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Demonology Warlock Talents
This section of the Demonology Warlock guide covers everything about Gear: Stat priorities, annd gear recommendations from dungeons and raids, and legendary item rankings. This guide is written by SPK's
. You can find them at
, or contact them on Area 52. Other useful links are the
Weak Aura List
the Lock One Stop Shop
. Updated for the patch 7.2.5.
Rotation & Abilities
Macros & Addons
SimC & Pawn
Raids after 42 Artifact Traits
This build is focused primarily on Single Target after 42 Artifact traits.
Raids under 42 Artifact Traits
This build is focused primarily on Single Target under 42 Artifact traits.
Mythic + / Questing
This build is focused on Mythic + and Open World Content.
cast, your next
The biggest strength of this talent is by far the on demand
gain you get from an instant
, not only in terms of cast time but also in terms of movement. With how often we'll be casting
there will be plenty of opportunity to use this talent to the highest potential.
3 times stacking dot that deals damage for 8 seconds.
is just a remake of the old Hand of Gul’dan, has 2 charges and is best used in the same ‘stacking’ style as Hand of Gul’dan used to be. The exception being that you can make
stack a 3rd time instead of being capped at 2, further increasing it’s damage. This talent also provides you with a ton of mobility options but since it is best used in the same way Hand of Gul’dan was in Warlords of Draenor if you use it and only get the damage roll of 1 stack it’s not really that great in terms of damage, however it gives you another option for tons of movement.
The basic logic of
Use a charge
Cast filler spells
Use another charge
Cast more filler spells
Use another charge
(5%) have a chance to make your next
There are also great strengths for this talent in the level 15 tier since it allows you a lot more freedom in terms of your
usage, especially when paired with
In effect it will turn
generator (as long as you have a proc) giving you more opportunities to cast Hand of Gul'dan to bolster your demon army.
are the best options of this talent row.
deals damage 3 sec faster, and it summons 1 Wild Imps when it deals damage.
This talent will likely be the go-to talent for anything that is sustained AoE, as long as your
is able to tick. That caveat is actually the worst part about this talent since it pigeonholes you into knowing if adds will live past the point of
expiring since it would lose all effectiveness if they died prior to that point.
also summons 2
날뛰는 임프 소환
Our single target option in this talent tier is a great option in terms of general DPS since
increases in output per pet we have, and this just gives us 2 more pets.
pushes all your
날뛰는 임프 소환
to the target letting them explode for 200% of your Spell Power within 8 yards.
The primo talent for burst and sustained AoE; but it does require some finesse and luck with your latency, I'll go into that a little later. Making your Imps suicide into a mob is a great feeling and is funny to watch them rush over to the target just to explode.
is the single-target winner. If you have 2 or more targets to dot with
becomes the winner in heavy AoE-fights.
is great for leveling, dungeons and just general open-world things since it provides AoE when needed and can quickly kill a large number of adds easily. It also has the advantage of being snap burst when needed for target swapping or for immediate damage to an add.
will both have their advantages depending on what gear you have (Hello
카자크의 마지막 저주
) and fight type.
lets you place a circle that allows you to teleport to the same location again.
Should be usable in raids as a movement option when you need to go from point A to point B and back and forth, just like it’s used now. The worst part about this talent is that it is very cumbersome to use as it’s a 1 button talent as opposed to a 2 button ability. You’re forced to use a macro that cancels the buff in order for you to place your Circle in another location, which I think defeats the whole purpose of the talent in the first place.
Horrifies the enemy and heals you for 20% of your maximum health.
now has a bit more utility because it can now heal you even on targets that are immune to horrify effects but still pales in comparison to the utility of
Stuns all targets within 8 yards for 4 seconds.
With the addition of a cast time to
this talent also loses a ton of functionality that we otherwise have had for a long time. A 1.5s cast time for a 4s stun is lackluster and not a talent I forsee being taken for much of anything except maybe PvP.
to all targets it hits.
The sustained AoE talent for this row is a talent that is best taken in conjunction with a couple other talents (
most notably but pairs well with
as well) since it applies
through the use of
. It will have particularly great synergy with
does damage to every target with
on it, which this talent supplies quite handily.
has a 65% chance to grant a
If you're not into tracking more cooldowns or worrying about
splash this will be the option for you. It's a very solid option in the overall scheme of things and allows you to concentrate on other aspects of your play.
is a cooldown that increases you and your pets damage by 20%. The baseline duration is 15 seconds and each target effected by
will gain you 2 seconds more. It's really important that
is applied on the targets before you use
otherwise it doesn't gain the 2 extra seconds.
is the best talent overall for all situations because of the saved globals from applying
manually (less 'maintenance buffs' to maintain = more demons to summon), there may be some funky things to happen with
in farm content however.
shield by 1% every second up to 20%.
Having this talent move down to this row makes it a bit more interesting of a choice. It provides a solid passive option of additional Damage Reduction and give it a bit more competition across the row of talents.
sacrifices 4% of your health every second and in exchange you gain 50% movement speed. While
is active you can't be slower than 100% of your normal movement speed.
Status quo with this talent, solid option for movement overall. It's worth noting that the damage you take from
does not take away from the shield you generate from
sacrifices 20% of your demons or your health if you have no demon and grants you a 400% shield of the sacrificed health for 20 seconds. It's cooldown is 1 minute.
At first glance this talent seems out of place, but in reality it is a really fabulous option for Demonology especially. The shield you gain from
takes it's shields from the health of only your
including when it is empowered through
Allows you to use a permanent Doomguard or Infernal. You lose your 3 minute cooldown in exchange.
was very strong at one point but they reduced Doomguard damage by 15% for Demonology only thus rendering this talent very seldom used. The other downside of this talent is that you lose one total Demon for Thal'kiel's Consumption damage.
Summons a second demon which fight for you for 25 seconds and does 100% increased damage. The cooldown is 1.5 minute.
This grimoire however will be one of the go-to's for this tier as it not only provides you with second pet for
but allows you to have really strong burst AoE with a second
and is a short cooldown for a relatively long activity time (90s cooldown with 25s activity). It is also a very solid option in terms of leveling for the same reason but will force you to pay more attention to your primary
for healing (and yes, Health Funnel is ridiculously good so it’s worth saving the pet with it).
Damage done by you or your demon has a chance to grant the other 25% increased damage for 15 seconds.
is still very strong, especially when you're able to pair it with either Implosion or
since it scales the damage of both spells. Not only that but there is a very high up-time on this buff (close to 50-55%) so it is up on a very consistent basis.
is the best for 1-2 targets and
is the best for 3+ targets.
As of right now the best overall talent is Service from 1-3 targets and Synergy overtaking it at 4+ targets, unless using Implosion for snappy burst damage as required.
that damages all targets affected by your
for 12 seconds. 24 second cooldown.
Our AoE talent of the tier summons a
to attack all enemies with
(this is where
will come in handy!). It’s a very sustainable source of AoE damage and that’s exactly where the niche of the talent wants to be. Anything that is sustainable AoE this will be the talent to take (….along with
). Best talent for 2+ targets.
and does 20% more damage for each active demon.
functions in a similar way that
does in that it’s buffed per pet we have out, it has great synergy with a number of talents and will very likely be the go-to talent for anything Single Target.
you spend has a 20% chance to be refunded.
This talent is a shining example of Demonology's toolkit since it fits a few different niches in terms of Single Target and AoE and fits very well into a more mixed playstyle. It's especially prevalent in dungeons where you may not want to be fully Single Target or fully AoE.
Overall I really like having the options available to me for this talent tier, it doesn’t have too much bloat or overflow while still providing you with some very solid options to choose from for a variety of scenarios. Single Target
is king supreme after you hit 42 Artifact traits but anything 3+ targets
is very strong.
has mostly fallen out of the talent options with the addition of
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