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Frost Mage Legion Mage Tower Legacy Challenge Guide
Malon (이)가 작성함
마지막 업데이트:
2021/12/11
변경 기록
패치: 7.3.5
목차
평점: 4.3/5
(
18
표)
가이드 내비게이션
평점: 4.3/5
(
18
표)
This section of the Frost Mage guide provides tactics and advice on how to approach the artifact appearance challenge
쌍둥이의 싸움 막기
added in patch 7.2. This guide is written and maintained by Malon, who raids with <Omen> on Emerald Dream EU; his lifelong ambition is to have the Warlock class renamed to 'Fuzzy Cuddlebears'. Find him on
Twitter
and at the
Altered Time
Mage forums.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Frost Mage Mage Tower Timewalking Challenge Guide
Frost Mage Challenge Appearance
Elite Magus is an appearance for
칠흑한기
, for which you need to complete a difficult solo scenario. You can only attempt this while the Mage Tower building is active in the Broken Shore area.
Frost - Elite Magus
Gear
Although you can attempt it with less, I recommend a gear level of at least 920 before trying this challenge - you can attempt it as low as item level 900 though you may want to just get more gear and over-power the scenario. This is one of the more difficult challenges.
Any set bonus should be useful, but none are mandatory for this scenario.
Haste on gear is very useful, enabling you to cast more
얼음 화살
and get more
눈보라
ticks while kiting; for this reason I used the
어둠 속의 속삭임
and
고장난 메트로놈
trinkets (when Nighthold was still current content). Whispers in the Dark can backfire if the casting speed debuff affects you at the wrong time, so be wary. In addition, the trinket was nerfed heavily but still can be useful if it has a high item level. Any damage trinkets should work, especially those from Antorus.
Having at least 66 traits will help out a ton as well. Be wary as
약자 고문
can break crowd control.
Buffs
곰 육회
속삭인 서약의 영약
더럽혀진 증강의 룬
격노의 북
- only if using
엑소다르의 파편
Talents
These are my recommend talents.
사무치는 냉기
and
고독한 겨울
are interchangeable. With lower gear levels I found the extra add control and on-demand
서리의 손가락
very useful, and
일렁임
can be swapped for
얼음발
. However, having that second
점멸
charge is likely to save your life.
얼어붙은 손길
are interchangeable
갈라지는 얼음
if desired, but the extra procs make kiting and burst slightly easier. You will get plenty of procs in Stages two and on wards, so it may not be too terribly advantageous.
혹한의 바람
,
북극의 돌풍
and
열기 동공
are non-negotiable.
Legendaries
I rate
프라이다즈 - 사바릭의 최고 걸작
,
벨로비르의 마지막 저항
and
세푸즈의 비밀
very highly in this scenario.
The shield from Belo'vir or Prydaz will absorb most of an explosion (
저 너머의 손아귀
) from the
저 너머의 손
, allowing you to ignore its first cast (the same goes for
얼음 방패
).
There are many ways of proccing
세푸즈의 비밀
in this scenario: all mobs can be frozen and the
저 너머의 손
needs interrupting.
The encounter isn't long enough to use
시간 왜곡
twice with
엑소다르의 파편
, but you can use
격노의 북
.
As always with a
열기 동공
build,
여군주 바쉬의 손아귀
is excellent,
The encounter
Phase 1
You will begin by kiting
카람 메이지스피어
. Do not let him hit you;
승천하는 용
will take you to very low health, if not one-shot you, giving you no wiggle room for the extremely hectic later phases.
Karam gains a stacking movement speed buff, so you may need to burn
얼음 핏줄
to nuke him down before this becomes too much for you to handle. Simply cast
얼음 화살
at him, while using
얼음창
and
진눈깨비
as they proc. If he gets too close,
얼음 회오리
and run away. Avoid the purple pools on the floor; they deal damage and slow you down.
Phase 2
Phase 2 begins when Karam reaches 30% health. He will go immune and begin to heal, while
라이스트 메이지스피어
starts to attack you. Although it is tempting, do not
마법 차단
his
어둠의 화살
; doing so will cause him to move, and it's useful to keep him in the centre of the arena.
Raest will summon small adds, which do nothing except move towards you. Like Karam, they will one-shot you if they get too close. Keep
눈보라
on cooldown to control them and fire
얼어붙은 구슬
into their midst at all opportunities, to force
서리의 손가락
procs.
Use
얼음 핏줄
here, if you didn’t in phase 1. The massive amount of Fingers of Frost procs from your Orbs should enable you to keep it active well into phase 3.
Phase 3
Karam begins chasing you again. Raest no longer summons small adds, although the existing ones don’t despawn and will continue to attack you; keep them controlled with Blizzard and Frozen Orb.
A new mechanic in this phase is the
저 너머의 손
, which is a priority target. As soon as it spawns, you must switch your focus to it (freeze the adds and Karam if necessary with
얼음 회오리
or your pet's
얼리기
) and nuke it down. It will cast
저 너머의 손아귀
; as with most other abilities in this encounter, this will one-shot you if you allow it to be cast. Counterspell at the very end of the cast, giving you more time to attack the Hand. About five seconds after interrupting, the cast will begin again; the Hand must die before this second cast is complete. You will probably get between two and three Hands in this phase before burning Karam to 30%.
Phase 4
Karam goes immune again and Raest again begins to attack you and summon adds. Hand From Beyond is not active in this phase. However, Raest will place purple runes on the ground (
소환의 룬
). You must stand in this rune and soak it until it disappears, otherwise a
악몽의 존재
will spawn and - you guessed it - one-shot you. Attack Raest, control adds and stamp on runes to make it through to the last phase.
Phase 5
Karam spawns one final time, but Raest is also active. This means that you will simultaneously be dealing with Karam; Raest; the small
어둠의 형적
and
어둠의 마귀
adds; Hand From Beyond; and Rune of Summoning.
Soaking the Rune of Summoning is your priority, with Hand From Beyond a close second. You should also kite Karam (don't bother directly attacking him: keep him at bay with Blizzard and Frozen Orb) while attacking Raest. The encounter is complete when Raest dies (although Karam will keep attacking you; if you die to him after Raest goes down, don’t worry).
Tips + tricks
The cleave from Splitting Ice prioritises Raest when he is active, so helps to push extra damage onto him while attacking Karam/Hand From Beyond.
Everything in this fight can be frozen; use it as an escape and, if using your Water Elemental, a source of Fingers of Frost procs.
Possibly the most helpful tip that I can share for this fight, courtesy of
Xaryu
of Method: you can move your Water Elemental onto the
소환의 룬
to soak it, negating the need to move yourself! The Rune always spawns close to the same location.
If a
소환의 룬
spawns in an awful location you can run into it, then use
얼음 방패
quickly cancelling it (or waiting for a blink charge to come back up) after the rune despawns, and blinking away again.
Anything else useful
There are several ways to approach cooldown use in this fight:
얼음 핏줄
in phase 1 and phase 3 - use this if you’re struggling to get through phase 1, or can reliably keep Icy Veins active into phase 2.
Icy Veins in phase 2 (Raest active), with
시간 왜곡
. This is viable if you have a high level of gear and can nuke Raest down quickly, while there are few other mechanics. Icy Veins will carry over into phase 3 and can be used to quickly deal with Karam.
If you have
엑소다르의 파편
, I recommend using
격노의 북
and
얼음 핏줄
in phase 1, then
시간 왜곡
and Icy Veins in phase 4.
Video
Dree
recorded a video of her textbook completion of this challenge, using
여군주 바쉬의 손아귀
and
세푸즈의 비밀
, with the talents
사무치는 냉기
,
얼음발
,
주문술사의 흐름
,
얼어붙은 손길
,
북극의 돌풍
and
열기 동공
. Watch closely at
3:53
, where she uses her Water Elemental to soak a
소환의 룬
.
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