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Holy Paladin Quick Start Guide
2018/01/18 시간 01:33에 마지막으로 업데이트 됨
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This guide is quick-start guide for Holy Paladins, it will go over the basics of the class, so that you can get into the content legion has to offer on your Holy Paladin as quickly as possible! For more in depth information check out the
Wowhead Holy Paladin Guide
. That guide has a more in depth look at the class and its mechanics.
Rotation and Abilities
Leveling from 1-20
If you are looking to do mostly solo content, world quests etc. Taking
will help you deal some damage.
This build is not the optimal build for raiding, it was designed to be suitable for all forms of content, a jack of all trades master of none. For more in depth information on a specialized build for Dungeons, or raids check out the main guides
Critical strike is by far your most important stat due to
gaining twice the benefit of Critical Strike, and its interaction with
. After you have a comfortable amount of Critical Strike, the other secondary stats are all roughly equal in value.
Fresh 110s in Legion can gear up pretty quickly (~910 ilvl) between World Quests, Relinquished Tokens from
, Heroic Dungeons, and PvP. Give our
Legion Gearing Before Raids
guide a read to learn which avenue of acquiring gear sounds the most interesting for you. Any gear can proc Warforged or Titanforged ilvl gains, so gear from any source can be a huge upgrade for new players.
Most Legendaries have a role to fit for more information check out the
section of the primary Paladin Guide.
Catching up on gear
On the Vindicaar in Argus
sells a collection of items for 650
which guarantees 910 minimum gear, which is a great way to get caught up on gear if you are returning to world of warcraft! Especially some solid Stat stick trinkets and relics which can be the most difficult pieces of gear to find early on.
Thanks to the
catch-up mechanisms added in 7.3, you'll be able to empower your artifact exceptionally quickly even if this is your first 110, acquiring the first three golden traits with little effort.
As all level 110 players are above
40 in Patch 7.3, there are truly massive gains, allowing players to acquire numerous traits with one AP token. Artifact paths are less important in 7.3 as you'll be able to grab every possible trait, in only a couple hours of gameplay you should be able to fully upgrade your artifact and begin spending points into
and unlock the Netherlight Crucible (More information on that below.
Don't forget to socket your third relic slot when you hit 110. Patch 7.3 removed the quest requirements to unlock this slot. Acquiring the third relic will greatly increase the item level of your weapon and give you another free trait rank in the
is a new system of artifact progression added in Patch 7.3.
Once a player has unlocked the Netherlight Crucible on one character, any character that unlocks the Vindicaar can access the Crucible and put points into the Tier 1 Trait:
. Do this to earn +15 ilvls onto your artifact.
Players with 60-75 purchased traits can unlock additional Crucible relic traits. Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice.
For the second tier,
is the best trait.
For the third tier,
is the best trait.
However, the Crucible is complicated and the value of traits will shift based on the situation and gear. Make sure to check out the detailed
Netherlight Crucible page
for the full list of traits.
Healing is a fair amount different than doing damage, as it is not a "rotation" but rather a priority of what spells to use in which situation. The most important part of playing a Holy Paladin is using
. It will empower your hard casted spells through
. That spell and
are your bread and butter especially in Dungeons.
Your priority list should look like this.
on the tank at all times.
- Use on cooldown. It is where a large portion of your healing comes from. If there is absolutely no damage on the raid and nothing to heal, use
as damage instead.
- Use as often as possible.
is worth casting if there are at least 2 targets in front of you.
should take priority during intense healing situations.
) - Using this effectively will take some planning and practice, but it does a lot of healing for its low mana cost.
- Best used during moderate raid damage to be able to spam
. It can also be useful to increase your single-target healing during heavy damage to one person.
- If you have an active
and won't run out of mana.
- If you are trying to conserve mana, and all above abilities are on cooldown.
- If you are moving and can't use any of the above abilities.
Your primary cooldowns are
. You should use these as frequently as possible when there is a large amount of damage going out. When you use them it lets you heal up your party or raid faster, thus meaning you invested less mana and have more for later. You do not want to leave these spells on cooldown for too long. You also however don't want to use them if there is nothing to heal unless you are using them to increase your damage.
That should be enough to get you out there enjoying the Broken Isles and all of its things to do on your Holy Paladin! For more advanced information or a more in depth look at the class check out the primary
Wowhead Holy Paladin Guide
. Which covers a lot more, such as tips for the raid encounters of legion, legendaries, talent variety and more!
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