Ghostcrawler
- For Arms, we are going to try
제압 proc'ing Sudden Death instead of autoattacks. This will make haste slightly worse (which we can fix) but we hope will help make the rotation slightly more compelling, since autoattack procs can feel really random. With Overpower you can anticipate it a little more.
- Likewise,
제압 will cost no rage in
마무리 일격 range. We agree that saving rage for
제압 and spending it all on
마무리 일격 don't play well together.
- We haven't made a tuning pass on Arms (or any spec) yet. Don't fret about DPS numbers at this stage.
- For Arcane, we are going to try going down to 4 stacks (down from 6) that increase damage by 50% (up from 25%) and mana cost by 150% (up from 75%). Our goal for Arcane, which hasn't changed in some time, is for the spec to focus on mana management with the ability to go up to high DPS for a high mana cost when needed. We don't want Arcane to sit at max stacks all the time. As a player who is focused on maximizing DPS, you're going to want to maximize stacks, but it's not always going to be easy to do - that's the challenge of mastering the spec. The reason we lowered the stack size is we felt that having to build up to 6 made dropping stacks feel too punitive.
- Also for Arcane,
불태우기 deals 40% less damage for Arcane only, but its damage and mana are now increased by Arcane Charges. We agreed that previous iterations were too punitive for Fire and Frost. For Arcane, using
불태우기 as part of the base rotation won't be as powerful as it is today on live (which we feel violates the stack management I mentioned above), but it will increase with stacks.
- We are still iterating on
타오르는 속도.
- We have made several Mistweaver changes to make Fistweaving more viable. As with Discipline, our goal isn't to make a hybrid healer / damage-dealer (at the same time), but to have a different healing style that can contribute some additional DPS. There are several changes here, but overall we increased damage and decreased
고대 수도원의 가르침 healing to compensate for the damage increase. Overall, both damage and healing should go up relative to live. By linking the damage boost of
and
후려차기 to
범의 장풍, we're asking for some short-term commitment to Fistweaving and not just mixing in parts of Fistweaving with more traditional Mistweaving.
- We still plan on rebuilding
. We have not done so yet.
- We're not sure 5.2 is the right time to convert any of the active buttons to passive procs. While we would like to slim down the number of buttons hunters need to manage overall, changes like this are controversial and I'm sure it would feel like a nerf (even a nerf to fun) to many hunters.
- For Protection, we do have plans to try and lower the value of haste relative to dodge and parry. We don't want to make haste terrible for paladins, but we agree that it's odd for it to be better than more traditional tank stats. It might require a nerf to
정의의 방패 to do this, but our goal is not to nerf survivability overall. We just wanted to provide you some context if you see odd changes to tanking abilities.
I have one concern about the
고대 수도원의 가르침 change. With the nerf to
고대 수도원의 가르침, it results in a nerf to our 90 talents (
백호 쉬엔의 원령 especially). Were the 90 talents considered with the
고대 수도원의 가르침 change?