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Shadow Priest Legion Mage Tower Legacy Challenge Guide
Anshlun (이)가 작성함
마지막 업데이트:
2021/12/06
변경 기록
패치: 7.3.5
목차
평점: 4.8/5
(
12
표)
가이드 내비게이션
평점: 4.8/5
(
12
표)
Learn how to defeat the Artifact Challenge encounter,
쌍둥이의 싸움 막기
, as a Shadow Priest. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is being updated and maintained by
Anshlun
from
HowToPriest
. If there are any questions, feel free to contact him on
Twitter
.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Shadow Priest Mage Tower Timewalking Challenge Guide
Introduction
Hello, and welcome to the Wowhead Artifact Challenge guide for Shadow Priests. I'll be guiding you into obtaining your Artifact Challenge Appearance! In this guide I will go over what the challenge is and the rewards you should expect.
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the
Mage Tower building
is active on the Broken Shore. It rewards an unique artifact appearance.
Shadow - Twisted Reflection
Preparation
Before you begin you will need to do some preparation. Below you will find some recommended items/talents you should have before attempting the scenario. While doable with lower levels of gear, the better gear you have, and more artifact traits you have, the easier the challenge is. This is just a guideline. Many different players have done the challenge in many different ways. That said, the method below is the one we consider the easiest.
Gear
For this scenario I would recommend having around an average item level of 915+, it is doable with less but you may run into more difficulties. Using a set bonus isn't really necessary, but will help you a little in this scenario. Most raid-recommended trinkets will work out well, personally I used
데빌사우루스 전기 충격 봉
, due to the slow on the proc, covered later in the guide, and
불안정한 비전수정
for flat value of the trinket. Really any DPS trinkets should work for this. It is also recommended having a couple
황천의 파편
s laying around, because every attempt at it costs 0
황천의 파편
after the first one.
Consumables
아즈샤리 샐러드
속삭인 서약의 영약
2x
지속되는 힘의 물약
더럽혀진 증강의 룬
산의 북
/
격노의 북
for Phase 3
Talents
There are two viable builds for this, you can use Surrender to Madness which will make things easier if you are comfortable with it, or are lower on gear. But this late in Legion you can easily just overpower the scenario with a standard build below are both builds.
Standard Build:
Surrender to Madness Build:
Above are the Talents I recommend using. It focuses on easing the
usage for phase three. To some extent, there's some flexibility in which talent build you can use:
육체와 영혼
can be used instead if you prefer to have a controllable sprint on demand.
머무는 광기
and
산레인
can be used if you're having difficulties with the second phase of the encounter or if you're confident in your
or using
.
can be helpful if you're having difficulties in finding windows to DPS the hands and should be paired with
.
It is possible to complete the challenge with
, but using
trivializes the last phase of the encounter.
Legendaries
Since most Shadow legendaries are fairly close to each other in terms of raw value, any legendaries can be used. The best legenary for the fight is
세푸즈의 비밀
, due to the possibilities of having it proc on cooldown. Most of the other legendaries are viable options, Below are the highlights on each:
프라이다즈 - 사바릭의 최고 걸작
- The shield effect from it allows you to survive most of 1-shot mechanics in the scenario, which can be really helpful to ignore small mistakes.
아눈드의 그슬린 족쇄
- Can be really powerful since you're not going into
공허의 형상
that often, making you able to bank stacks for burst windows.
젝스 공멸
- Provides a nice burst if you can save the proc for useful situations, like hands on phase 2 and 3.
젠크아람 - 이리디의 관
- Provides bonus damage for your
공허의 형상
which can be useful if you're able to line it up in necessary times.
만가자의 광기
- Provides a good burst damage, but requires you to stand still, so it is hard to capitalize on that effect since you're kiting most of the time.
대모 샤라즈의 유혹
- Not that effective in the scenario, since you're not going into
공허의 형상
that often, but usable.
노르간논의 선견지명
- Allows you to cast while moving if you're able to find windows of 4s to stand still. Can be really useful if you manage your movement properly.
킬제덴의 불타는 소원
- Can be used to kill the small adds spawned during phases 2 and 3. Since you can ignore them, it doesn't add much value.
쌍둥이의 고통스러운 손길
- Not really useful in the scenario since you can ignore the small adds in phase 2 and 3.
Fight Overview
Phase 1
Phase 1 consists of you attempting to kill
카람 메이지스피어
while kiting him, since
라이스트 메이지스피어
is immune to damage. If he ever reaches you,
승천하는 용
will most likely kill you or knock you out of the stage of the fight (which kills you).
카람 메이지스피어
speeds up the longer this phase goes. Once he reaches 33.3%, he will be put into
연옥
to recover his energies, starting the intermission.
Intermission
During the Intermission,
라이스트 메이지스피어
is attackable for 40 seconds while
카람 메이지스피어
heals up. During the intermission
라이스트 메이지스피어
himself will only directly cast
어둠의 화살
, which deals little to no damage. However, he will also Tear open rifts to the Nether which spawn
어둠의 마귀
s. During the rest of the fight you'll need to either kill them or kite them, since they move really slow its easier to kite them. After 40 seconds, phase 2 starts.
Phase 2
During Phase 2,
라이스트 메이지스피어
goes immune for one last time and
카람 메이지스피어
starts chasing you again, now healed back to around 68% HP. This phase is exactly like Phase 1, but now
라이스트 메이지스피어
will spawn a
저 너머의 손
every 30 seconds.
저 너머의 손
s cast
저 너머의 손아귀
, which will likely kill you if not dealt with. In order to deal with these you can use
침묵
on the first cast buying you enough time to kill it, then
분산
if you can't kill the second one quick enough and
침묵
should be up for the third
저 너머의 손
. Once
카람 메이지스피어
reaches 33.3% HP again, phase 3 starts.
Phase 3
During phase 3
라이스트 메이지스피어
will drop his immunity for the rest of the fight and all mechanics of the fight will happen once more, with addition to
소환의 룬
which is a rune in the ground that, if you don't stand in it, will summon a
악몽의 존재
to attack you. At the start of the phase
카람 메이지스피어
will be in
연옥
healing for 40 seconds, afterwards, he will start chasing you again, but the other mechanics won't stop.
Strategy
Phase 1
Save as many resources as possible.
Make sure to use a
지속되는 힘의 물약
before combat starts to be able to use another one during the fight.
You'll want to have both your DoTs up and then kite
카람 메이지스피어
in the circle around
라이스트 메이지스피어
, to minimize the amount of movement you have.
While moving, make use to use your instant-cast spells:
공허의 화살
during
공허의 형상
and available, and
어둠의 권능: 고통
otherwise.
You're able to use crowd-control effects on
카람 메이지스피어
, meaning
정신 폭탄
can buy you 4 seconds to cast
흡혈의 손길
,
공허 방출
or
공허의 격류
or to regain distance from him.
Make sure to use
정신의 채찍
as often as possible (at least once every 10 seconds) to both slow
카람 메이지스피어
and proc
공허의 부름
, because the tentacles'
정신의 채찍
also slows the target.
Towards the end of the phase, be careful going into
공허의 형상
, because leaving it means you'll have no movespeed from
광증
which might kill you.
Consider using
데빌사우루스 전기 충격 봉
or
나무심장의 비틀린 뿌리
as trinket option because their proc effect also slows the target and it has a quick high uptime and can save you if you're lucky enough!
Intermission
Since
어둠의 마귀
s are really slow, don't waste your time killing them, just kite them for the rest of the fight meaning that during the intermission you will be able to mostly stand still and DPS
라이스트 메이지스피어
.
Again avoid using long cooldowns, but you still should get him to around 70~75% health remaining.
Phase 2
All advices from
Phase 1
also apply here. This is the really hard phase of the encounter for Shadow. You'll likely not be able to kill
저 너머의 손
before they cast once, but need to kill them before they cast twice. This is the recommended way to deal with each
저 너머의 손
:
Use
환각의 마귀
to kill it quickly and
침묵
it at the end of the cast of the first
저 너머의 손아귀
.
Use your
지속되는 힘의 물약
to kill it quickly and
분산
at the end of the cast of the first
저 너머의 손아귀
.
If using
, use it Sometime before the next hand spawns, meaning you'll be in
공허의 형상
and able to cast while move when it spawns. use
침묵
the first cast if it happens. If you aren't talented into
try to make sure you are in Voidform to kill it quickly.
Phase 3
All advices from
Phase 1
also apply here. The objective of the quest is just to kill
라이스트 메이지스피어
so we focus all our efforts into that, leaving
카람 메이지스피어
alone.
Use
산의 북
/
격노의 북
soon as the phase starts. As well your second potion (if you forgot).
Apply both your DoTs to
라이스트 메이지스피어
and abuse the effects from
to cast while moving while dealing massive amounts of damage to it.
Soon as
카람 메이지스피어
becomes attackable, apply your DoTs to him just to generate more
광기
via
상서로운 영혼
.
Use
환각의 마귀
as soon as it comes back from cooldown.
Stand on top of
소환의 룬
when they are about to spawn (around 4 seconds to activate), If you are talented into
it should be simple since you can cast while moving.
Apply both your DoTs to eventual
저 너머의 손
spawns, they should die before any casts.
Once
라이스트 메이지스피어
is dead, your quest is completed, so you're safe to die from
and congratulations on your new appearance!.
Video Example
Here is a video example of me showing this strategy in practice: (and how it works even with small mistakes!)
태그:
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