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라이브
PTR
10.2.7
PTR
10.2.6
베타
Patch 4.2 PTR Patch Notes Now Available
라이브
2011/05/02 시간 21:54
에
Ashelia
에 의해 작성됨
As promised, the PTR is coming really soon. Like,
really
soon. Blizzard has hinted at this by posted the first wave of patch notes for it. This is exciting news for us here at Wowhead because it means our database will soon be overflowing with Firelands items and information! Read on to get a peek at what Blizzard has in store for us during this initial set of changes for 4.2. Personally, we think the most interesting change is definitely the crowd control changes because that's been needed for years. We also find the fact that Warriors will no longer require stances for certain abilities pretty interesting for both PvE and PvP situations.
As always, you can check out fully updated patch notes on Wowhead or click the break to read them right here in the post.
http://www.wowhead.com/patchnotes=4.2.0-ptr
Blizzard
Classes: General
Crowd Control
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
Classes
드루이드
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
휘감는 뿌리
and the equivalent spell triggered by
no longer deal damage.
정신 자극
now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
Talent Specializations
Balance
now generates 8 Lunar Energy for druids with Eclipse.
달빛섬광
now generates 8 Solar Power for druids with Eclipse.
태양섬광
now generates 8 Lunar Energy for druids with Eclipse.
Glyphs
까맣게 탄 문양
now causes the druid to gain 10% of his or her maximum mana over 10 seconds when
정신 자극
is used on a friendly target, in addition to Innervate's base effect.
마법사
now has a 1.5-second cast time.
성기사
Talent Specializations
Holy
빛의 봉화
can no longer be dispelled.
빛의 속도
now increases movement speed when
or
신의 가호
are cast.
사제
Priest Bug Fixes
Players will no longer prematurely cancel a channeled spell when clicking on the
.
도적
실명
duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
은신
now once again begins its cooldown once the rogue leaves Stealth.
흑마법사
Warlock Bug Fixes
It is no longer possible to leave combat while channeling
.
전사
제압
now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
,
무모한 희생
and
방패의 벽
no longer have stance requirements.
Dungeons & Raids
Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
Guilds
The
암흑 불사조 고삐
, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
PvP
Battlegrounds
폭풍의 눈
has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
War Games
Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
User Interface
Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
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