General
- Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
- Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
Dungeons & Raids
- Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
- 검은바위 동굴
아름이 now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
그림 바톨 - Faceless Corruptors now move 10% more slowly.
- Players may still use spell and abilities while afflicted by 제련장인 트롱구스's .
- Valiona's 파멸의 불길 damage has been reduced by 20%.
시초의 전당 - The duration of the 불의 감독관s' has been reduced by 80%.
- 안라펫's now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
- 대지전복자 프타's 불꽃 화살 now deals more damage per second on Heroic difficulty.
- 세테쉬 seeks a portal every 25 seconds, up from 20.
톨비르의 잃어버린 도시 - 톱니아귀 no longer tolerates fighting in his treasure room.
그림자송곳니 성채 - 남작 애쉬버리
Sadly, in his hubris he has forgotten how to .
월든 경 - now deals more initial damage.
- Frost Mixture is now area-of-effect damage.
- 독 촉매 now deals less damage over time.
바위심장부 - 바위심장부 대지창조자's 먼지 폭풍 does slightly less damage.
- 코보루스
The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5. - The visual for 돌구멍거미s spawning during the submersion phase is now different from the Thrashing Charge visual.
대여사제 아질 - She grew! She's now 175% the size of a human, up from 125%.
- Gravity Wells should kill 독실한 추종자s more quickly.
- The cast time of 강제 움켜잡기 is now 1.5 seconds, up from 1.
- The size of the warning visual for 지진 파편 has been increased to more accurately reflect the area it affects.
돌거죽 - The ground phase lasts longer and has fewer stalactites.
오즈룩 - There is now a precast visual on the ground to make it clear how far away a player must get to be clear of .
- The cast time of has been increased to 3 seconds, up from 2.5.
- damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
Bug Fixes
- Fixed a bug that made Ozruk's knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
파도의 왕좌 소용돌이 누각 - Creatures
cast by 사원 숙련사제s has had its duration reduced significantly.
알타이루스 - The visual effects in this encounter have been adjusted to make the wind direction easier to read.
- Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
아사드 - 하늘붕괴 별s are now summoned to help him defeat players.
- 전하 응집 has had its cast time increased to 1.25 seconds, up from 1.
대장로 에르탄 - His health has been reduced slightly.
- He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
- The spell hit bonus previously given by (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
- Talent Specializations
Blood
now has 4 charges, up from 3. - If 죽음의 일격 is used while a 특화: 피의 보호막 is already active, the new absorb will stack with the old one instead of replacing it.
- now applies via , rather than .
Frost- now also causes 얼음 결계 to root the target for 1.5/3 seconds.
- now has a PvP duration of 8 seconds.
Unholy- 특화: 공포날 (Mastery) has been redesigned and renamed 특화: 공포날. It increases all Shadow damage by 2.5% per point of mastery.
- (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
- 불시의 파멸 is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
- has been redesigned. It now grants 10/20/30% additional disease damage.
Glyphs- 까맣게 탄 문양 (new talent) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
Runeforging- and now reduce disarm duration by 60%, up from 50%.
- 휘감는 뿌리 now has a PvP duration of 8 seconds.
- 겨울잠 now has a PvP duration of 8 seconds.
- 달빛섬광 mana cost has been reduced from 18% to 9%.
- now has a PvP duration of 8 seconds.
- 숨기 is no longer broken by enemies using 사기의 외침 or 행동 불가의 포효.
- 's lockout time has been reduced to 4 seconds, down from 5.
- 달래기 is now instant cast, down from 1.5 seconds.
- Worgen and troll druids now have new art for 날쌘 동물 변신.
- Talent Specializations
Balance
mana cost has been reduced from 18% to 9%. - (Mastery) benefit from mastery increased by approximately 33%.
Feral- 감염된 상처 now has a PvP duration of 8 seconds.
Restoration- now also affects 재생. In addition, after 화신: 생명의 나무 is no longer active, this talent will only refresh the most recently cast or refreshed 피어나는 생명, and will not refresh other copies of Lifebloom.
- has been reduced to a 3/6-second increase to 화신: 생명의 나무's duration, down from 5/10.
- 특화: 화합 (Mastery) benefit from mastery increased by approximately 16%.
- 화신: 생명의 나무 no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
- 급속 성장 healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
Glyphs- 까맣게 탄 문양 redesigned. It now reduces the cast time of 까맣게 탄 문양 by 0.2 seconds, rather than making it instant cast.
- 까맣게 탄 문양 now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
- 까맣게 탄 문양 now increases damage done by 천벌 by 10% and no longer requires on the target.
- cast time is now affected by haste.
- 충격포 duration has been increased to 6 seconds, up from 4.
- now has a PvP duration of 8 seconds.
- 고정 사격 cast time is now affected by haste.
- now has a PvP duration of 8 seconds.
- Talent Specializations
Marksmanship
(Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
Survival- damage has been reduced by 25%.
- damage has been reduced by 25%.
- has been increased to 5/10/15% Stamina, up from 4/8/12%.
- (passive) has been reduced to a 10% Agility increase, down from 15%.
- 독사 쐐기 can now only affect up to 4 targets per 일제 사격, down from unlimited.
Glyphs- redesigned. It now limits the maximum run speed of the target while 충격포 is active.
Bug Fixes- now properly increases the duration of the 독사 쐐기 .
- 비전 탄막 mana cost has been reduced by 8%.
- 비전 작렬 mana cost has been reduced by 12%.
- 마법 차단 lockout duration reduced to 7 seconds, down from 8.
- 화염구 mana cost has been reduced by 25%.
- 변이 now has a PvP duration of 8 seconds.
- When a mage uses the 투명화 spell, it will now also cause their pet 물의 정령 to become invisible.
- Talent Specializations
Arcane
감속 now has a PvP duration of 8 seconds.
Fire- now allows the mage to cast 불태우기 while moving (regardless of which armor spell is used), and no longer eliminates 's critical strike chance reduction.
- (Mastery) benefit per mastery has been increased by 12%.
- 살아있는 폭탄 mana cost has been reduced by 22%.
Frost- damage done has been reduced by 20%.
- can no longer be dispelled and now also increases 얼음창 damage by 15%.
- now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base 얼음 화살 damage by 15%.
- 참을성
The duration has been lowered to 1 minute, down from 2. - 신의 축복 now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when 신의 가호 caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
- 신의 축복 cannot be a critical effect and will not be affected by most abilities which modify healing (such as 빛의 봉화).
- Since only 천상의 보호막, 신의 축복 and 보호의 축복 cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
선고 no longer counts nearby critters when dividing damage among its targets.
: All single target attacks (including
심판,
천벌의 망치,
, and
기사단의 선고) can now trigger this seal.
Talent SpecializationsProtection- 비호 no longer allows 심판의 망치 to interrupt stun-immune targets. With baseline, this functionality is no longer necessary.
Retribution- will no longer cause 정화 to remove movement impairing effects from vehicles the paladin is riding.
- 정신 지배 now has a PvP duration of 8 seconds.
- can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
- 치유의 기원 effectiveness has been reduced by 15%.
- Talent Specializations
Holy
Chakra
states now last 1 minute, up from 30 seconds. - 결속의 치유 and now refresh the duration of 소생 on the target, in addition to the other direct heals.
- 결속의 치유, 순간 치유, 치유 can now trigger .
- 정신의 쐐기 can now trigger .
빛의 권능: 신성화 effectiveness has been increased by 30%.
수호 영혼: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
Shadow- ' benefit from mastery has been increased by approximately 16%.
- 실명 now has a PvP duration of 8 seconds.
- 빈 독약병 now has a PvP duration of 8 seconds.
- 혼절시키기 now has a PvP duration of 8 seconds.
- 은신 is no longer broken by enemies using 사기의 외침 or 행동 불가의 포효.
- Talent Specializations
Assassination
critical strike bonus now lasts for 15 seconds, up from 10.
CombatSubtlety- 특화: 집행자 (Mastery) has been increased from 2% to 2.5% per point.
- 약점 포착 now grants 35/70% armor reduction, up from 25/50%.
- no longer resets the cooldown of 회피.
- now gives a rogue a 50/100% chance for their own Bleed effects to not break their 후려치기.
- 그림자 밟기's cooldown has been increased to 24 seconds, up from 20 seconds.
- now grants 30% Agility, up from 25%, and increases 기습 and 과다출혈 damage by an additional 40%, up from 25%.
- 연쇄 치유's effectiveness has been increased by approximately 10%.
- 사술 now has a PvP duration of 8 seconds.
- 정화 now dispels a single effect instead of two.
- 진동의 토템 has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.
- Talent Specializations
Elemental Combat
지진 damage has been increased by approximately 10%.
Enhancement- damage now scales from attack power instead of spell power (for Enhancement shaman only).
- 정화 no longer has its mana cost reduced by Mental Quickness.
Restoration- no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
- 특화: 깊은 치유 (Mastery) has been increased to 3% per point, up from 2.5%.
- 치유의 물결 mana cost has been increased by 10%; healing done has been increased by 20%.
- has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting Shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
- and no longer cost mana and last until canceled.
- 공포 now has a PvP duration of 8 seconds.
- now increases the warlock's maximum mana by 10% instead of regenerating health.
- 유혹 (Succubus) now has a PvP duration of 8 seconds.
- Talent Specialization
Demonology
: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds. - 지옥폭풍 (Felguard) damage has been reduced by 20%.
- damage has been reduced by roughly 30%.
- no longer increases the radius of 지옥 화염, but instead increases the duration of 제물 by 6 seconds in addition to its existing effect.
- 특화: 악령술의 대가 (Mastery) benefit from mastery increased by approximately 33%.
Destruction- damage has been reduced by 15%.
- 특화: 혼돈 마력 (Mastery) benefit from mastery increased by approximately 8%.
- now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with .
- 회전베기 damage has been reduced by 20%.
- 무력화 now has a PvP duration of 8 seconds.
- has been redesigned. It now reduces the cooldown on and 회전베기 by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during . This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
- 격돌 cast time is now affected by haste.
- Talent Specializations
Fury
피의 갈증 damage has been increased by approximately 30%. - 분노의 강타 weapon damage percent (at level 80+) has been increased from 110% to 145%.
Protection- 돌진's stun continues to not trigger diminishing returns for Protection warriors who have the talent.
Professions
- Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
- A socket has been added to all crafted epic armor pieces that did not already have one.
- Alchemy
Alchemist's Stones for Agility, Strength, and Intellect have been added. - The number of herbs required to create flasks has been reduced, while the 생명의 휘발물 needed has been increased slightly.
- The drops from Tiny Treasure Chests have been improved slightly.
Archaeology
- Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
Engineering
- The 전도성 에테르 recipe now creates 2 to 3 전도성 에테르 instead of 1.
- The 열처리 회전 미끼 buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
- now increase Agility, Strength, or Intellect (whichever is highest for the character).
- 바람의 휘발물 now has an increased chance of dropping from rich mining nodes and Pyrite.
Jewelcrafting
- 선명한 꿈 에메랄드 (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.
Leatherworking
- The 500 to 510 skill-up range for 가죽세공 has been improved.
Tailoring
- (Rank 2) now increases Spirit instead of restoring a flat amount of mana.
Items
- 라지의 왼쪽 눈: Chance of triggering increased.
- The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
- The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
- The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
- The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
- PvP trinkets will now clear disarm and silence effects.
- 라지의 오른쪽 눈: Chance of triggering increased.
- Weapon Chains now reduce disarm duration by 60%, up from 50%.
User Interface
- Character Info Window
The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization. - Character movement speed is now displayed on the Character Info window (C) with all other stats.
Quests & Creatures
- Tol Barad Peninsula
Spawn rates at Rustberg Village have been increased.