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라이브
PTR
10.2.7
PTR
10.2.6
베타
5.2 PTR Patch Notes -- Updated February 25th
라이브
2013/02/25 시간 17:11
에
perculia
에 의해 작성됨
Blizzard updated their 5.2 PTR Patch Notes this evening. Of particular interest:
The area damage cap has been raised to 20 targets, up from 10.
Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes).
Several battle pets that were achievement rewards are no longer available in multiple breeds.
Thunderforged items are now described in the patch notes. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. Check out some of the datamined
ilvl 528 Normal Thunderforged items
added this past week.
Many profession changes were added:
Archaeology
: Details on
Mantid Archaeology solves
, new items allowing players to find digsites easier.
Blacksmithing
: Information on the
Blacksmithing leveling revamp
, new
blacksmithing weapons
, and discovering new recipes via
번개 강철 주괴
.
Fishing
: Information on the
four new battle pets
and
Fish of the Day
pools.
Jewelcrafting
: Information on
디자인: 운룡의 심장
and
디자인: 원시 다이아몬드
.
Leatherworking
: Information on
도안: 비늘의 고결성
and
도안: 가죽의 고결성
, allowing you to discover new recipes too.
Tailoring
:
황제의 비단
now lets Tailors discover new 5.2 recipes as well.
Click the cut to read the full notes!
Blizzard
General
New Daily Quest Hub:
The Isle of the Thunder King.
Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim an arsenal of powerful Mogu artifacts for their faction, and more.
Each faction's finest are spearheading the assault: the
키린 토 선봉대
led by Jaina Proudmoore and the
선리버 돌격대
led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. On PTR realms, the unlocks will happen according to the schedule posted on the PTR forums.
Heroes fortunate enough to acquire a
레이 션 궁전으로 통하는 문의 열쇠
can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare mobs, hidden chests around the island, and from award satchels obtained by completing daily quests.
New Raid: Throne of Thunder
Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid:
천둥의 왕좌
.
천둥의 왕좌
is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
The Raid Finder version of the
천둥의 왕좌
will be divided into 4 different wings.
Join the
음영파 강습단
in their singular drive to see Lei Shen, The Thunder King defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
The Legendary Quest Continues:
Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverence and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the
천공의 정점
.
Players seeking to re-acquire previous Legendary quest rewards (Such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
New World Bosses:
나락크
, the Storm Lord and Oondasta
나락크
, the Storm Lord
After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear:
Oondasta
Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious
괴수의 섬
found in the seas north of
쿤라이 봉우리
.
Taking Over The Farm
Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from
농부 윤
via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
New World Boss System
All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
Classes
General
Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
죽음의 기사
죽음 착취
now heals for 150% of the damage dealt (was 100%).
변환
now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
Death Knights now maintain the same health percentage when switching into and out of
3차 대전쟁의 역전용사
.
피의 역병
now deals 15% more damage.
서리 열병
now deals 15% more damage.
now summons Bloodworms with 15% of the Death Knight's health (was 18%) and
피 분출
now heals for 25% per stack of Blood Gorged (was 30% per stack).
어둠의 질식
's cooldown has been reduced to 30 seconds (was 1 minute)
Frost
울부짖는 한파
now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
얼어붙은 황무지의 힘
now increases melee damage by 15% (was 10%).
Unholy
now also applies to
.
가고일 부르기
no longer costs Runic Power.
가고일의 일격
now deals Shadow and Nature damage (was Nature only).
now causes
to inflict
, in addition to its other effects.
스컬지의 일격
now deals 3.8% more damage.
Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on
냉기의 일격
,
절멸
, and
스컬지의 일격
.
드루이드
회오리바람
now has a 20 second cooldown for Feral
드루이드
s.
Symbiosis
now has a 3-minute cooldown for Druids (was 2 minutes).
Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
야수 탈주
has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
The healing granted by
세나리온 수호물
when a target takes damage has been increased by 100%.
광포한 재생력
now scales 10% more efficiently with attack power.
맹위
now scales 10% more efficiently with attack power.
now provides 20% more armor per Mastery rating.
회복
now costs approximately 9% less mana.
Revive and
야생의 징표
now cost 55% less mana.
도려내기
now deals 15% more damage.
can now snare more than one target at a time.
대규모 휘감기
now has a 30-second cooldown (was 2 minutes).
태풍
now has a 30-second cooldown (was 20 seconds).
The Treants summoned by
now deal more damage and healing, and the
tooltip will report the capabilities of these summoned pets.
숲의 영혼
Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
Feral: Unchanged.
Guardian: Generates 3 additional Rage per Mangle.
Restoration: Now grants 76% Haste on the next spell cast after the
드루이드
casts
신속한 치유
.
자연의 경계
now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
천벌
damage has been increased by 9%.
Balance
damage has been increased by 9%.
별빛쇄도
damage has been increased by 9%.
will no longer strike targets that are affected by crowd control effects.
Guardian
두꺼운 가죽
now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
Restoration
: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
야생 버섯
s will now gain 25% of the overhealing performed by the Druid’s
회복
effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When
is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
Balance/Restoration Druid PvP Gloves bonus now increases
회오리바람
duration by 2 seconds (previously increased
회오리바람
range by 5 yards).
Feral Druid PvP Gloves now also increases the duration of
by 1 second.
Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent
고양이의 민첩함
.
Feral Druid PvP 4-piece bonus also causes successful interrupts with
두개골 강타
to reset the cooldown of
.
사냥꾼
Targeting for
and
has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
조준 사격
cast time has been been reduced to 2.5 seconds (was 2.9 seconds)
야수의 격노
may now be activated when there is no line of sight to the Hunter's pet.
Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
now cancels
when the cast begins.
now has a 24-second cooldown (was 20 seconds).
고정 사격
now deals 20% more damage.
구속의 사격
no longer has a Focus cost.
비룡 쐐기
no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
Glyph of Marked for Death
has been removed, and its effects are now baseline.
The Fetch ability from
까맣게 탄 문양
no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
New Glyph:
까맣게 탄 문양
. This glyph now causes
철수
to heal the Hunter for 5% of maximum health when used.
Marksmanship
조준 사격
now deals 10% more damage.
키메라 사격
now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
Survival
now deals 10% more damage.
now deals 10% more damage.
마법사
now removes
환기
's cooldown and reduces its channeling time and duration by 50%. A completed
환기
now grants 15% increased damage for 1 minute after an
환기
is completed, instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
까맣게 탄 문양
now causes the
talent to restore 10% (was 20%) health after completing an
환기
.
상급 투명화
now has a 90-second cooldown (was 2.5 minutes).
cast by Mirror Images now deals 50% more damage.
Glyph of Fire Blast has been replaced with
까맣게 탄 문양
.
까맣게 탄 문양
causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
타오르는 속도
is now a level 15 talent, replacing
불태우기
.
, a new talent is available at level 30 and replaces
타오르는 속도
. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
얼음발
now has a 45 second cooldown (was 1 minute) and its duration have been increased to 15-seconds (was 10-seconds).
주문술사의 흐름
can now be removed by magic dispels.
서리 고리
cast instantly through
now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
from
can no longer be dispelled.
now stuns the target for 5 seconds (was 4 seconds).
까맣게 탄 문양
now removes it from global cooldown but also reduces its duration by 1 second.
Mage PvP 2-piece bonus now requires
마법 차단
to successfully interrupt a spell before applying the 4 second cooldown reduction to
마법 차단
.
Arcane
For Arcane Mages,
환기
now restores 40% (was 60%) of total mana over 6 seconds, and consumes all
s. For each
consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds.
환기
remains the same for Fire and Frost.
비전 작렬
's damage has been reduced by 22.2% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
신비한 화살
's damage has been reduced by 22.2%.
비전 탄막
's damage has been reduced by 13.6%.
s now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
Fire
불태우기
is no longer a talent and is now available to all Fire Mages.
Frost
서리의 손가락
now has a 15% (was 12%) chance to activate from
얼음 화살
,
진눈깨비
and
얼어붙은 구슬
, and a 5% (was 4%) chance to activate from
.
까맣게 탄 문양
now causes
얼음창
to deal 50% damage to 1 additional target, up from 40%.
now deals 32% more damage,
but its debuff no longer increases subsequent
damage.
Water Elemental
Freeze no longer does damage and only provides
서리의 손가락
on a successful freeze.
수도사
New Level-60 Talent:
평화의 고리
평화의 고리
forms an 8-yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3-seconds. The ability has a 45 second cooldown.
New Windwalker and Brewmaster ability added at level 30:
.
removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2 minute cooldown.
범의 장풍
now costs 4.5% (was 4%) of base mana to use.
기의 물결
now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15 second cooldown.
선의 파동
now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the
선의 파동
is dispelled, no longer costs Chi, and has a 10 second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, its detonation healing has been reduced by 62%, and detonation range has been increased by 40%.
기의 파동
now does 340% more damage and 69% more healing, no longer costs Chi, and now has a 30 second cooldown.
Deadly Reach has been removed.
Path of Blossoms has been removed.
Glyph of Path of Blossoms is now
. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
마비
is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
손날 찌르기
, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
범의 욕망
and
업보의 손아귀
no longer have a Chi cost.
범의 욕망
can no longer be used on targets that have other temporary speed increases active.
now has a 30 second cooldown (was 60 seconds).
해악 감퇴
can now be used while stunned and its cooldown will now begin when used, not when the effect ends.
치유의 비약
now heals the
수도사
for 15% of maximum health (was 10%).
기공탄
now deals 15% more damage.
s now have a duration of 1 minute. Healing Spheres generated by
특화: 안개 돌풍
now have a duration of 30 seconds.
Mistweaver
Jab now costs 8% (was 4%) of base mana to use.
The Glyphed version of
생기 충전
now costs 16% of base mana (was 6.6%) to cast.
기의 고치
can no longer be dispelled.
선의 집중
, the 4-piece Mistweaver set bonus, is now more responsive.
It is no longer possible to use
집중의 천둥 차
while silenced.
위안의 안개
now generates chi more consistently and average generation rate is slightly higher.
옥룡 조각상 소환
no longer costs mana.
s will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
Xuen will now fixate on the
수도사
's original target.
고대 수도원의 가르침
now heals for 25% of the damage done(was 50%).
heals for 12.5% per stack of damage done(was 25%).
수도원의 가르침
now provides additional benefits.
damage increased by 100%.
짜릿한 비취 번개
damage increased by 100%.
now hits 4 additional nearby targets for 50% damage.
is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
Windwalker
New Level-75 Ability:
폭풍과 대지와 불
The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the
수도사
uses while they are active. For each spirit summoned, the
수도사
's damage is reduced: 1 spirit causes the
수도사
and the spirit to deal 60% of the
수도사
's normal damage, while 2 spirits will cause the
수도사
and both active spirits to deal 40% of the
수도사
's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
When using
분노의 주먹
, the stun effect will only apply from the Monk (not the spirits).
s’ damage has been adjusted to scale from weapon damage rather than attack power.
강제 연계
is now a passive ability granted at level 15 that grants a 12% chance to make the
수도사
's next
후려차기
or
cost no Chi.
New mastery:
특화: 연계 일격
특화: 연계 일격
increases the damage bonus provided by
by .2% per Mastery per stack.
now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by
특화: 연계 일격
.
Brewmaster
Black Ox Statue
The damage requirement to activate
has been increased by 100%. The spell tooltip has been updated to reflect the change.
특화: 교묘한 투사
now provides 25% more Stagger per Mastery rating.
Windwalker Monk PvP 2-piece bonus now also increases the range of
맥주통 휘두르기
.
성기사
응징의 격노
now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
빛의 망치
now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
now reduces all incoming damage by 10% in addition to its other effects.
's periodic heal now provides 100% more healing when self-cast.
Judgment now costs 5% of base mana.
참회
now has a cast time of 1.7 seconds (was 1.5 seconds)
성스러운 보호막
's absorb effect can now be dispelled.
관대한 치유사
now boosts
빛의 섬광
by 20/40/60% (was 33/66/100%).
까맣게 탄 문양
no longer requires
to be active.
까맣게 탄 문양
can also activate from
.
Holy
눈부신 빛
now has a 1.8 second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
The 4-piece PvP set bonus now grants Holy Power when casting
빛의 섬광
instead of Word of Glory.
Protection
now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
The base damage of
신성화
has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
Retribution
now increases
빛의 섬광
by 100% (was 30%).
When Hand of Sacrifice is cast by a Retribution Paladin all harmful magic effects are removed from the party or raid member.
Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
Retribution 4-piece PvP set bonus had been replaced. It now decreases the cooldown on Avenging Wrath by 65 seconds.
Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.
사제
The amount of healing done by
순간 치유
,
결속의 치유
,
소생
, and
회복의 기원
have been reduced by 20%.
is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by
순간 치유
,
결속의 치유
,
소생
, and
회복의 기원
by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
's stacking effect now also increases the healing of
회개
.
후광
will no longer hit enemies that are in stealth
천사의 보루
's
혼의 너울
can no longer be dispelled.
정신 지배
now has a 1.8 second cast time (was 2.5 seconds).
천사의 깃털
now has a 6 second duration (was 4 seconds).
육체와 영혼
now has a 3 second duration (was 4 seconds).
의지 집중
is now a passive for Holy priests, as well as Discipline priests.
Power Word: Solace has been replaced with a new talent:
.
For Holy and Discipline,
replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger
속죄
, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by
will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by
when it's cast on a target with 3 Shadow damage-over-time spells on it
. Insanity increases the damage of
정신의 채찍
by 33% per Shadow Orb consumed.
까맣게 탄 문양
only works from
정신의 쐐기
s that aren't instant casts from Surge of Darkness.
Glyph of Desperation has been replaced with
까맣게 탄 문양
.
고통 억제
and
수호 영혼
can now always be cast while stunned.
New Glyph:
까맣게 탄 문양
applies
결속의 치유
a third nearby friendly target, but costs 35% more mana.
Glyph of Inner Focus has been replaced with
까맣게 탄 문양
. Casting
now always grants 5 seconds of immunity to Silences, Interrupts, and Dispels.
New Glyph:
까맣게 탄 문양
reduces the duration of
약화된 영혼
by 2 seconds.
신성한 불꽃
is now an instant cast ability.
까맣게 탄 문양
has been redesigned. It now increases the range of
신성한 불꽃
,
성스러운 일격
, and
by 10 yards.
마력 주입
now increases the Priest's damage by 5% in addition to current effects.
환상
no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
Discipline
now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
회개
damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
의지 집중
now reduces damage taken by 15% per stack, with a limit of 2 stacks.
혼의 너울
can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and
천상의 아이기스
.
회개
damage and healing has been increased by 20%.
환희
now reduces the cost of
신의 권능: 보호막
by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
천상의 아이기스
now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants
신의 권능: 보호막
a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
혼의 너울
can no longer be dispelled.
Shadow
정신 분열
damage has been increased by 20%.
Dispersion now belongs to the Shadow spell school.
now increases the Priest's Shadow damage by 25% (was 20%).
The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When
혼의 너울
is active, the mana cost of Flash Heal is reduced by 50%.
Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of
회개
by 3 seconds (was 4 seconds).
도적
is now a baseline ability learned at level 68 and no longer resets the cooldown on
그림자 망토
.
Versatility
has been removed.
New Level 90 Talent:
죽음의 표적
Marks a target and instantly generates 5 combo points. When that target dies,
죽음의 표적
's cooldown is reset. This talent has a 1 minute cooldown.
New Level 60 Talent:
매복
,
목조르기
, and
비열한 습격
now have a 30 yard range, and will cause the
도적
to teleport behind the target.
질주
now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
표창 투척
now causes the Rogue to throw ranged shurikens coated in Lethal Poison instead of auto-attacking for up to 10 seconds if the enemy is farther than 10 yards away.
죽음의 투척
can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
실명
now has a cooldown of 2 minutes (was 1.5 minutes).
•
그림자 망토
now has a cooldown of 1 minute (was 2 minutes).
연막탄
now reduces damage taken by allies in the area of effect by 20% in addition to current effects.
신경쇠약
now reduces the effectiveness of healing provided by the target by 10% (was 25%).
어둠의 집중
now reduces ability energy costs by 75% while stealthed (was 100%).
PvP set bonuses have been changed:
강한 체력
is now the 4 piece set bonus and increases maximum energy by 30 (was 10).
맹독 조합
is now the 2 piece set bonus; and its effects remain unchanged.
Assassination
사각 지대
now deals 15% more damage.
독살
now deals 20% more damage.
Combat
전투 능력
now increases attack power by 30% (was 25%).
폭풍의 칼날
has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
Subtlety
now increases the damage the target takes by 20% (was 16%).
주술사
will now deal the same damage to subsequent targets as it does to the first.
Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
원소의 대가
now has a 90-second cooldown (was 2 minutes).
is now available to Elemental
주술사
s as well as Enhancement
주술사
s.
no longer requires that the target be within the area of effect of
치유의 비
.
now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
까맣게 탄 문양
now adds a 6 second cooldown to
정화
.
돌의 보루 토템
now absorbs 25% more damage.
Flametongue now increases
damage by 20% (was 30%), and
용암 폭발
damage by 10%.
Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
정기 작렬
now has a chance to increase the caster's Agility for Enhancement
주술사
s.
까맣게 탄 문양
has been redesigned. This glyph now causes the
주술사
to heal for 50% of the damage dealt by
.
's duration has been increased by 25%.
용암 폭발
base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by
, it now deals 50% more damage.
The talent
토템의 지속력
now has an additional effect. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
When summoned, the
돌의 보루 토템
has health equal to 10% of the casting Shaman's health.
The talent
자연의 수호자
now preserves the player's health percentage when its maximum health boosting effect expires.
고대의 인도
now copies 60% (was 40%) of the amount healed.
now shares 30% (was 20%) of the healing received from
,
치유의 물결
, or
치유의 파도
.
Elemental
now increases the Shaman's spell damage by 15% (was 10%).
now increases the damage of
by 70% (was 50%).
Enhancement
now lowers the cost of shocks by 90% (still lowers the cost of other “beneficial, instant, damaging and totem spells” by 75%).
정령의 걸음
now has a 1-minute cooldown (was 2 minutes).
흑마법사
마의 갑옷
now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30 second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
불타는 돌진
now also prevents movement impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
The Imp pet ability Blood Pact has been removed.
now increases Stamina in addition to Spell Power.
제물
now deals 20% more damage.
어둠의 화살
now deals 15% more damage.
영혼 갈취
now provides an absorption shield instead of healing.
어둠의 서약
now requires the pet to sacrifice 25% of its health to activate (was 50%).
is now a passive talent, and its activated ability has been removed.
The passive damage from
no longer has a visual effect.
흑마법서: 희생
now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks, and 35% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
흑마법서: 희생
now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
Glyph of Burning Embers
has been removed, and its effects are now baseline for Destruction
흑마법사
s.
Glyph of Soul Shards
has been removed, and its effects are now baseline for Affliction
흑마법사
s.
New Glyph:
까맣게 탄 문양
. This glyph increases the healing gained from
by 33%, but the health is restored over 10 seconds.
New Glyph:
까맣게 탄 문양
. This glyph increases the healing gained from
by 30%.
까맣게 탄 문양
has been redesigned. This glyph now reduces the cast time of
불안정한 고통
by 25%.
Affliction
불안정한 고통
’s backlash effect is now always a critical hit; and deals approximately 15% more damage.
The tier-14 2-piece set bonus now causes
to incresae the duraton of
유령 출몰
by 4 seconds (instead of the previous Nightfall modifier).
Demonology
now have a new visual.
굴단의 손
now deals 15% more damage.
now deals 15% more damage.
영혼의 불꽃
now deals 22% more damage.
now deals 15% more damage.
Wild Imp's Firebolt now deals 15% more damage.
Destruction
점화
now deals 20% more damage.
now has a radius of 10 yards (was 15 yards).
소각
now deals 10% more damage..
전사
The benefit of Haste from items and consumables has been increased by 100% for all Warriors.
칼날폭풍
now provides immunity to disarm while active.
선봉대
now reduces damage by 15% (was 25%).
굳건한 파수대장
now improves the damage reduction of
선봉대
by 10% for Protection Warriors.
충격파
now has a 40 second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
재기의 바람
now generates 15 rage (was 20 rage) over 10-seconds.
전쟁인도자
now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as
충격파
and
폭풍망치
), and not the proc stun diminishing returns category.
now scales approximately 10% less efficiently with attack power.
폭풍망치
now deals 125% weapon damage (was 100%).
now costs 30 Rage (was 60).
Deadly Calm has been removed from the game.
까맣게 탄 문양
no longer activates from Deadly Calm, and now activates from Demoralizing Shout jnstead.
Glyph of Overpower is now
까맣게 탄 문양
. It increases the duration of
투사의 혼
whenever Overpower or
분노의 베기
are used.
까맣게 탄 문양
no longer increases the damage dealt by
영웅의 도약
.
will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
Arms
has been redesigned. It now causes the Warrior to gain 2 stacks of
제압
(maximum of 5 stacks) when
필사의 일격
deals damage, 1 stack when the target dodges, and no longer interacts with
. It now requires level 20 (used to require level 50).
격돌
now deals 220% weapon damage (was 190%) and had its cost reduced to 20 rage (was 30 rage).
치명상
damage has been increased by 100% for Arms Warriors.
소용돌이
now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
Overpower now costs 10 rage and reduces
필사의 일격
's remaining cooldown by 0.5 seconds.
급살
now has a 10% (was 20%) chance to activate from auto attacks or
. In addition, using
마무리 일격
makes Overpower free for 10 seconds.
Fury
now reduces the Rage cost of
분노의 베기
by 30 (was 20) and its duration has been increased to 15 seconds (was 10 seconds).
Protection
The base damage of
방패 밀쳐내기
and
복수
has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
Quests
흑마법사
s can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those
흑마법사
s determined or fortunate enough to have laid their hands on the fabled
제라스의 고서
.
Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
Creatures
Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in
크라사랑 밀림
,
공포의 황무지
,
탕랑 평원
,
비취 숲
, and
쿤라이 봉우리
. Zandalari Scouts can be handled by 1 or 2 players, while elite
잔달라 전쟁인도자
s will likely require a full party of 5 heroes. Defeat
잔달라 전쟁인도자
s to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
Players of the same faction that participated in a fight with Pandaria world bosses (Sha of Anger, Galleon,
운다스타
, and
나락크
) now get shared credit for the kill and will be eligible for loot.
갈레온
now respawns much more frequently, but players can only receive loot from him once per week.
Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tameable beasts, though taming them may provide quite a challenge.
s have been added as a tameable species for
사냥꾼
s that have learned the required skill. Aspiring
owners should seek out clues regarding these auspicious beasts.
Pet Battles
Many new Battle Pets and Battle Pet abilities have been added.
Players may now participate in pet battle duels while in the
천둥의 왕좌
instance.
Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
화려한 칼리리
,
비취 촉수
,
티리스팔 새끼 박쥐
,
반딧불이
,
새끼 비취 학
,
길니아스 까마귀
, and
큰집게발 바닷게
are no longer available in multiple breeds.
Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
아누비사스 우상
:
모래폭풍
and
튕겨내기
have swapped ability positions.
벼락
has been redesigned. It is now a powerful team-damage spell.
Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
용제분출 고양이
's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
The
투스카르 연
has a new set of abilities that's more appropriate for a
투스카르 연
.
Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
화산
's damage has been reduced by 15%.
얼음 무덤
,
엘레멘티움 화살
, and
실신 씨앗
's damage has been reduced by 25%.
간헐천
's damage has been reduced by 12.5%.
점화
's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
생명력 착취
now heals for a flat amount instead of a percentage of the damage that had been dealt.
신비한 폭발
’s damage to back-line pets has been increased by 20%.
초자력 충전
now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
냉기 충격
now properly chills targets of 2 rounds (was 4).
동결
now has a cooldown of 4 rounds (was 3).
귀신 물기
's damage has been reduced by 20%. now has a cooldown of 7 rounds (was 3 rounds).
유령 해골
:
귀신 물기
and
생명력 착취
have swapped ability positions.
정령의 일격
now has a cooldown of 4 rounds (was 3 rounds).
빛
now has a cooldown of 4 rounds (was 3 rounds).
어둠 소환
now lasts for 5 rounds (was 9 rounds).
Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
죽은 척하기
now has a cooldown of 8 rounds (was 5).
어슬렁
now lasts for 2 rounds.
수정 과부하
now lasts for 2 rounds.
기 집중
now lasts for 1 round.
새끼 화살요정용
and
황천의 요정용
–
희미한 존재
and
비전 작렬
have swapped ability positions.
황천의 바퀴벌레
is now a real roach and can now survive the apocalypse.
전투 애완동물 붕대
s now stack to 25 and are Bind to Account.
Battle-Stones now have a chance to be awarded from PVP Pet Battles.
Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
Pet levels will now only display on the map when pets are tracked.
Taming the World now lists its reward correctly in the Achievements pane.
Level capped players will now have a chance to each
행운의 하급 부적
after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team. Higher level pets will offer a better chance to earn a Charm.
Winning a pet battle versus a team within 5 levels of the player's highest level pet will now award player experience.
Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
Disconnecting from a pet battle will once again respawn the pets you were fighting.
Any wild pet that has been killed in a pet battle will now never respawn.
A number of new pets can be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.
Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once
선택받은 자 아키
has been defeated. Defeating all of the fabled beasts will award the new Red Panda pet, while completing the associated daily quest has a chance to award the rare brown, white, and orange variants.
Please note:
Many of these changes have not yet come to the PTR, but will be available soon.
Raids, Dungeons and Scenarios
Throne of Thunder loot drops and bonus rolls are now available for testing in Raid Finder, Normal, and Heroic difficulty. Please note that at this stage of testing,
bonus rolls are not yet available
, art for weapons, armor pieces, and the drop rates themselves are not yet final.
Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell
음영파 강습단
faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of the Thunder King.
For testing purposes, Flaskataur is selling normal Tier 15 armor for gold on the PTR.
Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out
this discussion thread
.
To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
On Normal and Heroic mode, zone-wide auras have been activated in
모구샨 금고
,
공포의 심장
, and
영원한 봄의 정원
, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
When Patch 5.2 goes live, all players who have defeated Will of the Emperor,
위대한 여제 셰크지르
, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength to mark their accomplishments. The Feats of Strength will be:
정예: 위대한 여제 셰크지르
,
정예: 공포의 샤
,
정예: 황제의 의지
for players that have defeated them on Normal difficulty and
최정예: 위대한 여제 셰크지르
,
최정예: 공포의 샤
,
최정예: 황제의 의지
for players that have defeated them on Heroic difficulty. Once 5.2 is released, these Feats of Strength will no longer be obtainable.
운명의 모구 룬
have been added and provides a bonus roll for
천둥의 왕좌
,
나락크
, and
운다스타
and are purchased with
행운의 하급 부적
.
행운의 장로 부적
will continue to work in
모구샨 금고
,
공포의 심장
,
영원한 봄의 정원
, the
분노의 샤
, and Salyis' Warband (Galleon).
The maximum number of
행운의 장로 부적
a character can hold has been increased to 20 (was 10).
You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the 5.0 raids.
Lorewalker Cho has two new tales to tell:
어둠 속의 비수
and
약간의 참을성
. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios.
Dungeons
니우짜오 사원 공성전투
: 5 bonus
용맹 점수
스칼로맨스
: 10 bonus
용맹 점수
음영파 수도원
: 15 bonus
용맹 점수
Completing the Scenarios:
맥주달 축제
,
비취 숲
,
약간의 참을성
, and
먼지진흙 습지대
will award 5 additional
용맹 점수
.
Heroic Pandaria dungeons now award 100
정의 점수
per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of less than 5 players.
Scenarios now award 50
정의 점수
(was 25).
PvP
A new vendor has been added offering to sell Conquest PvP gear for Honor to characters that have earned 27,000 Conquest during the season. They can be found near existing Pandaria PvP vendors.
Tyrannical Elite items have been updated so that they have the same un-budgeted PVP Power and Resilience values as standard Tyrannical items.
Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of
, including weapons.
All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands, and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0%). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
For casters and healers, PVP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
PVP Caster weapons in Season 13 cost 2250
(was 2500) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PVP items requiring those titles.
Players can obtain a new title
"Khan"
, by completing the following Battleground achievements:
길니아스 전투지 역전용사
,
쌍둥이 봉우리의 지배자
,
코트모구의 사원의 지배자
,
정복의 섬 수호자
, and
은빛수정 광산의 지배자
.
Battlegrounds
Players in low level battlegrounds will have their effective level raised to the maximum level allowed in that battleground bracket. Players' base stats and spells are scaled accordingly and are treated as the same level when determining hits, misses, and critical effect chance.
Rated Battlegrounds now award conquest to the losing team based on their final score. The losing team can earn up to 200
from a very close match.
Professions
고고학
Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts.
Players can purchase a
사마귀 유물 음향 탐지기
to focus exclusively on Mantid digsites.
The
전승지기의 지도
now randomizes all digsites in Pandaria, rather than just 1.
Updates have been made to the “museum” at the Seat of Knowledge.
대장기술
New raid and PvP blacksmithing recipes have been added, and can be acquired through daily research of
번개 강철 주괴
s.
Seasoned Blacksmiths will be able to find a way to create L
번개 강철 주괴
s once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the
영원꽃 골짜기
will be able to teach you training plans for crafting common household items using
유령무쇠 주괴
.
낚시
The chance to fish up Flying Tiger Gourami, Spinefish Alpha and Mimic Octopus has been increased.
Reputation gains from bringing rare Pandarian fish for
내트 페이글
to examine has been increased.
Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
보석세공
Jewelcrafters may find the designs for
운룡의 심장
and uncut
원시 다이아몬드
s during the course of their adventures (world drops).
운룡의 심장
is a daily cooldown that consumes several
운룡의 눈
s to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the
새끼 사파이어 표범
or
비취 올빼미
.
The design for uncut
원시 다이아몬드
s requires
조화의 기운
and large quantities of uncommon gems.
가죽세공
Patterns for
가죽의 고결성
and
A new 36 slot leather bag (
고결 가죽 꾸러미
) can now be created through Leatherworking.
재봉술
New raid and PvP recipes have been added, and tailors can acquire these new recipes via the daily Imperial Silk cooldown.
Items
Transmogrification rules have been broadened for several weapon types.
Two-handed axes, maces, and swords can be Transmogrified to each other.
One-handed axes, maces, and swords can be Transmogrified to each other.
Staves and polearms can be transmogrified to each other.
The ethereals that offered to upgrade items using Valor or Justice points have departed Azeroth for the moment. They may yet return in a future patch.
The cost of
용맹 점수
gear introduced in patch 5.0 has been reduced by 50%.
The cost of
용맹 점수
gear introduced in patch 5.1 has been reduced by 25%.
하늘조각
s are now Bind on Account.
Sunsong Ranch
Seed bags have been added, that allow planting of crops 4 plots at a time.
Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
Running the
최고급 쟁기
across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
Wild Crops will now occur less often.
UI
The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
Bug Fixes
Classes
드루이드
It is no longer possible for a weaker application of
to overwrite a stronger one.
성기사
It is no longer possible to refresh
심문
to a lower duration.
마법사
The cooldown of
소작
will now properly reset upon entering an Arena.
흑마법사
흑마법서: 봉사
now describes its special abilities on the tooltip.
악마의 마법진: 순간이동
now correctly shares the same cooldown when in
.
items
티부의 불타는 롱소드
once again appropriately illuminates its surroundings.
Effects for the following trinkets
태양의 영혼
,
친시의 양극화 인장
, and
츠지의 성물
should no longer activate while outside of combat.
Mac
Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.
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