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BlizzCon 2015 - Heroes of the Storm Hero Design Panel
2015/11/06 시간 14:49
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The team was planning on doing Cho'Gall for a while but there were a couple of problems that had to be solved.
Riding shotgun may not be fun. However, the team actually found it was fun to ride shotgun!
One team will only have 4 heroes. However, the balancing team said they could tune Cho'Gall up.
Cho is the one controlling the movement.
Gall is the caster but does not get to control movement.
Cho'Gall's third ability uses an extra layer of communication.
Runic Bomb - Hurl a Bomb in a targeted direction dealing damage to all enemies it hits.
Runic Blast - Explode the Bomb dealing damage to all enemies around the current position of the bomb.
Cho'Gall makes you feel like a raid boss.
Cho'Gall always awards a double kill on death.
Cho and Gall each have their own talent tree and ultimates.
Both Cho and Gall can select a skin and mount. The game will then randomly select one head to choose the skin and one the mount.
Tracer is currently in an early phase of development and not much was said about her.
Q: Are there any plans to add awesome death animations rather than a rag doll all the time?
A: They love the idea and will bring it up in the future.
Q: What is the next legendary skin?
A: We can't say!
Q: Is Blackthorne is still on the radar?
A: He is still being considered!
Q: How is Cho'Gall going to affect the pick and ban phase?
A: Currently if you ban one, you ban both and you must pick Cho'Gall as a double pick.
Q: Where do you draw the line between Warrior and Assassin?
A: The roles are there mostly for quests and a recommendations for how to the characters.
Q: Could we see a five Abathurs or other crazy comps?
A: There are some things that will not happen such as 5 warriors since the game takes a long time.
Q: Why was Muradin's unstoppable not removed on his Dwarf Toss?
A: Unstoppable was removed on a case by case basis.
Q: Where are the warlock heroes?
is being worked on right now!
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