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Destruction Warlock Review - Battle for Azeroth Community Opinions
2018/07/30 시간 17:34
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Throughout the pre-patch, we'll be launching a community opinions article for every class and spec. We're continuing our Battle for Azeroth Class Reviews and in this post, we'll be taking a look at the state of Destruction Warlock. See if this spec appeals to you in Battle for Azeroth!
We reached out to the Destruction Warlock community to give their thoughts and opinions on the changes and current state of the spec.
If this spec appeals to you after reading this article, check out our
Battle for Azeroth Destruction Warlock Guide
Lock One Stop Shop is the online community for warlocks.
You can find everyone involved in this article, and anything else related to warlocks, in the warlock discord
Council of the Black Harvest
. Quick shameless self-promotion - we’re going to be starting a new podcast series on August 4th focusing on warlocks. You can find out more information on the discord.
Primarily written by, and the opinions of,
, raider in HC - US Burning Legion, and admin of Council of the Black Harvest.
Big thanks to the contributions and feedback from all of the members of the discord council, and specifically:
- Raider in Melee Mechanics - US Illidan /
- Raider in Scrubbusters - EU Twisting Nether /
- Method M+ Guru /
- Provider of PvP Knowledge /
Destruction hasn’t seen many changes since my
was nerfed and we received 2 new talents,
. That said, I’d like to focus this article on some of the thing I love about BFA, glaring issues that still remain, and a few solutions.
nerfed from 100% of damage copied, to 60% of damage copied. A lot of the community had negative reactions to this change, but it’s actually something I’ve been asking for since the start of Warlords of Draenor. Destruction has long been completely unbalanceable due to its ability to do 100% burst damage to 2 targets.
being brought down in power means Destruction’s ST and AoE can be buffed to a healthier state than they were in during previous expansions.
on T15. I like anything that changes up the monotony of just pressing
for long periods of time, and I like mechanics that manipulate time even more. It’s nothing thought provoking, but it still feels good to switch up the buttons you press.
on T30. This talent has been very polarizing in the community. Some people love it, some people hate it. I love it. It’s similar to
, but in a slightly more thought provoking way. The effect happens when
hits the target, so you can often times cast
and refresh it before the
. It’s currently in a pretty decent state. It provides a lot of instant cast GCDs giving Destruction some of the mobility it’s been lacking for several expansions. It’s a few percent behind on patchwerk, but if there are adds or a fair bit of movement it can pull ahead.
on T90. It returns as an actually viable talent! We now once again have access to
. Unlike previous times
has been good, it’s not just always the best. It’s always a decision between controlled burst and sustained dps.
T100 Talents. What can I say, the row is just really well designed and balanced. All 3 talents are within 2% ST, and you get a choice between a powerful CD, a short duration rotational CD, and a constant passive. All 3 have value outside of ST as well.
. It’s just slightly worse than
, meaning it has no real use in PvE at current tuning.
. This is the big one. All of the exact same issues from legion are still here, and don’t appear to be going anywhere anytime soon.
is still an awful spell. It’s 8 seconds long baseline (the haste really doesn’t help much), has only an 8 yard radius, which is less than melee range, and costs 3/5ths of your total resources. Things constantly move in so many dungeons and affixes in BFA that it’s just impossible a lot of the time to get
to even do half the damage it should on paper. Not to mention the fact that most of the Humanoids in dungeons now run away when they’re near death for no apparent reason.
is numerically awful, but the bigger issue is that it’s mechanically awful because it moves more of your damage into the unreliable
was overnerfed to a point where it’s just always bad in any situation no matter how many targets there are.
is just always the best choice right now, and honestly I’m kind of fine with that.
in combination with
almost entirely makes up for how bad
is, and feels amazing to use.
. It just feels too weak. Right now you can expect it to be about 4.4% of your life healed per second, at an absolutely massive dps loss. Maybe in the context of Destruction also having
and Mastery, it’s fine for overall balance; but, it still feels incredibly weak.
The Solutions, maybe?
. Based on our simulations and dummy testing, it needs a sizeable buff of about 35.5% for it to be notably (2%) better than
ST. This tier (and Destruction talents in general) has a relatively low impact on dps, so it needs pretty dramatic changes to see results.
does pretty decent damage already, so they could try buffing the shards it gives. Buffing the shard gen to 6 puts it about 1% ahead of
. To get it up to 2% it would need another 15% damage buff on top of that.
. Buff the healing percentage so that it remains the impactful choice it should be between damage and healing.
. Buff the radius, reduce the duration, or both. There’s no good reason that
takes 8 seconds to do it’s damage at 0% haste. Even with a *very* sizeable 20% haste it’s still 6.67 seconds. There’s also no good reason that it has an 8 yard radius.
is 8 seconds and 15y radius, with a talent that makes it 20% larger and lets you cast while moving in it.
is 6 seconds and 8y radius.
is 10 seconds and 8y radius, but has a talent that makes the radius increase.
is 8 seconds and 8y radius, but decreases the cooldown of a massive AoE CD every tick. The point I’m making here is that
is the worst targeted ground effect spell in the game.
. Address the issues with
stops being awful. Alternately, you can throw the QoL
, similarly to other spec’s talents. Make
cut the duration of
in half, or increase the radius by some percentage, etc.
. It needs a pretty large buff to be in a decent state. It’s also pretty hard to say how big of a buff it needs to actually see play. Say you look at no cooldowns, 5 mobs in a pack, and it takes 30 seconds to kill the pack.
at 75% beats Cata by 5.5%. But if it takes 40 seconds to kill the pack it’s tied with Cata. And then the pack after might not be AoE and
might be less valuable. Plus, Cata gives ST dps that
doesn’t. Even at 75%,
on 3 target. All I know is that it needs a large buff to the damage multiplier.
Some thoughts on pvp
at 3 minutes makes us too vulnerable, but at 1 minute it was too powerful. 2 sounds like a sweet spot where we’re vulnerable but not for 3 entire minutes.
Succubus feels worthless. There’s just no world in which other players let your succubus (or you) channel the CC. It should really be an instant cast like
costs waaaaay too much mana. It’s 15% of mana compared to
adds a lot of mobility that Destruction was lacking severely.
is a great addition. It particularly helps with
setups because it gives you a decent damaging ability you can
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