This version of Zul'Gurub is quite similar to the old version--the scenery hasn't changed much and some of the old bosses remain. Fortunately for you, there's a lot less trash and a lot more neutral Gurubashi trolls milling about. Two new mounts are available:
무장한 래즈자쉬 랩터 and
날쌘 줄리안 표범. There's even some mini-bosses, listed under
구루바시 몬스터사냥꾼, that drop trade goods--even
소용돌이 수정!
Before You Start: Quest Summaries
Don't forget to go into the dungeon with some objectives! In addition to the faction-specific quest chain featured
on our 4.1 guide that culminates in
어쩐지 좋은 부모가 생길 것 같은 날 rewarding a
새끼 표범, there's a variety of quests offered as soon as you step foot in Zul'Gurub.
- 신파괴자 파괴하기 is for killing the final boss in the instance.
- 부차적인 목표, 내부의 야수, and 사기를 꺾어라 instruct you to kill several glorified trash mobs, which drop trade goods.
- 줄구룹 부두 is an archaeology quest that buffs the player with 랩터 소환.
- 무법항의 관심사 leads to 반짝이는 보상 which has some unique bank alt bling or vendor trash, depending on your perspective.
Read the next tabs to the right for specific strategies on how to beat these buffed up trolls!
This fight involves a lot of concentration spent on movement since the area will be covered with a poison maze, made up of green lines, that keeps growing. For each second standing in that
you will take immense damage, so you need to avoid it at all times. Pick up the
고문의 독액 buff from
고문의 독액이 담긴 잔질의 가마솥 to gain initial advantage.
Phase 1: Humanoid Form- Venoxis will frequently use 히시스의 속삭임, channeling a green beam at a random player. This should be interrupted.
- A 맹독의 고리 will be also frequently used to link two random players to each other, however it seems to never affect the tank. Run away from each other to break the link, but stay away from party members as the broken link will erupt in a which deals AoE damage.
Phase 2: Serpent Form- This phase is initiated by Venoxis transforming into a serpent using the . He will no longer use his abilities from the first phase, but receive new ones as well as an increase of 100% in physical damage dealt.
- Immediately drag him off the green 독한 눈물의 웅덩이 he summons before and after his Breaths. These will deal massive damage to you, so keeping your eye on the ground is crucial to survival.
- Venoxis frequently uses 히시스의 숨결 which will hit anyone in a wide and 10 yard long frontal cone. If you stand in these for longer than a second, you're dead. Tanks, you will need to move as well.
- At the end of the serpent phase he will walk to his altar and channel , summoning three Bloodvenom Tendrils. These tendrils will target a random player and follow after them, dealing massive damage to anyone close. Here you should stack up in one corner at the beginning and run together, so you do not lead your tendril into someone else.
- After Bloodvenom, Venoxis will suffer from 맹독 금단, stunning him and making him take 100% more damage for 10 seconds. Then he will transform into his humanoid form and start phase 1 again.
- If you keep dying in the second phase, consider stopping melee DPS entirely and just concentrate on running through the maze until he does Bloodvenom.
Bloodlord Mandokir, after his unintended resurrection, too has returned as the second boss in
줄구룹. He and his faithful raptor
오간 have leveled up and now proudly await you to gain more levels!
Strategy
- The fight still resembles the original encounter in some ways. You will face-off against Mandokir and his raptor Ohgan, and you will have a number of 8 Chained Spirits at your disposal, each one granting you an one-time resurrection which also buffs Mandokir. Fortunately for Mandokir and his raptor and unfortunately for you, Ohgan has learned to kill these spirits.
- Mandokir will often perform 피 뽑기 on a random player, draining 50% of the target's current health every 2 seconds for 10 seconds. The healer will need to heal that player very quickly after the spell is over.
- Mandokir starts the fight mounted on his raptor, but once he dismounts he will start using 황폐의 격돌. This will let spikes shoot up from the ground in a cone, inflicting massive damage to anyone standing there. If you see red ground, get out of it! Try not to waste your rezzes on this ability.
- 일격 is an instant-kill ability that you can't avoid, but fortunately Mandokir won't be doing it too often. If you still have Chained Spirits available, these will offer you a resurrection.
- After dismounting, his raptor Ohgan will immediately run towards the Chained Spirits. You have two ways to deal with this: either slowing Ohgan by using all possible stuns and snares, or killing him, thus putting him down for several seconds. This won't last long—Mandokir will 오간 되살리기 after a short time.
- At 20%, Mandokir will enrage into an undispellable 광기, making his attack speed 100% faster. Use whatever cooldowns you have available.
- Each time a player dies, Mandokir will 레벨 상승, increasing his damage dealt by 20%. The buff stacks.
The Edge of Madness is a special event accessible only by players with high
고고학. The player will need to click on numerous troll, fossil, night elf, and dwarven artifacts, discovering four that require closer examination. These artifacts will fly into the air and merge to summon one of four bosses:
하자라,
레나타키,
우슐레이, and
그리렉. The bosses are stationary with a few twists.
- Renataki, a troll rogue, periodically casts 매복 and , a version of 칼날 부채 on steroids. Run out of his whirlwinding path until he is done attacking.
- Hazza'rah, a troll shaman, summons adds via 악몽. These adds target a player and stun them with 생생한 악몽. If the add reaches the targeted player, it will use 영혼 먹어치우기 and kill the player.
- Wushoolay, a troll elemental shaman, casts several lightning abilities you must move away from Players close to must run away to avoid being killed. Also avoid the and .
- Gri'lek, a troll berserker, is a typical melee mob that periodically targets a player. When this happens, he grows in size, deals more damage, and moves noticeably slower. He does an emote when targeting a player, so everyone has time to move. Avoid his tremor and dispel roots.
High Priestess Kilnara is the new 'panther' boss in
줄구룹. She succeeds
대여사제 알로크 in her function as a high priest of Bethekk.
Strategy
Phase 1: Humanoid Form- Kilnara will mainly cast throughout phase 1. This spell is interruptable and should be interrupted.
- Both and 피의 눈물 will also be frequently cast. While you can interrupt the Tears of Blood static AoE channel (purple flecks floating towards the ground), you cannot interrupt Lash of Anguish.
- Another visible ability that cannot be interrupted is 고통의 물결, where Kilnara will channel a huge purple wave wall. If you fail to get behind her, you will be knocked back far and suffer shadow damage.
- She will also cast which cannot be avoided. Simply heal through it.
Pride of BethekkBefore the fight, you will notice four packs with four
베데크의 긍지 each in
암흑의 수면. It is your goal to kill these before you bring Kilnara to 50%. You have the option of pulling a full pack with your tank and Kilnara in his tow, which is fast; or having your DPS pull a panther one by one while your tank occupies Kilnara, which is slow. If you do not kill these before Kilnara reaches 50%, you will have to fight the ones left alive. To awake a panther, simply directly attack one or drop a
신전 쥐 nearby.
Temple Rats can be looted inside of the Altar of Bethekk.
Phase 2: Panther Form- At 50% health Kilnara will receive a 고대 축복, transforming into the 베데크의 화신. She will also start gaining 고대의 분노, stacking every 5 seconds, and the temple will 함몰, dealing damage to everyone. Any panthers you haven't killed by now will intervene in the fight.
- Kilnara will also use 약탈, dealing damage to a single target and , dealing AoE damage.
- At around 15%, she will briefly go into 위장 to irritate your party, and then reappear.
Zanzil has returned as the second-to-last boss in
줄구룹, occupying the former space of
사술사 진도. To defeat him, you must utilize three different cauldrons which counteract his various abilities.
Strategy
- This fight is very dynamic. Note the three cauldrons from which you will get specific buffs to counter Zanzil's attacks lying around the room.
- Zanzil regularly casts on a random player which cannot be avoided. Simply heal though it. He also uses which should be interrupted.
- He will also cast 잔질의 불꽃 frequently, creating a bright line of arcane magic that deals severe damage to anyone standing in it.
- One of the random special spells Zanzil will use against you is 잔질의 무덤 가스. The entire area will be floode with green gas, and you should immediately get 고문의 독액 from the green cauldron to survive.
- Another special ability is 잔질의 부활 비약. This will resurrect one 잔질 광전사 on which you will have to focus while having him taking massive damage and stunned by 서리불꽃 조제액 from the blue cauldron.
- When Zanzil uses 잔질의 부활 비약 to raise his Zanzili Zombies, have your tank pick up 불타는 혈액 from the red cauldron and aggro the zombies. AoE them down and have the DPS pick up Burning Blood as well to speed things up. Remember that Burning Blood will also damage friendly players, so be sure to heal your party.
Jin'do the Godbreaker, returned from death, is the last boss of
줄구룹. He is eager to meet you, or in his own words:
I'm attacking ya, yo!Strategy
Phase 1: Reality- Throughout this phase, Jin'do will summon a 사각지대 several times. Have the tank pull Jin'do immediately out of it, but be ready to go in yourself when he starts casting 학카르의 어둠 to take less magic damage. Otherwise, your party should stay outside since it reduces your casting speed and ultimately, damage done to Jin'do.
- Deadzone is closely tied to Shadows of Hakkar. When you see him channeling Shadows of Hakkar, go into the 사각지대, but keep him out after he has finished his cast. Once his 학카르의 어둠 buff runs out, he will create a new Deadzone you need to drag him out of.
Phase 2: Irreality- After a short time, Jin'do will 소멸, and you enter the 영혼의 세계. The goal is to destroy the three 학카르의 사슬, each protected by a 불완전한 방벽.
- While your party members split up and position themselves near chains, your tank will need to pull a 구루바시 영혼, and have him 몸통 박치기 at one of the chains. Once that chain's barrier is broken, the party member should move to another chain. Keep doing this for the rest of the chains, and then finish the spirits off. Then destroy each chain one by one.
- Throughout the phase, Twisted Spirits will keep appearing and pose a nuisance to your party. They can be soloed one-on-one, but you will be overrun if you face too many. Have your ranged DPS pick them off from a distance or have the tank taunt to avoid healers getting aggro. If you keep dying to too many spirits, consider killing the Gurubashi Spirit once he destroys a barrier, and destroy that chain, AoEing down the adds in the process. Repeat this for each chain.
- Black/purple spikes flying through the air are caused by 어둠의 쐐기 from whose impact you need to stay away. These deal huge damage especially if you stand in the purple void zones.