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New Gear Shop Merchandise and Sale, New Warcraft Movie Logo, July 8th Hotfixes
2015/07/08 시간 16:14
에
perculia
에 의해 작성됨
Today's news roundup includes new Blizzard merchandise just in time for SDCC, July 8th Hotfixes, and a new
Warcraft
film logo.
Blizzard Merchandise
San Diego Comic Con starts tomorrow and Blizzard has new merchandise up on the Gear Shop for us all to enjoy, as well as a Convention Sale! Keep checking this post for new Blizzard Shop reveals.
The following items have been added to the shop:
Crimson Whelpling Plush
for $24.99
White Murloc Mug
for $16.99
Legendary Orange Lanyard
for $7.99
Hearthstone Beach Towel
for $29.99
If you purchase over $70, you get free global shipping and a lanyard!
Heroes of the Storm on facebook has revealed another item coming to the Blizzard shop-- Lil' Stitches! Stitches is a playable hero in Heroes of the Storm, but he started off as a
terrifying elite in WoW
and
작은 누더기
is a Garrison Menagerie pet challenge!
A limited quantity of the brand new Lil' Stitches Plush will be available at San Diego Comic-Con! This terrifying plush comes with the Bikini Stitches in-game skin. Not at Comic-Con? Don't worry, Lil' Stitches will be available for purchase on the Blizzard Gear Store starting next month!
More Blizzard Shop items will likely be revealed at SDCC:
New Warcraft Logo
Legendary has added a
Warcraft Logo
to their press kit section, just in time for the SDCC reveals over the weekend.
July 8th Hotfixes
Blizzard
Creatures and NPCs
Tanaan Jungle
대장 아이언비어드
now has a guaranteed chance to drop
장비 도면: 유령 망원경
.
저주받은 바릭스
now returns to his spawn location instead of despawning if he drops out of combat. Additionally, only 1 beam needs to be blocked to restart the encounter.
Quests
Garrison Quests
Fixed an issue where completing daily assault objectives in
타나안 밀림
was incorrectly also granting completion credit for daily assault objectives in the Garrison.
아라크 첨탑
까마귀 어미의 부름
: Fixed an issue where interacting with items during the ritual was causing player pets to use their abilities.
Raids and Dungeons
지옥불 성채
폭군 벨하리
Fixed a timing issue that could cause
폭군 벨하리
to use the incorrect finishing move just as a transition into the next stage happened.
줄호락
Adjusted scaling to reduce the amount of health by roughly 10% on
줄호락
,
옴너스
,
불안정한 공허마귀
, and
선봉장 아켈리온
for a 10-player raid on Normal and Heroic difficulty. Health should remain the same as before for raids with 30 players.
만노로스
만노로스
no longer transforms back into a skeleton after being defeated.
Fixed an issue that could cause
응시하는 어둠
to sometimes not reduce movement speed.
PvP
아쉬란
Fixed a number of issues affecting
아쉬란
events that could cause characters to drop out of stealth effects.
Items
Increased stat bonuses for critical strike, versatility, Stamina, and Spirit on all
Wild Gladiator
(Warlords Season 2) trinkets by 50%.
UI
Clicking “Join Raid” in the Adventure Guide should now open the Premade Groups menu instead of Raid Finder.
Class
수도사
Armor Sets
Yesterday's hotfix on July 7 for
Tier-18 4-piece set bonus for Mistweaver Monks
should now be healing for the correct amount.
성기사
Talents
Yesterday's hotfix on July 7 that reduced the healing of
by 25% in PvP combat now only applies to Holy Paladins. It has been returned to its previous effectiveness for Retribution and Protection Paladins.
Lore
So, we agree that Every Man For Himself is a problem. It's one that we want to fix. It's also a more complicated issue to solve than it may initially seem. We want to reduce the effectiveness of the Human racial, but we don't want to leave Humans with a useless racial either.
With Patch 6.2, we reduced the effectiveness of on-use trinkets which, in turn, reduced the relative strength of having two throughput trinkets equipped. Today, we’ve just pushed a hotfix that increases the raw stats on the Medallion trinkets (e.g. Versatility, Crit, Stamina, or Spirit) by 50%.
Our intent with both of these changes is to still allow Humans to benefit from equipping two throughput trinkets, but reduce how much of a benefit that is when compared to equipping a Medallion enough that other racial abilities feel more competitive. We'd love to hear how this change is working out once you've had a chance to play with it a little.
Re: "Why not just get rid of racials entirely?"
We like racials. It's cool that there's a subtle difference for, say, a Rogue who chooses Orc instead of Undead, or a Priest who picks Night Elf instead of Dwarf. It makes each race feel different in a way that isn't just cosmetic. It's only a problem when one is so much better than the others that you feel stupid for playing anything else.
Realistically, sure, there will probably always be a "best" race -- just like there will probably always be a "best" healer, or "best" comp, etc. That's to be expected. We just want things to be close enough that there's some room for difference of opinion on what exactly the "best" option is.
Looking through this thread and some responses on Twitter, I'm already seeing some people saying "Humans are still the best" and some people saying "Humans are worthless now." That's a good thing, I think. It means the difference is small enough that there's a discussion to be had.
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