With Patch 5.4, we added a mechanic called "군중의 선택
" to Arena gameplay. This mechanic was added to suit two primary goals: keep the game from dragging on too long, and make sure matches always end with one team declared the winner. However, we wanted something that wouldn't make players feel they needed to change how they played the game. Unfortunately, the implementation of 군중의 선택
that went live with Patch 5.4 is not filling that last requirement.So, we're going to take a different approach. In an upcoming hotfix, we'll be removing 군중의 선택
entirely, and replacing it with a new mechanic called 감쇠
. If a match should last for 10 minutes, all players in the Arena will begin to receive a stacking debuff that reduces healing done by 1% every 10 seconds. This will continue until one team is eventually able to claim the victory. In the extremely unlikely event that neither team has won after 20 minutes, the match will end in a draw.We feel that this mechanic will have a much smaller impact on playstyle, team composition, and decision making than 군중의 선택
, and thus result in more fun and exciting matches. We're currently testing the hotfix internally, and will provide an update when it goes live.This change HEAVILY favors double DPS.