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Restoration Shaman: First Impression of the New Shaman Talent Trees in Dragonflight
용군단
2022/08/07 시간 10:00
에
Niseko
에 의해 작성됨
With the reveal of the Dragonflight Shaman talent trees, our Restoration Shaman writer Niseko provides initial reactions and thoughts on this revamped system. We break down the Restoration Shaman talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Elemental, Enhancement, and Restoration Shaman class guides:
Elemental Shaman Talent BuildsEnhancement Shaman Talent BuildsRestoration Shaman Talent Builds
Shaman Dragonflight Class Talent Tree
Shaman Dragonflight Talents - What’s New?
Dragonflight introduces a new talent system that allows for more choice and flexibility depending on your current needs. We will receive two talent trees, a class tree which is shared between all Shaman specs, and a Restoration specific tree. The class tree mostly focuses on utility with some damage and healing nodes in between, while our Restoration tree focuses purely on heal and damage abilities. This is now the way of how you obtain new abilities while leveling too.
The Shaman class tree gives us a lot of new and interesting abilities and unique utility, but also strips us of a lot of the existing ones which we can pick back up if we so want. Here are a few of the notable ones:
돌풍
as a short cooldown but high distance movement ability is a great tool, and I've missed it ever since it was removed from our toolkit. Many players will be able to finally swap away from Goblin to any other race since
로켓 도약
loses its appeal. Fantastic for fights like
고통장이 라즈날
where you're almost required to have an ability like this, but a quick gap closer can come in clutch all of the time.
고대의 인도
: Same as
돌풍
, lost for a long time but finally it is back. Quite strong on its own and can be combined with other cooldowns such as
승천
to create very powerful burst healing. Very potent for healing something like the
내면 분쇄
from Stone Legion Generals which used to be a very strong DoT on 4 people when dispelled.
토템 재배치
: Another one of the very old spells. It's a bit situational but an easy pickup when needed. The ability to pick up and relocate your totems could come in handy for using
바람 질주 토템
on 2 groups, or replacing it midway through to gain the speed twice and similar things with
정신의 고리 토템
and the other ground based totems.
집중 통찰
is an entirely new ability to my knowledge, although the concept of weaving a damage spell for healing gain isn't new. Its very akin to
생명 폭발
where you spend a GCD to empower another spell. Definitely nice to gain something from keeping your DoT up.
마나샘
: Looks like a lil' brother of
마나 해일 토템
but only for your group and very fiddly to use.
평온의 토템
|
돌가죽 토템
: These are a bit more on the PvP side, although
돌가죽 토템
might see use for physical damage heavy fights or dungeons, be it on specific targets (tanks) or your whole group like on Sludgefist.
토템 집중
increases the reach of your totems and the duration of some of them. Having a 46 yard
치유의 해일 토템
definitely nice but it affects all other totems as well for some great quality of life. Extra duration on
치유의 토템
|
폭우의 토템
makes this something you really want to pick up too.
토템의 귀환
is a cool idea and can create some high uptimes on totems like
바람 질주 토템
. Neat but unsure if you'll ever actually have use for it.
독 정화 토템
: Quite niche, only dispels 6 or 7 debuffs total but its great to be able to pick up for when it's relevant.
자연의 신속함
enables an infrequent free instant cast (ideally on an expensive spell), great for some small movement instead of using
영혼나그네의 은총
. It's really easy to grab and the mana saved is pretty good as well.
천둥폭풍
+
천둥충격
gives us the option of another strong crowd control in dungeon pulls.
Shaman Dragonflight Talent Tree - First Impressions
The Shaman class tree seems to give a monstrous amount of utility options with not too many nodes that are required to take; at least for raiding. Here is a talent tree that tries to take every essential node for a typical raid encounter and we're left with 6 points to spare:
View in Dragonflight Talent Calculator
Now its not too difficult to fit in 6 more points, these are just the ones that I figure to be unlikely to ever spec out of. There's a few more very useful talents that are easy grabs like
자연의 신속함
,
넘쳐나는 생명
,
대지의 정령
and
대지의 보호막
and even that would leave us with a few points which gives us the option to pick up whichever utility we need for the encounter. That is accomplished due to the multitude of branching paths making almost anything an easy pick. As long as you don't need all of the utility you're well off.
Well, that's where we get to Mythic+ where this turns on its head. In Mythic+ you want most of this utility all the time, with random stuff like Frost Shock for Explosives too - here it becomes very easy to get point starved and something like
돌풍
with its 3-5 points of investment suddenly becomes a lot less attractive to be able to grab everything you need. This can be seen as a good thing however as you need to put actual thought into what trade-offs you're picking for each dungeon and affix instead of having a default setup that works most of the time.
We have a lot of defensive node options, which is always good to see:
대지의 정령
,
차원 여행자
or
영혼의 보루
,
늑대 정령
,
선조의 방어
,
정기의 수호
,
넘쳐나는 생명
, technically even
정령의 궤도
and
돌가죽 토템
.
Restoration Shaman Dragonflight Spec Talent Tree
Restoration Shaman Dragonflight Talents - What’s New?
Looking at these talents, what I find interesting that you can now pick
almost
every single of the old talents at the same time, creating new combinations. There is a few Azerite traits coming back as well, like
범람의 파도
which was very popular.
고대의 손길
was datamined a bunch of times but never actually added to the game, until now. Two of the more compelling Shadowlands powers made it into the tree with
태고의 파도
and its conduit as well as the legendary
원시 해일의 핵
.
Other notable new talents:
Easy to pick up damage options
산성 비
: Taken right out of Torghast this is a very interesting damage option should you opt into taking
치유의 비
into M+.
폭풍수호자
is great, sadly its a bit less great on our 3-Target
연쇄 번개
.
원소의 대가
buffs healing spells as well, but probably won't be picked up for that purpose.
용암 쇄도
and
천둥의 부름
선조의 보호 토템
and
선조의 활력
together: Neither of these are new but the combination of them is fantastic in my opinion. They're two very strong and impactful progress talents bringing lots of stability into the health pools.
굽이치는 물결
: Also not new, no, but the rework does deserve a mention. Taking
연쇄 치유
and moving it as a spender instead of a generator of this resource makes a lot of sense and brings it back into relevance after being mostly ignored for a while. Now the attached
물의 토템 특화
seems a bit more random and low impact, not sure how well this one will work out.
생명의 흐름
|
폭우의 토템
: Giving the option to buff your
치유의 토템
instead of picking
폭우의 토템
in that node is quite interesting and along with the nerf to
폭우의 토템
might make us favor
생명의 흐름
in some content.
is unexpected to say the least as we never really used the essence, and I'm not sure yet what to make of it without properly playtesting. It's roughly the cost of a
연쇄 치유
for a short duration 10% Haste/Healing buff, but it's competing against a lot of strong and mana efficient options in the bottom row.
Restoration Shaman Dragonflight Talent Tree - First Impressions
This talent tree is exceedingly branched with the majority of the talents having 4 connections. Dropping out of specific talents and just going around them is often really easy, even for something like
치유의 해일 토템
or
치유의 비
as you usually will take all points around them anyway. Picking up 3 of the 4 last talent points (capstones) is also possible if you're willing to sacrifice some other strong abilities. It seems very well designed and thought out, forcing you to make hard choices.
성난 해일
is in its center and our core ability, which is reflected in a lot of the talent options as well. The only way to generate
굽이치는 물결
is now through
성난 해일
as mentioned earlier, as well as talents such as
물의 토템 특화
,
범람의 치유
and
깊이 뿌리내린 정기
. Any content with low utilization of
치유의 비
the only real way to use
물길
will be the
성난 해일
buffs.
태고의 파도
,
보이지 않는 흐름
and
원시 해일의 핵
are intertwined with it, all being stronger the more buffs you have out - basically no matter what talent setup you go
성난 해일
will be a very important button, making
정기의 메아리
almost a required pickup. It is far from a Resto Druid gameplay though and doesn't make you feel like a HoT based healer as it's the interactions that make
성난 해일
so interesting. Also the cooldown on it won't allow for any HoT spam regardless :)
When it comes to actual concerns about the tree it's rather small stuff:
물의 보호막
blocking your path to
회생
basically makes
회생
a 2-Point talent. Doesn't feel too great as
물의 보호막
almost never contributes more than its meager passive mana regen, but
회생
is strong enough to be worth that extra point.
The
고대의 손길
|
해일의 흐름
choice node doesn't seem like much of a choice with how much more versatile
고대의 손길
is.
해일의 흐름
restricts your
연쇄 치유
targeting options hard whether you try to aim for a low running
성난 해일
or try to avoid eating a
성난 해일
when it isn't needed. The 30% buff is similar in power to
고대의 손길
too when you add the extra jump so it's not quite clear when you'd take the
해일의 흐름
node instead.
I did feel bad about the idea of having to take two
대지의 조화
talent point in order to reach
승천
, but after some more time thinking about it, it's probably fine. When you actually need
승천
in a raid you won't really be bothered by having to use 3 points, and picking up
대지의 보호막
in the class tree is very easy. For dungeons both
대지의 보호막
and
승천
are very desired so it is great for that, since
대지의 조화
is a massive quality of life buff.
격류
being a 2-Point talent does discourage the jump from
폭우의 토템
to
선조의 보호 토템
|
대지의 벽 토템
. With a 1-Pointer there instead I'd love to go that path instead of picking up
마나 해일 토템
in some situations. We use
성난 해일
a lot so buffing it sounds like a good idea, but again it's more about the interactions that come with it and less about its healing throughput.
마나샘
is annoying to make proper use of. It has a very low cooldown and low impact but requires a lot of button presses. With some tuning however this could become something you want to pick, maybe with a higher cooldown and higher impact or something that is up all the time.
대지생명의 무기
seems a bit odd. Its passive extra healing out of the way of everything, you never really have a reason to pick it unless it does a ton of healing. Same with
자연의 집중
although that one is just straight up bad and might as well not be there at all. Buffing the target of
연쇄 치유
without it affecting any of the chain doesn't accomplish much.
Restoration Shaman Dragonflight Talents for Raiding - How Strong is It?
Trying to build a somewhat balanced raid build right now while trying to be as point efficient as possible could look something like:
View in Dragonflight Talent Calculator
The gameplay loop would play similar to live servers with some rather small changes.
생명 폭발
works on quite a few more spells and we will try to use it on
치유의 비
whenever possible, otherwise it's the same priority.
만조
and
원시 해일의 핵
are very interchangeable,
원시 해일의 핵
works better against rot damage and buffs
태고의 파도
and
보이지 않는 흐름
while a unleashed
만조
will hit 6 targets without drop off which is powerful burst healing unless you target a Hunter. Using
성난 해일
on cooldown (with a lot of lenience due to
정기의 메아리
) is more important due to taking
굽이치는 물결
,
물의 토템 특화
,
태고의 파도
and
보이지 않는 흐름
.
고대의 인도
from the class tree wants to be combined with pretty much any of the lower talent options, like
만조
,
샘솟는 물살
,
폭우
and/or
태고의 파도
.
The new build features a lot less utility, almost none even. But most of the time the utility is unused regardless, and you often know ahead of ever pulling the boss whether you need, say, a
진동의 토템
for example. This might lead to a lot more talent swapping to grab the proper utility spells for each encounter but that seems like a fine tradeoff, especially as you can just use the talent loadout feature to save a set for each boss.
The build is just an all around decent raiding setup as it has everything you need. Lets compare how this would translate to the old talent tree:
Of course this is a bit different as we have no borrowed power on top, but it highlights what we have gained pretty well.
Ignoring balancing and the proposed talent build there's a ton of flexibility here.
승천
is worth a lot more as a raid cooldown due to
고대의 인도
dealing with its overhealing well, spreading it out instead. You can grab 3 capstones if you so wish and use
만조
,
승천
and
샘솟는 물살
at the same time, or drop one to buff
태고의 파도
. You can drop abilities like
치유의 비
,
치유의 해일 토템
and similar entirely and pick up spells that suit the fight more, be it a couple of damage options or maybe something that helps more in single target healing like
범람의 치유
.
Conclusion
We have gained a lot with the transition to this new type of talent system in my opinion and we should be able to fit into pretty much any healing composition and adjust for what is needed. Evaluating how strong this tree truly is is difficult. It heavily depends on how the other healers are tuned as well and what kind of utility they will bring but I do feel that this gives us some long needed options to get a bit out of our niche and hopefully work well on rather spread out encounters too. Restoration Shaman very often had a safe spot in your healing rosters, and I am certain that this will continue in Dragonflight.
I honestly didn't expect such a well designed talent tree while at the same time also bringing back some of my favourite shaman abilities. The trees and some abilities have minor issues but that really isn't the end of the world. All shaman specs seem excited about the new utility options in the class tree and I'm definitely enthused to have
고대의 인도
and
돌풍
back from the dead. As a raider the new talent combinations are fantastic and being able to go heavier into damage without having to abuse some elemental / general legendary or Azerite trait is great for Mythic+.
The designers did a stellar job on the shaman tree and the changes that have been done during the Alpha cycle have all been in a good direction as well. I'm looking forward to further improvements to our and other classes talent trees. I wouldn't be surprised if people come up with nifty talent setups that I haven't even thought of yet, and am excited to see them.
Interested in playing Restoration Shaman now? Check our out live guide for this spec!
Restoration Shaman Guide
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