- Shifting into 곰 변신 will no longer freeze resource decay for non-Guardian druids.
- 탄막 range will now correctly match the range of the 사냥꾼's other abilities.
Developers' Notes: During the recent updates to 탄막, we discovered it extended approximately 2 yards beyond the range of autoshot and other abilities. We're changing it to more closely match.
- 정의의 망치 will no longer show its impact visual on dead targets.
- 유령의 일격 debuff application and removal are now correctly posted to the combat log.
- Soul Shards now regenerate to 3, while out of combat (up from 1).
Developers' Notes: As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
- 만노로스의 피흘리는 족쇄 now heals the warrior based on base Rage spent, rather than actual rage spent, to account for Rage cost reduction effects.
- (Arms) 거인의 강타's cooldown reduced to 30s.
Developers' Notes: The cooldown on 거인의 강타 serves as bad luck protection against long streaks of 전술가 not activating. At 45 seconds, the worst case scenario of actually waiting for the full cooldown to elapse was a rare occurrence that was particularly noticeable (and frustrating) when it happened. At 30 seconds, the majority of the time 거인의 강타 will still reset before its cooldown elapses, but those unlucky streaks should feel a little better.
(Arms) 집중된 분노
's damage bonus reduced to 40% per stack.Dungeons
Maw of Souls
- 뽑기 운 now properly increases pet and guardian damage.
- Violet Hold
Sael'orn will no long aggro players immediately when she spawns.
- 지옥 감옥 will no longer target healers in Heroic and Mythic difficulty.
- Resolved an issue where 황천의 소용돌이 didn't appear on lower graphics settings.
- 사절 bags from completing 전역 퀘스트 now contain equippable items for your class.
- The 버려진 하늘뿔 연 now has a 15 minunte cooldown.
- The Imperial Arcanist and the Imperial Spellbreaker that spawn in front of 로스리우스 문콜러's room in Suramar – The Athenaeum no longer drop loot or grant experience when killed by the 달내림 마나마귀 summoned by a player or by 로스리우스 문콜러.
- Regular creatures at Warden Towers should spawn more rapidly when attacked by many players.
- 유황 격노수호병s in 아즈스나 can no longer be enslaved.
- 어머니의 무두질용 손칼 is now only usable by players who know 무두질.
- Several Alchemy quests which required Heroic Dungeon kills can now be completed in Mythic.
Players should no longer be able to skill up 기계공학 in Legion by making 치차용수철 부품. It should now be slightly easier to skill up to 800 by making goggles or Trigger.
- The Arcanic Compressor is now multi-drop and can be looted several engineers in a group for completion of “별의 궁정: 반동 반감”.
- Several followers have had the effectiveness of their abilities reduced against players.
- Fixed an issue causing some PvP World Quests to have invalid rewards for Honor level 50 players.
- 깜빡이는 그림자 will no longer activate if the 도적 is capturing a point in Domination maps such as 아라시 분지.
- The time between 겨울손아귀 호수 and 톨 바라드 battles has been increased to 1 hour.
- Skirmish victories now award 100 honor (was 50).
- The first random battleground win of the day now rewards a 병사's Splendor (250 Artifact Power).
- In the Warrior Class Campaign Ulduar Scenario, the door after 무리 여왕 모르바니스 should now always open when you kill her.
- On the World Quest “지맥 질주”, ley line nodes should now spawn more quickly as you go.
- 죽음의 기사s should no longer become stuck on “저주받은 자의 군마”.
- Druids should no longer be stuck on “몽술사 소집”.
- Players that manage to find themselves in the "Champions of Elune" scenario without a vehicle will now be teleported out after 30 seconds.
- Bind on Equip items have been removed as possible rewards from 전역 퀘스트.
Developers' Notes: As a player's own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. 전역 퀘스트 should feel rewarding, but we want that to be because of a direct value to your character.
- The Warden Tower World Quests are now on 6 hour rotations (was 3 hours).
- 메마른 자 in the 메마른 군대 훈련 scenario should now be able to throw rocks from point blank range. Ow!