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Which Direction Is Our Game Heading?
2010/03/05 시간 12:00
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As many of you know, the original pitch for World of Warcraft was an epic adventure where you would band together with your peers and defeat a common enemy, be it a huge dragon, or an opposing faction's army. This is the reason that a lot of players initially bought the game, but it's also one of the aspects of the game that seems to be disappearing.
Over the years, we've seen many changes take effect, some we liked, some we didn't like and some we were neutral on. I'm sure we can all agree that one of the main points of discussion among the community is regarding the nostalgic hold Vanilla WoW has on us all. Reminiscing about the time your raid leader blew up at you for not standing in the correct position while fighting
, or finally downing
for the first time...it warms the heart.
Unfortunately, the game we all love seems to have taken a turn aimed at the casual gamer, people who don't have the same level of time to dedicate to raiding that the older content required. We no longer have forty man raids, content is easier, and some (including myself) would say we seem to be losing that sense of "real" accomplishment. Of course there are reasons for Blizzard's decision for doing this; they don't want to risk alienating the largest sector of the market, after all.
Personally, I believe that WoW needs to take us back to what we knew in Vanilla. I think Blizzard should reintroduce encounters that goal-oriented players can work towards over weeks and months, to allow them to feel the gratification that existed in times past. Obviously this won't be for everyone, and the casual gamer will still need attention, but I feel as if the game was made for players to face an epic, difficult-to-overcome challenge, and not a cake-walk that just anybody can walk into and perfect on day one.
It all boils down to the question of whether or not WoW is advancing in a direction that will alienate too many players who initially started playing for the challenge, or if the casual aspect being pushed upon is simply something coming naturally.
Where do you stand?
Are you in favour of advocating a true challenge, or do you prefer low-pressure, log-in and log-off gaming?
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