With scheduled weekly maintenance the week of March 31, we’re enabling Legacy loot rules in Legion raids and dungeons.
We’re reached that point in an expansion where the content from the previous expansion no longer requires a full group, and the rewards are primarily sought by transmog collectors. With this change, Legion raid and dungeon encounters will drop a fixed quantity of class-agnostic loot. Today, if you and one other player enter Emerald Nightmare on Mythic difficulty and kill Nythendra, it’s unlikely that you’ll receive any loot, since drop rates normally scale to the number of players. After this change, Nythendra will always drop 5 items from her loot table, regardless of your group size.
Dungeons and many of the lower-difficulty raid bosses in Legion are already soloable by well-equipped Battle for Azeroth characters, though some bosses, especially on Mythic difficulty, may still require you to bring a few friends. Nonetheless, this should amount to a great increase in the availability of Legion transmog gear.
See you there!
Ash's Rules to Gold Making:
Do what's fun! If I hate doing it, I'm not going to do it, no matter how lucrative it may be.
This is the #1 rule for me; it trumps everything else! I'm pretty sure any goblin will tell you that there are a variety of ways to make gold in the game, so if you don't find one thing fun, try other things. Chances are you'll find something you enjoy. I mentioned that I didn't enjoy sitting in front of the AH all day, but I don't hate it. I spend as much time as I need in front of it, then do something else. I don't find farming all that enjoyable, but don't mind it every so often, especially if I'm gathering multiple needed materials at once, which leads me to:
2) Time > Money.
When possible, combine multiple farms at once. I'm on a medium pop server, and often mats from the old world (well, current content, too) will be outrageously expensive. But a quick run through ICC or Bastion of Twilight can help keep me restocked for weeks. I'll make negligible raw gold, but when I take my tailor/enchanter on raids like this, I can stock up on both cloth & raw enchant materials (DEing what gives me those I need, selling the rest for raw gold, but most of the things I end up DEing). Also, it's easy to turn cloth into enchanting mats no matter what xpac, so that's always handy. But if it's possible to make a profit by just buying the mats off the AH, that is always superior than farming to me, as any time I farm, I'm losing gold per hour. A stocked AH is still the fastest way to obtain mats. Of course, if I decide that I want to run an old raid because it's fun, well, rule #1 trumps rule #2.
3) Hedge your bets!
I could be wrong, but I'm pretty sure that nobody has a 100% success rate with flipping stuff on the AH. During my early stretches, I found myself with more & more herbs that I couldn't get rid of due to how saturated the market was becoming. So I decided that, instead of just taking a big loss on the mats, I would turn them into profit another way: I leveled up Alchemy & Inscription. By this point, I was getting more & more comfortable with the way TSM did crafting, and boy did both things turn out to be quite lucrative. Professions became my bread & butter for gold making... Except when people are constantly resetting the mat markets! But there's an easy solution: IF mats are so high that you can't make a profit with your profession, sell the mats. I can't tell you how many times I've watched herbs get reset on my server (particularly Zin'athid), rendering me unable to make potions & flasks for days or even weeks (thank you, Silas proc). I don't sweat it, though, and just jump on the reset train and sell herbs while they're high. Despite everything I sell from every area, anchor weed remains my most profitable item because it gets reset consistently, and people still buy it.
4) Develop a routine and stick to it, but don't feel bound to it.
You do everything faster (remember rule #2?) when you get into a routine. Log the same characters in the same order, do your daily transmutes and/or checkups (garrison stuff if you have those built, for example). Do this to speed up your daily activities, but if it becomes to feel like a grind, or you start to dread something, mix it up just a little. Remember, rule #1 trumps everything.
5) Diversity. Don't depend on just one thing for your empire. Like many of you, I was really nervous about the AH crash when 8.3 came out, as by then, professions had become my goto for gold making. I felt like my gold empire had stopped. I did have a ton of alts, however, with access to a ton of old raids to farm for raw gold. Yes, I still run old raids for raw gold, though usually I only do LFRs on a couple of toons. Even doing this, I have more than one purpose (trying to get that mind on my dreanor money achievement for my garrison, for example).
Even if the AH is the main source of your gold, and it probably is, you want to be in a variety of markets. People will tank some markets, but if you wait it out, that market will typically come back to a good spot. In the mean time, have other markets you can get well off. I sell enchants, bags, contracts, glyphs, potions, flasks, and a tiny, tiny amount of transmog (it sells egregiously slow for me, but does sell). I also still make a ton of gold off of the mission table, as it provides me with augment runes (2nd best selling thing after anchor weed for me; it's honestly gotten better in 8.3 than it was before), mana pearls to turn into veiled crystals, and yeah, even a 203 gold mission will add up over time if you're doing it on 8 or 9 toons! I still do flips and soft resets on the AH, but only for things I understand well and have time to dedicate to.
6) Listen to other goblins... and ignore them, too.
There is definitely a ton of great information available to goblins on this board and on youtube. Soak it up. But be careful - some people will try and convince you that things simply won't work. Just remember that every server and market on that server is unique. What doesn't work for someone on their server might work for you on yours. I have legit read that you can't make gold, or make it quickly, on a medium pop server, but I just made 5 million in less than 4 months playing 2-4 hours a day. Just be smart and try to separate the good advice from the bad; most of it is well intentioned, at least here, I feel. This was my intention, anyway.
If you made it this far, thank you for indulging me. Hopefully I said one thing that might help you; if nothing else, thank you for your help. I read a ton here and have learned many things from many of you!
Commodities flipping seems to work, even without neatstacking! 30 days ago I started on a "new" realm with 100k gold and no items. Since then I've been buying and posting commodities once per day.
Here's how that went:
I'm currently at 62k liquid gold, so you could say I lost 38k - but you gotta spend money to make money.
I had ~971k gold in sales, ~457k or 47% of that was profit. I only paid ~514k for the items that I sold, the remaining gold was spent on deposit fees and items I still own.
I spent ~461k gold on the items that I currently still have in stock, which isn't too bad considering that I started with only 100k gold.
But even if you value these items that I currently own based on the lowest out of the 4 realm and regional pricesources (DBMarket, DBHistorical, DBRegionMarketAvg, DBRegionHistorical), their combined value is ~870k.
The top 40 items for me based on the total profit I've made:
Old content commodities can have *crazy* margins.
Paid 37s per Soy Sauce, sold them for 4,750g/ea.
Started with 100k, now after 30 days I'm at 62k liquid with several hundred thousand gold worth of stuff on hand. Made approximately ~457k gold or a little over 2 WoW tokens in profit.
Commodities flipping works. Old content commodities can have insane profit margins!