- 조준 사격
's cast time has been lowered from 2.9 to 2.5 sec.
- The 아이템 - 주술사 T15 정기 4P 보너스
does count 용암 폭발
s cast while in 승천
- The 아이템 - 성기사 T15 보호 4P 보너스
counts damage after all mitigation, and does count absorbed damage.
- The 아이템 - 성기사 T15 징벌 4P 보너스
set bonus has changed. It now has a chance for 정의의 망치
or 성전사의 일격
to cause your next 천상의 폭풍
to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
- Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
's absorb effect is now dispellable, but the periodic effect is not.
- 눈부신 빛
has a 1.8 sec cast for Holy only. We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.
- I said above that the Zandalari from the 아이템 - 죽음의 기사 T15 DPS 2P 보너스
benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
- There is a good chance we're going to redesign the 아이템 - 죽음의 기사 T15 DPS 4P 보너스
- The 황금 원혼
from the 아이템 - 사제 T15 치유사 4P 보너스
heals the lowest % health friendly target within 40yd. Note that it has no visual yet, but will not work like 그림자 원혼
s. It is a simple missile, not a summoned unit.
- Further clarification on the 아이템 - 사제 T15 치유사 2P 보너스
: the 까맣게 탄 문양
will only boost the first heal. The glyph effects won’t be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
- We are going to redesign
- We are going to nerf
for 치유의 기원
, but also lower the cost of 신의 권능: 보호막
(for Disc only) and increase the healing and damage of 회개
. In 25 raids, Disc is using 치유의 기원
almost exclusively and we don't think the 혼의 너울
change will be sufficient to change that. We actually want Disc to get back to using 신의 권능: 보호막
a little more, along with 회개
. Disc's throughput is overall too strong in PvE, not even counting the fact that absorbs are often more beneficial than heals.
and 혼의 너울
can no longer be dispelled.
- The 4pc PvP bonus for healing priests (아이템 - 사제 PvP 세트 수양/신성 4P 보너스
) has changed: Reduces the cooldown of Chakra by 25 sec and during 혼의 너울
, 순간 치유
costs 50% less mana.
- The 아이템 - 드루이드 T15 수호 4P 보너스
is currently a 50% increase to rage generation while Enraged.
- We are going to slightly increase Resto druid healing across the board.
- We still like the DR change to 회오리바람
, but we are going to increase its range to 30 yards, and the PvP glove bonus for Balance and Resto will be to increase Cyclone duration by 2 sec.
s’ damage now scales from weapon damage rather than attack power. This will result in an intended nerf.
- New 아이템 - 성기사 T15 징벌 4P 보너스
reads in totality (i.e. there is no mention of 기사단의 선고
): "Your 성전사의 일격
and 정의의 망치
have a X% chance to cause your next Divine Storm to also strike its primary target with a Lightning Bolt for Y Nature damage." Y is about a 기사단의 선고
- Obviously, I meant +50% Flash of Light not Flash Heal. Those spells are tooootaly different. :)
- We're changing 아이템 - 주술사 T15 고양 2P 보너스
from 3 charges on Unleashed Weapon to 1 charge on all Shocks.
- Our current though on 신의 권능: 위안
is that it will provide damage and healing for both Disc and Holy. So Holy could use it for some Atonement-like healing, as could Disc, but Disc won't double dip and shouldn't feel like it's mandatory. That could change (all of this could change) as we try it out and iterate more.