Greetings all, as you continue testing World Quests we would like to put a special focus on areas of player collision. These can often be some of the most frustrating issues to run into on day 1 of the expansion's launch, as I'm sure we've all experienced the line to kill the one boss or loot the one item you needed that wasn't flagged for multi-tap.
This includes, but is not limited to:
- Single kill targets that are not multi-tap.
- Objects that are not multi-loot.
- Too few spawns of a type in an area.
- Too slow of a respawn time for spawns in an area.
Please let us know if you run into any of the above issues on a World Quest, thanks!