BlizzardOctober 13HotfixesBonus Events
- Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
- The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
- Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.
- 무쇠가죽 no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
- (Balance) 초승달, Half Moon, and Full Moon are now in the Arcane spell school.
Player versus Player
- 영혼 가마솥s no longer have collision.
Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.마법사Frost
- 얼음 형상 now has a 60 second cooldown (was 45 seconds).
- 얼음 형상 can no longer be cast while stunned.
- 얼음 형상 will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as 마비.
- 얼음 화살 no longer deals increased damage in PvP (was a multiplier of +10%).
Developers' Notes: Frost Mages are intended to create burst windows with 산산조각 and Glacial Spike, but have been reaching unintended levels of damage. By reducing 얼음 화살 damage, we're reducing the potential size of 고드름 and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.
- Beast Mastery Agility reduced by 10% in PvP.
Developers' Notes: We've found Beast Mastery damage to be too high, but we don't feel that it's due to any specific ability or mechanic, so we're reducing the overall PvP template.
- can no longer be cast while silenced.
- healing reduced by 10% in PvP. ( version of 고대의 운무 기술 is unaffected.)
- healing cast by 옥룡 조각상 소환 reduced by 10% in PvP.
Developers' Notes: Mistweavers been one of our strongest healers. We feel is doing too much healing per second on its own, making it so that the Mistweaver doesn't have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We're reducing slightly to address this. was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we've fixed that as a bug.
- 정화의 심장 no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
- 정화의 심장 no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as 회복 is initially cast.
Developers' Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. 정화의 심장 is intended to “soft-counter” poisons and diseases, but we feel it's too strong currently when the 성기사 is paired with a healing-over-time healer. 정화의 심장 will now only trigger when a healing spell is applied, but not periodically during the spell.
- 성역의 축복 now has a 30 second cooldown, up from 25 seconds.
Developers' Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.
- 신경계 충격 now properly requires an 독살 cast with 5 or more combo points.
- 신경계 충격's damage has been reduced by 20%.
- Assassination's Agility has been reduced by 5% in PvP.
Developers' Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We've been monitoring their damage and feel its higher than intended, and we've found some bugs with 신경계 충격 contributed to this. We've also altered their PvP template to effectively reduce their damage.
- Control is King will no longer stack 아드레날린 촉진 above a 3 second duration.
Developers' Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.
- 폭풍의 일격's damage is reduced by 15% in PvP.
- 영웅심 and 피의 욕망 now have a 60 second cooldown when modified by 주술의 힘 (was 45 seconds).
Developers' Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. 주술의 힘 has been a popular choice for the Enhancement Shaman, allowing them to use 피의 욕망/영웅심 frequently and also in Arena combat. We like the utility this gives the 주술사, but feel its uptime is too high. Further, we feel the Enhancement Shaman's burst damage with 폭풍의 일격 has been reaching unintended levels.