- 라벤홀트의 인장 should no longer damage enemies who are out of the 도적's line of sight.
- 라벤홀트의 인장 should no longer damage enemies who are vertically much higher or lower than the 도적.
Dungeons and Raids
- You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the 카라잔 mission.
ItemsPlayer versus Player
- 지옥어귀 벼랑.
Resolved an issue where 크발디르 우리 would remain stuck on a player.
- Class Adjustments
(Frost) Strength in PvP has been reduced by 10%.
Developers' Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
damage is no longer reduced in PvP.
- Developers' Notes: We no longer feel that a reduction is necessary.
- (Havoc) Agility increased by 5%.
- (Havoc) Stamina increased by 10%.
Developers' Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
- (Survival) Stamina has been increased by 15%.
- (Frost) Intellect has been reduced by 10%.
- (Windwalker) Agility has been reduced by 10%.
- (Windwalker) 무자비한 힘의 강타 now causes Fists of Fury to only stun when cast (was with each tick of 분노의 주먹).
- (Windwalker) 평안 now increases damage by 25% with the 영혼 집중점 artifact trait (was +30%).
Developers' Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.
- 갈래 번개 will no longer ignore line of sight.
- 갈래 번개 will no longer strike dead targets.
- 용암 폭발 now deals full damage in PvP (was doing 80% of normal damage).
- (Elemental) 용암 제어 now deals an additional 100% damage (was an additional 150%).
- 무력화 damage has been increased considerably, and now lasts for 12 seconds in PvP.
- (Arms) Strength and Stamina increased by 10%.
- (Fury) Strength and Stamina increased by 10%.
Developers' Notes: Patch 7.1 put 무력화 back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as 무력화's overall uptime. To compensate, we've increased 무력화's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.
- (Destruction) 불길의 참호 duration reduced to 3 seconds (was 4 seconds).
- (Destruction) 집중된 혼돈 now increases 혼돈의 화살 damage by an additional 100% (was 150%).
- (Destruction) 어둠의 연소 now deals 20% less damage in PvP.
Developers' Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like 혼돈의 화살. These talents were overtuned initially, but we want to keep 혼돈의 화살 as the best damage value for a 영혼의 조각.