We definitely understand that Marksmanship Hunters were used to a version of on live that was, for all practical purposes, full uptime (i.e. it could be up for every or virtually every 조준 사격). Skilled players will still be able to have a great majority of their 조준 사격s affected by even in 7.1.5, albeit with a higher demand on focus management and good use of 바람폭발. That is intended, even if it involves losing a degree of comfort in essentially never being without a when you want it. The debuff is less diluted and has more significance when it requires that sort of attention, and it is not without payoff: the damage of an 조준 사격 with is significantly higher than in 7.1, and can be further increased with the new 침착한 저격수. The ability to use 관통 사격 with (and potentially 침착한 저격수) is an example of a new option allowing a very strong burst.
While the fundamental mechanic driving it is a proc, the proc rate is quite high, and our goal is to make sure it is the sort of randomness that provides variation to a rotation while allowing responsive gameplay and room for mastery. The ability to wait on a while pooling focus to get full value from the will be more important than before. 바람폭발, as well as the talent options 흑방울뱀 and 파수꾼, allow on-demand s as a resource to deal with situations where you have focus but not a Mark (or simply to make sure you have one for a key burst moment without having to react to a proc). Finally, removing the requirement for to do strong damage removes a reliance on multiple rapid procs and/or 흑방울뱀 in order to use consistent buffed s.
As the PTR goes on, we welcome feedback on what problems turn up when you try to put this into practice, but I wanted to explain a bit more what our expectation was.
Love is in the Air
Sorry for the miscommunication. The Love Is In The Air event is still a standard holiday, NOT a Micro-Holiday. It's just one day on the PTR right now for testing purposes. There are no changes being made to its duration once it's on live realms.
At the very least they need to make it reset on death, or no one is going to use it.
To say a bit more on the 7.1.5 changes to various “cheat death” effects, including 구사일생, 소작, 연옥, and 최후의 수단: firstly, the cooldown increase is not the only change—the cooldowns (specifically, the cooldown-enforcing debuffs) will now clear on death. So if you 구사일생 early in a dungeon, yes, you should avoid dying again for the next 6 minutes. However, in the event you do die (or the group wipes), you will return to combat with 구사일생 once again available.
More broadly, we examined the value of these effects as a whole and concluded they are too easily available. When 구사일생 was first added as a deep Subtlety talent (before the change to modern talent rows), its power and cooldown reflected the significant investment into that tree. In the current game, not only is its opportunity cost much lower, but, taking a look at the gameplay of healing and survivability challenges, the power level of such a frequent extra life is very high. For example, 환생 has a 10 minute cooldown, and is a distinctively powerful ability that significantly contributes to a class’s perceived power in dungeons. 윤회 has a 30 minute cooldown, and is far from being meaningless or forgotten. If we were adding 구사일생 and its ilk today and evaluating its power, there would be little justification for a cooldown as short as 2 minutes. Preventing a death that might otherwise have scuttled the entire current attempt at a dungeon or raid boss has more value than that.
On 최후의 수단 in particular, we are aware that Vengeance Demon Hunters felt somewhat reliant on this to avoid deaths to unexpected burst damage, and we will be monitoring whether they need other changes to compensate (for example, they have increased health on PTR, increased baseline damage reduction, and a stronger Metamorphosis effect). And on 연옥, its cooldown was increased the least because it conditional, and it was also made more reliable: the effect will now always last for 3 seconds regardless of whether you momentarily go above 0 HP during that window.
One problem that Destruction Warlock had was a number of talent rows with very obvious "single-target" vs. "AoE" talent picks. This has clear downsides--a requirement to swap talents often (and as a corollary, a feeling of being significantly crippled when not using the ideal talent loadout for a given situation). Clearly, it's a DPS loss single-target to say you can no longer have both 박멸 and 불확실성 역전, and a DPS loss in some AoE situations to say you can no longer have both 대재앙 and 유황 불길. But making that swap, and then making sure throughout PTR that Destruction DPS remains reasonably consistent with live, will leave the spec more well-rounded and not as pigeonholed by talent choices in a given situation. PTR already has buffs to Doomguard and Imp damage that help with numbers in all situations, as well as buffs to various talents to help futher improve flexibility.
Blizzard Publishing Label
Blizzard has announced the book-publishing label Blizzard Publishing: as part of this label there are plans for a lush series of coffee-table art books in 2017, as well as reissuing out-of-print titles.
Blizzard Publishing’s first releases include the World of Warcraft Adult Coloring Book and popular out-of-print Warcraft novels and mangaIRVINE, Calif. - December 8, 2016 Blizzard Entertainment today announced the creation of a book-publishing label, Blizzard Publishing, dedicated to developing and releasing new Blizzard publications and reissuing out-of-print titles in the company's Warcraft, StarCraft, and Diablo settings, directly and through ongoing global partnerships. Each of Blizzard's game universes has been inhabited by millions of players worldwide, and Blizzard Publishing will help maintain the lore and legacy of the company's earliest novels and manga while also providing a variety of new ways for people to engage with Blizzard's rich worlds and characters. Several of Blizzard Publishing's upcoming releases will be available in multiple formats, such as print, audiobook, and e-book.The first books published under the Blizzard Publishing label include two sets of previously released novels and manga from award-winning and New York Times best-selling authors.Blizzard Legends
Future releases in the Blizzard Legends and Blizzard Manga series will include titles across multiple Blizzard franchises. Blizzard Publishing has also developed a new original title, the World of Warcraft Adult Coloring Book--an epic volume of more than 80 pieces of concept art, sketches, and more, featuring characters and scenes from beloved locales across Azeroth."Great stories and inspiring artwork have always been at the heart of everything we do," said Lydia Bottegoni, senior vice president of story and franchise development at Blizzard Entertainment. "The creation of Blizzard Publishing gives us new opportunities to celebrate the art and stories of our games with Blizzard gamers as well as fantasy and sci-fi fans around the world."Those looking to dive into a new book today can find the aforementioned Blizzard Legends novels and Blizzard Manga titles, as well as the World of Warcraft Adult Coloring Book, wherever books are sold and online at gear.blizzard.com. Blizzard Legends titles are available for USD $14.95; Blizzard Manga titles and the World of Warcraft Adult Coloring Book can be purchased for USD $12.95. Blizzard Publishing releases are distributed by Publishers Group West.Blizzard Publishing is also planning to release a captivating series of full-color coffee table art books, starting with Art of Hearthstone and Cinematic Art of StarCraft, as well as additional novel and manga reissues, in 2017 and beyond. Further details about these and other Blizzard Publishing titles, including pricing for regional translations, will be announced at a later date.About Blizzard Entertainment, Inc.Best known for blockbuster hits including World of Warcraft, Hearthstone, Overwatch, the Warcraft, StarCraft, and Diablo franchises, and the multi-franchise Heroes of the Storm, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twenty-one #1 games* and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players. *Based on internal company records and reports from key distribution partners.Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment's expectations, plans, intentions or strategies regarding the future, including statements about pricing, release dates, and contents of works to be published by Blizzard Publishing are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.