Dungeons and Raids
- Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
- Players who reach rank 8 in Brawler's Guild should now reliably receive the "" title.
- Emerald Nightmare
Mythic Emerald Nightmare now allows cross-realm raid groups.
- The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
- Druids can now ride a 보통 크기의 쥐 while shapeshifted.
The 문양: 심문관의 눈
will no longer disappear after the player logs out and back in.Classes
파멸, 칼춤, 혼돈의 회오리, 혼돈의 일격, 죽음의 휩쓸기, 악마 칼날, 악마의 이빨, 안광, 지옥 포화, 지옥 분출, 지옥 돌진, 일리다리의 격노, 탈태, and 글레이브 투척 damage reduced by 2%.
- now increases autoattack damage by 150% (was 200%).
- 안광 now only extends the duration of 탈태 once, with the 악마성 talent.
- 지옥 특화 now grants 30 Fury (was 25).
- Fixed a bug where 달 광선 was still partially on the global cooldown. It is now fully off the global cooldown.
- 조준 사격, 신비한 사격, 탄막, 검은 화살, 방출 사격, , 일제 사격, 저승까마귀, 관통 사격, 흑방울뱀, 연발 공격, and 바람폭발 damage increased by 8%.
- 서리 광선 damage increased by 12%.
Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
- Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
고통 now has its full chance to generate a Soul Shard on 영혼 인형 (was 55% of normal chance).
- 재앙의 손아귀 now increases the damage of damage over time effects by 70% (was 80%).
- 어둠의 화살 damage increased by 42%.
- 악마 화살 damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
- 스레인의 사슬: Damage bonus reduced from 20% to 10%.
Player versus Player
- 더스트워커의 발보호구: Energy needed per 1 second of cooldown reduction for 원한 increased to 65 (was 50).
- Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
- 죽음의 기사
Frost Death Knight PvP template Strength reduced to 75% (was 80%).
- Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
- 신드라고사의 숨결's damage is reduced by 40% in PvP.
- 몰아치는 한기's damage and timing has changed to allow more counterplay from the enemy team:
몰아치는 한기 now deals 3% of the target's health in damage (was 8%).
- 몰아치는 한기 now bounces 9 times (was 5).
- 몰아치는 한기 will now bounce to a target within 8 yards (was 15 yards).
- 몰아치는 한기 now has a slightly longer delay before bouncing.
's root now breaks on damage caused by effects other than 서리 열병
and 냉혹한 겨울
. 동토의 추적자
's bonus 냉기의 일격
damage on snared targets is now 15% (was 25%). Demon Hunter
- Havoc Demon Hunters' PvP template Agility has been reduced to 80% (was 85%).
- You can no longer stack Ferocious Wound on targets.
- Balance Druids' PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
- Feral Druids' PvP template Agility has been reduced to 90% (was 100%).
위협의 포효 now has diminishing returns in the Disorient category (was the Incapacitate category).
- 약진 now has diminishing returns in the Stun category.
- 약진's cooldown has been increased to 25 seconds.
- 날카로운 발톱 now increases the damage of 휘둘러치기 and 난타 by 50% (was 100%).
Arcane Mages' PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
- 비전 작렬 now deals normal damage in PvP situations (was an additional 5%).
- 과부하 increases the damage of Arcane Power to 45% in PvP (was 70%).
- 불안정한 마법 deals 30% additional 비전 작렬 damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
- 불타는 세계 now reduces the cast time of 불기둥 by 1.25 seconds (was 2 seconds).
- 불타는 세계 now increases the damage of 불기둥 by 20% (was 30%).
- 불기둥 now deals 90% damage in PvP situations (was 100%).
- 유성 now deals 70% damage in PvP (was 100%).
- Damage caused by 사무치는 한기 no longer breaks crowd control effects.
- 사무치는 한기's damage has been increased by 250%.
- 응축된 한기 now increases the damage of 얼어붙은 구슬 by 250%.
- 냉기 폭발 now increases the damage of 냉기 돌풍 by 800%.
The damage of 흡혈의 손길 is reduced by 25% in PvP situations.
어둠의 저주 increases magical damage over time effects by 20% (was 30%).
- increases Corruption, 불안정한 고통, and 고통 damage by 50% (was 100%).
- 끝없는 고통 increases the duration of 불안정한 고통 by 3 seconds (was 4).
- 부식과 부패 now only increases the duration of the 불안정한 고통 with the shortest remaining duration.
- 혼돈의 화살 deals normal damage in PvP situations (was an additional 10% damage).
- 집중된 혼돈 now increases 혼돈의 화살 damage by 75% (was 100%).
- 화염석 now grants an additional 75% Critical Strike (was 100%).
- 무장 해제's duration has been reduced to 6 seconds, down from 8.
무기 연마 reduces healing taken by 50%, down from 70%.
- Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
- 죽음의 소원 now stacks up to 10 times, down from 15
- Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).