Increased the damage of most Feral spells and abilities by 8%. (아샤메인의 광기, 잔혹한 베기, , 무력화, 달빛섬광, 갈퀴 발톱, 칼날 발톱, 휘둘러치기, 난타, 도려내기)
Developer's Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
- 실전 경험 (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
Developer's Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
- 신비한 사격 now generates 8 Focus (was 5).
- 일제 사격 now generates 3 Focus per target hit (was 2).
- 흑방울뱀 damage increased by 33%.
Developer's Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of 신비한 사격 and 일제 사격. Second, making it more attractive to use 흑방울뱀 in more situations, for players who prefer the pacing of the rotation with that talent.
Increased the damage of most Arcane spells and abilities by 8%. (비전 탄막, 비전 작렬, 신비한 폭발, 신비한 화살, 비전 보주, 황천의 폭풍우, 초신성)
- 과부하 now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
- 증폭 now increases 신비한 화살 damage by 12% (was 15%).
Developer's Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple new talents that are proving to be too strong.
- Increased the damage of most Fire spells and abilities by 3% (화염 폭풍, 잿불폭풍, 용의 숨결, 화염 작렬, 화염구, 화염 파편, 불기둥, 살아있는 폭탄, 유성, 불사조의 불길, 불덩이 작렬, 불태우기).
- 불덩이 작렬 mana cost reduced by 20%.
- 불기둥 mana cost reduced by 17%.
Developer's Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
- Increased the damage of most Frost spells and abilities by 4% (칠흑화살, Blizzard, Cone of Cold, 진눈깨비, , 얼음 화살, 얼어붙은 구슬, 얼음창, 서리 회오리, 물화살, 서리 광선, ).
- 혜성 폭풍 damage increased by 30%.
- 진눈깨비 now fires its missiles faster.
Developer's Notes: 혜성 폭풍 is failing to live up to expectations, so we're buffing its damage. The Flurry change will help 진눈깨비 feel more responsive, while simultaneously solving a potential issue where 혹한의 추위 could apply to two 얼음창s (instead of just one, as intended) at extremely high Haste levels.
맥주통 휘두르기 damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
- 불의 숨결 damage increased 11%.
Developer's Notes: Brewmasters could use a bit of help on damage, especially in AoE.
성전 now increases damage and Haste by 3% per stack (down from 3.5%).
- 심판의 칼날 damage increased by 20%, unchanged in PvP.
Developer's Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than 성기사s find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during 성전. This creates a number of problems, including: 성전 feels mandatory, your damage feels very unrewarding outside of 성전, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with 성전, and others.
As such, we're going to tone down 성전, and compensate with a buff to 심판의 칼날. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent 천상의 망치 from being too dominant in single-target situations.
Dungeons and Raids
혼돈의 화살 damage increased by 9%.
- 불의 비 damage increased by 30%.
- 대재앙 damage increased by 29%.
Developer's Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.
- Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
- The Windwalker Monk 감춰진 불협화음의 예복 2-piece bonus and the Restoration Druid 별빛 감시자의 제복 4-piece bonus should now scale down correctly in 시간여행 dungeons.
- 오그리마 공성전
Fixed a bug where 가로쉬 헬스크림 would not drop loot on Raid Finder difficulty.
- Resolved an issue where 공명하는 방벽 would fail to apply its effects if the player was under the effects of immunities.
- Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.
Player versus Player
- Windwalker Monks who unequip the 감춰진 불협화음의 예복 should no longer gain the 4-piece bonus.
- 영혼의 성골함 should no longer be activated by a spell that did not complete casting.
- All Artifact Power rewards from Rated PvP have been substantially (50%-100%) increased.
Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
Season 19 Achievements that should not have been granted have been correctly removed.
You can no longer target a flag carrier with 잊힌 여왕의 수호자
. Demon Hunter
- 레오테라스의 눈 will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target's health in damage each time it activates.
- 서리 광선 cannot be channeled if the 마법사 is interrupted and locked out of the Frost School, as intended.
- 화장 now correctly only applies the damage-over-time effect of 제물. 화장 no longer allows Havoc to spread Immolate to a target who is out of line of sight of the 흑마법사 when 소각 or 제물 are cast.
The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.
- Players on the quest 나이트본의 운명 will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
- 지옥서약 파멸자s now spawn in more locations during “악마추종자를 제거하라”.