With the next weekly maintenance, we'll be shifting around some of Shadow Priests' damage sources with the goal of improving their AOE damage performance in short-duration multitarget situations - namely dungeon trash packs.
The nature and lifetime of dungeon trash packs makes it hard for Shadow Priests to ramp up to their full damage potential as part of their rotation. These changes should improve that situation, with a mostly neutral effect for overall performance in longer-duration raid fights.
- 공허 방출
No longer deals a separate damage event for each of your 어둠의 권능: 고통 or Vampiric Touch on each target. Instead, deals a single damage event to all targets that have EITHER your 어둠의 권능: 고통 or 흡혈의 손길.
- 공허 방출 damage increased by 700%
- Cooldown reduced to 20 sec. (down from 30 sec)
- Insanity generation increased to 20. (up from 15)
- Missile speed increased by 60%.
(Passive) 공허의 심장
어둠의 권능: 고통
- Increases 공허 방출's damage by 75% (down from 300%) and heals you for 25% (down from 40%) of the damage done.
- Developers Note: This is compensation for the 공허 방출 buff. The overall effect is mostly neutral.
- Damage reduced by 4%.
- Developers Note: This is compensation for the 공허 방출 buff in extended fights.