sooooooo i can use dual daggers on my fury warrior? or on my enh shaman? or knifey outlaw rogue?
Druids have always had a weird relationship with weapon power - how do they stand now?
The big question that I have is whether this will affect basic pet damage for hunters as well. BM hunters especially got the short end of the stick in Legion with basic pet damage not going up much as artifact leveled up. Gear directly affecting all pet damage would be a big step in the right direction.
It's Alpha your Damage is pointless untill they are more close to the final release...
This is essentially how Diablo 3 works – weapon damage * ability coefficients. The formula as presented is just one way to arrange the math for it.This is interesting because of how caster weapons currently work in WoW, which is to effectively remove "weapon dps" from the item in question to push into Intellect on the stat budget. If you didn't need to do that anymore because spells just used weapon dps directly, then more weapons could be shared amongst all classes (a most egregious example is the caster vs melee staff).If Blizzard sees difficulty in obtaining weapons as a problem, I would think they would heavily consider this – sharing has generally made it easier for all since niche weapons always only seem to drop when the niche users aren't around :).Of course at that point there also wouldn't be any difference between Strength/Agility/Intellect in terms of ability usage. But they could still limit auto-attack damage increases to Strength/Agility simply by having different "auto attack" spells under the hood – and Intellect classes just get one that doesn't include Intellect in the coefficient.
Monk abilities used to scale with Weapon DPS back in MoP/WoD. This allowed them to use both DW and 2H weapons largely interchangeably. This was changed in Legion for no reason that I can discern. I thought it was a bad decision at the time, but it didn't make a huge amount of difference because they had to use their artifact weapon anyway.This is a great change, and long overdue. It means Fury Warriors, Frost DKs, and Monks can switch between DW and 2H as they like. It means Outlaw rogues can use fast daggers, as weapon speed no longer matters. With a bit of rejiggering on Lava Lash, Enhance Shamans could use 2Hers too. Flexibility is a good thing, particularly after an entire expansion where we were all forced to use a specific weapon the entire time!
Well-written post. I would like to see them couple 1 handers into a single item, like they've done with artifacts, so you don't need twice as many weapon drops if you prefer a wand over a staff.
I just really hope we're able to dual wield 1Hs on Fury Warrior again, and they remove weapon restrictions from Abilities like Sinister Strike, etc.