Just to add to the "why was it ok for Thrall but not for Med'an" discussion (in addition to the point that Cata Thrall did cause similar ire from fans) is that at least Thrall had background. Med'an's story was essentially "here is this unknown entity, turn 12 pages, he's now the master of every form of magic (except fel), he's unstoppable.Thrall, on the other hand, had game history prior to his Mary Suing where his decisions were never "always right", and in some cases he made mistakes. Then we had the "I'm too humble to accept your powers, dear Dragonflights, oh, no choice, ok then, but I can't multitask so Horde goes to the least experienced Orc in my ranks" which later lead to him being punished by the Elements for his actions on Draenor.Whilst the main difference may be that Thrall's Cata decisions were made (clear) flaws after the point in which his character was "overwritten", in order to do that to Med'an, he would need a proper introduction in to the game first, including gamifying his comic story in some way. That's a lot of time and effort to fix an out of game problem.Blizzard appears to have learnt to reign in authors from making such characters, or at least, keeping novel born characters as tertiary to the events and in-game characters. Killing off Krasus and Rhonin went a long way to appeasing novel fans as well.
All these people are crying about Old gods...Azshara, Deathwing, Cho'gal were servants of old gods all along. What's the sudden QQs about them?
"Cho'gall once again focuses on his mission, making his way to Ahn'Qiraj and breaking C'Thun's chains through a powerful ritual"Wait, does that mean, that he is succesful in doing so and C'thun's chains are actually BROKEN now?
I'm going to wait until I get my own copy and read everything in context, but I definitely raised an eyebrow at the "Old Gods be corrupting every non-playable race" part, three of the four mentioned, Quillboar, Naga and Kobold have always (in my perception) been linked to Old Gods in one way or another. It was always alluded that the Highbourne transformed into Naga because of Azshara pledging herself and her people to the Old Gods. This was so expected that I recall people being miffed during Cata that her only appearance was in Darkshore, as they felt she should've had a greater role in the Old Gods expansion.Kobolds, more of an actualisation of fan theory rather than in-game revelation made forefront, but people have often believed that their fearfulness of the dark (aka, love of candles) was borne from void creatures. It can be seen as indirect manipulation, you know, being guided unwittingly because of their fears rather than being obedient slaves. Need to see if this is how it is portrayed in the book.Quillboar, definitely a stretch compared to the other two, especially as the hostory of them being who they are because of the spilt blood of a Wild God, the important part there is how blood relates to the Old Gods. In some ways, it makes me think that maybe Wild Gods themselves should owe their existence to the Old Gods, and have the tenuous link go from there, but again, I need to read Blizzard's rationale on that one. I just hope it's not another "secluded race which sleeps in the shadows gets corrupted" scenario, because that is what makes the Twilight Hammer what it is. Why have an entire race/races outside of the Aqir also be this way?
경의 표하기 for the fallen.
nothing unexpected to be honest, I like how they sumarized it :) looking forward to future events regarding N'Zoth...
The ultimate problem that these books are attempting to resolve is the patchwork of narratives established so far. WoW has had many inconsistent narrative threads created by the ad hoc needs for a resurrected boss here and there ("X was only a set back!") and, let's be frank, a failure of both narrative and imagination by earlier persona controlling the narrative at Blizzard. The complex and sometimes conflicting narratives come from the multiple sources on which WoW has always been based. The Arthas story line was an inversion of the King Arthur story. Norse Mythology has had a major presence since the Wrath expansion. H. P. Lovecraft's Cthilhu Mythos is the underlying source for the narrative of the Old Gods. The Arthur stories are inconsistent in themselves because of the way they grew and were elaborated on by various writers over several centuries. Similarly, the Norse Myths that have come down to us are internally inconsistent and only a partial version of what the Norse believed and told as stories before the 10th Century. Lovecraft's Mythos is, perhaps, the most consistent thread but that is true only because Lovecraft's primary heir, August Derleth, worked mightily to resolve the multiple contradictions in Lovecraft's original work. One cannot demand a clean, coherent narrative line when game designers are starting with inconsistent original material and developing a game episodically from expansion to expansion. These new books, as i see them, represent the effort to resolve all the previous, inconsistent narrative threads into one coherent narrative from which to proceed into future expansions. Certainly some characters will drop out and others will loom larger or appear out of nowhere. The result, I suspect, will be a consistent narrative line in Battle for Azeroth and future expansions. To those who are distressed by the elimination or minimization of some favored character, the best advice I can give is, get over it and see how the game plays out in the future.
Im glad they have gotten rid of Medan so much we didnt need that kind of Mary Sue, If people thought "Green Jesus" was bad, medan was worse. He was a mage, Shame, Warlock, Paladin, Priest and even a warrior so glad he isnt cannon
We have 2 heavily overpowered characters in the lore(actually is not right to say in lore of warcraft because Me'dan is not cannon but you catch what I am trying to say) and seeing them in game would be total bollox.1.Y'shaarj - read his description.He was so overpowered that forced Amanth'ul to act because the Titan's armies couldnt do anything to him.Amanth'ul pulled him out of Azeroth resulting in Y'shaarj dying.Because of his death a massive wound called the Well of Eternity was created(later The Maelstorm) and his remnants AFTER the Shattering caused so many problems (so even dead was so powerful , more powerful than C'thun or Yogg-Saron have ever been combined , that one of his many heads the Sha of Pride shrouded Pandaria in mists).Think a bit how impossible would be for us to kill him.Think a bit that a mere pawn - the Lich King - killed us efortlessly only to be saved and be reinstated in our Mary Sue state.2. Me'dan - this dude....seriously he is so powerful that would make a boring story and make all other characters useless. Why fight the LK when you can just bring in Me'dan and kill him? Me'dan is so overpowered that it isnt even fun.Why even bother with the Legion when he can single handle it?Seriously people.....overpowered characters DOES NOT make a story interesting and NO ,Thrall was not overpowered because he was helped by everyone around him.I am surprised people are pissed on Thrall but easily accept Illidan.....I mean seriously - some of you are hypocrites.I mean , come on , stopping a Paladins blade made half out of light with a barehand and you call Thrall an overpowered character which he is not?Want to see overpowered research Me'dan , I did only an elementary and lazy research on him and found in the first lines how overpowered he is.
so basically the naga helping the belfs and make them cut ties with the alliance was an old god plan?.but i like how n'zoth is not a stupid arrogant villan "I AM UNDEFEATED MUHAHAHA FOOLISH MORTALS"
All villains falling under the "Old Gods did it" idea is like every real life evil person being influenced by the same organization. What if every dictator, murderer, tyrant, etc were all controlled by the Illuminati who in turn was controlled by some eviler organization? It's not realistic. It's like how static faction games make no sense and get rather boring. In the past, the US has been friends and enemies with France, Great Britain, Germany, China, Japan, etc. If we were static factions, then the US would be at war with effectively everyone as would every other nation. I'm getting very tired of static faction games. It would be nice to see dynamic factions that change with the story or even with player decisions.Is it too much to ask that there be some sense of realism? Every murderer doesn't kill another person for the same reason. Every tyrannical leader doesn't take over their country and rule for the same reasons. Every last one is motivated by different goals and reasoning. Blizzard using the Old God excuse is just as bad as "magic did it" when something can't be explained in a fantasy story. In the end, if you know the Old Gods did everything, then the story gets rather boring very quickly. At that point, why not just bring the fight to the Old Gods to just end it instead of continuously going up against lackey after lackey that really does nothing but stretch out the inevitable? Every lackey we've fought up to the point we finally go against the Old Gods is nothing but filler. It reminds me of Dragon Ball Z where I used to joke it took them 5 episodes to do a fight that actually lasts like 5 minutes once you cut out the irrelevant scenes.
Wait a minute, if the Naga that allied with Illidan did it out of the command of the Old Gods. Wouldn't that mean the ones that are allied with the Demon Hunters are also under N'zoth's will and that they'll turn the instant N'zoth needs them?