Nice to try helpingWoWers in auction house but i think most players wont needed it
Crying golddiggers... Just randomly sucked numbers from their piggy bank. 300% slower, for sure. After 8.0.1 BGs and DF still grants more than a level after completeing (lvl 60 and less) And meanwhile you can farm your precious golds even on these characters.
The in-game gold price for WoW tokens seems to be going down, from 220,000 in N. America to roughly 190,000. (I suspect that's because the gold missions have been removed.) Do you expect it to keep dropping even after the XPAC drops, since people will be needing gold to purchase mats to level professions? Or do you expect the token price to stabilize at some point?
Leveling is just like trying to make Gold in wow, it takes effort and the problem is 99% of the players just want it to magically happen without having to put in any effort. Leveling is still so much faster than it used to be in Vanilla and BC that it's still a complete joke compared to then. If you don't want to put in the effort, buy the boost just like people who don't want to put effort into earning gold buy the token. II also find it funny that everyone complains there isn't a big enough reward during leveling. Your reward is another toon, we don't need rewards for doing everything. It feels like the participation trophy generation can't do anything unless Blizz gives them an achievement and a pat on the back every 5 mins. I've leveled 3 toons in the last 6 weeks and I had no issues with the time it took. In fact I had more fun leveling than I had in years just because it felt meaningful again and mobs weren't dying by being breathed on as I walked past em like it use to be.
When Blizzard sells boosted characters for $60 -- something that costs them exactly $0 and costs players as much as a new AAA game -- it becomes obvious what the primary motivation was behind the leveling changes. It's such a clear conflict of interest that it's almost worse than loot boxes. It's also why we are almost certainly never going to see anything like the leveling revamp discussed above (I like the "complete 2-3 expansions to get to max level" idea. It would improve both leveling time and the pacing).I'm not sure if there's a good way to filter the data, but I would LOVE it if Wowhead looked at the armory data and tried to identify how many boosted characters were created over the last few years. I guarantee that the number is going to sharply increase now.
Youre doing it wrong then. I post between 3-500 auctions per day and it takes around 10 minutes tops. TSM is a huge time saver.
There is one more option for fast leveling - buy WoW tokens using gold, exchange them to battle.net account balance, and then buy a leveling boost. In EU and US you will need to start with 4 WoW tokens, so leveling price would be about 750k gold in US and 1.2M gold in EU. It is a lot of gold, but it may be an interesting option for some people.
TSM4 is so invasive, it seems to dig into every aspect of the game.Every time I open the guild bank and try to interact with it I get an error window from TSM pop up.When I put something into my reagents bank I get an error window from TSM.And when you display that errors it becomes clear why looting something always adds a tiny yet noticeable delay while using TSM.TSM4 does a lot in the background, a lot that I do not want it to do and that I can not even switch off anymore.I do not want TSM to mess with my mail or my professions for example, yet there is no way around it.And on top of that I suspect that TSM is screwing with the economy.Instead of beeing a neutral trade-tool it is a driving force for inflation.This went too far already and TSM is kind of destroying itself.
Does anyone have a guideline for what would be considered a decent sell rate for t-mog items and items in general? Are we talking above 0.1? As high as 0.5?