The war raging across Azeroth between Alliance and Horde has intensified. As the Alliance lays plans to retake Darkshore and regain a foothold in Kalimdor, both factions have redoubled their attacks across the zones of Kul Tiras and Zandalar. War Campaign
New chapters in the War Campaign are now available. Head to Boralus or Zuldazar to rejoin your faction’s war efforts.
- Several new Missions are now available at both your War Table, as well as from new drops from various activities, such as Island Expeditions. Look for new Missions to upgrade your faction’s outposts, level up followers so that they gain access to a new equipment slot, send your followers on lucrative new weekly treasure hunts, and unlock a vendor who offers the opposing faction’s pets.
- Periodically, the Alliance or the Horde will launch an assault against a hostile position in Kul Tiras or Zandalar. When an Assault is active, a group of new World Quests will be available to both factions in that area. Rally to the location to fight on behalf of your faction and earn new Honorbound or 7th Legion Service Medals that can be exchanged for a variety of rewards.
- Players who have unlocked World Quests at level 120 on at least one character will have Assault World Quests available to any of their other characters.
Warfront: The Battle for Darkshore
The conflict over the home of the night elves has reached a fever pitch, and new questlines will lead you to the all-new Battle for Darkshore
. In this new Warfront, you’ll unlock access to powerful hero transformations that give you temporary abilities themed around your role as a tank, healer, or damage dealer.
- Contributions for Darkshore as well as the Stromgarde Warfront now operate on a daily cycle. When resources are being mustered, three quartermasters will each put out a request for a different contribution each day. The requested turn-ins have also been adjusted to be more consistent in their value.
- When your faction controls either Arathi Highlands or Darkshore, world quests will now be available in those zones, in place of the once-per-cycle kill quests that were previously offered for Arathi.
Heritage Armor Questlines
New questlines to find and obtain new Heritage armor
are available to two mighty races – the dwarves and the blood elves. Available at level 120 to dwarves who are Exalted with Ironforge and blood elves who are exalted with Silvermoon, look for “두 발로 땅을 단단히 딛고서
” at the Stormwind Embassy, or “신도레이의 긍지
” at the Orgrimmar Embassy, and get started rediscovering your heritage.
Scouts have discovered two new destinations for Island Expeditions
– the vrykul land of Jorundall and the Gilnean town of Havenswood. These, as well as the previous Island Expeditions, now feature new enemies, achievements, events, items, and vendors.
- The logic used to spawn Island Expeditions has been adjusted to favor more organic concentrations of foes, with more clear paths in between, to make it easier to navigate without being forced into combat.
- The chance for cosmetic rewards are now based on all the enemies and Azerite present on the island, and no longer tied to only the enemy camps your team defeats. Completing an Island Expedition at a higher difficulty increases the chance of receiving these bonus rewards.
- Battle pets rewarded from the completion of islands that were previously uncageable can now be caged.
- The weekly quest to recover Azerite now requires 36,000 Azerite (was 40,000).
- Mythic and PvP Islands now reward 350 Artifact Power (was 300), and PvP Islands now award 50 Conquest on a win (was 8).
- The weekly Island Expedition quest, and progress towards it, are now visible on the world map.
- The Island Expedition weekly quest now rewards lucrative new treasure map Missions for your followers.
- Look for new vendors in Boralus and Dazar’alor who offer exclusive rewards in exchange for your Seafarer’s Dubloons.
Dungeons and Raids
- You can now speak to Archmage Timear in Dalaran above the Broken Isles to access Legion Raid Finder solo or with a private group.
- Siege of Boralus and Kings’ Rest are now available on Heroic difficulty.
- Mythic Keystones can no longer be deleted.
- The new Raid: Battle of Dazar’alor, and Season 2 for PvP and Mythic Keystone Dungeons will begin with the weekly reset in each region starting on January 22, 2019.
- Many new achievements related to the new Assaults, Island Expeditions, and Warfront are now available.
- Two new Mythic Keystone Feats of Strength are now available (격전의 아제로스 쐐기돌 정복자: 1 시즌, 격전의 아제로스 쐐기돌 장인: 1 시즌). To earn them, complete all available Battle for Azeroth Mythic Keystone dungeons before the time limit, at +10 and +15 difficulty, by the end of the season.
- The 힘이 되는 가족 achievement has arrived. Complete 10 challenging family-only pet battle achievements in Kul Tiras and Zandalar to earn your new 버들 망령 pet.
- Progress toward the new 100 Exalted Reputations achievement is account-wide. Complete it to earn the 순수심장 군마 mount and the “Esteemed” title.
Items and Rewards
- Account-bound maps to unlock many flight points on Kul Tiras and Zandalar can be purchased from the War Campaign emissary to send to your alts (명예결속단 정찰 지도, 7군단 정찰 지도).
- The Tortollans have new trinkets they’re willing to share if you’ll help the baby turtles make it to the water.
- The 시체 수레 mount is now available to players who purchased Warcraft III: Reforged.
Azerite Gear Vendor
You can now target specific kinds of Azerite armor by earning 티탄 잔재, which can be used to purchase Azerite armor from everyone’s favorite purveyor of exquisite furnishings: Thaumaturge Vashreen.
- The item contained in your Mythic Keystone weekly cache can no longer be a piece of Azerite gear. You’ll now receive an amount of 티탄 잔재 in addition to your weekly item.
- Higher-level Keystones return greater amounts of 티탄 잔재 from your weekly cache.
- Scrapping or disenchanting new epic-quality Azerite gear obtained in Tides of Vengeance (from any source) also provides 티탄 잔재.
- Thaumaturge Vashreen currently offers slot-specific tokens for Azerite gear, equivalent to item levels from Normal, Heroic, and Mythic Uldir.
- Additionally, specific pieces of Mythic Raid item level Azerite gear may be purchased at a premium price.
- There is no cap on the amount of 티탄 잔재 you may collect.
- When Season 2 begins, Thaumaturge Vashreen will offer new, higher item-level Azerite items at higher Residuum asking prices, while the weekly Mythic Keystone chest reward and the Residuum obtained from destroying higher item-level Azerite pieces increases proportionally.
Heart of Azeroth
- New Azerite Traits are available from gear found in the Battle for Darkshore Warfront:
고대정령의 보루 – Standing still grants you Versatility and moving grants you healing.
- 연금술사의 혼합물 – Your damaging and healing abilities have a chance to deal extra plague damage or restore missing health.
- 끝없는 허기 – Increases your Versatility and grants you health when you move near an enemy's corpse.
- 엘룬의 그림자 – Your spells and abilities have a chance to increase your Haste and grant you increased movement speed at night.
Each specialization has had one of its Azerite traits replaced with a new one. Details may be found in the Class changes section below.
More new Azerite Traits
and armor with a new fifth tier of traits will become available in Season 2 and from Battle of Dazar’alor.
Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth
faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.
The cost of using the Azerite Reforging services available in your faction capital has been reset to the base 5 gold. This cost now decays by 50% every 24 hours, down from 72 hours.
New Follower Equipment
- New basic equipment for Followers is now available from your Honorbound or 7th Legion reputation vendor.
- Alchemists can now learn and craft a powerful new Follower item that bypasses the troop penalty on Stealth missions: 혼란의 약병.
- Honorbound and 7th Legion quartermasters in the Warfront muster area in each capital offer new Heirlooms in exchange for Medals.
- 7군단의 성가집 (A trinket that temporarily increases your and your party's Haste)
- 드워프족 전쟁 뿔피리 (A trinket that temporarily increases your and your party's Versatility)
- 길니아스 띠매듭 망토 (A cloak that increases your experience gains)
- 칼도레이 황혼의 가루 (A Trinket that, on use, temporarily reduces the threat you generate)
- 파도현자의 전쟁 두루마리 (A trinket that temporarily increases your and your party's Haste)
- All Battle for Azeroth factions now offer repeatable Paragon reward caches when you earn reputation with them after reaching Exalted.
- Rewards include toys such as the 빛나는 복어 그릇 and companion pets such as the 코발트 까마귀.
- World Quests and Missions now reward more gold.
New PvP Brawl: Cooking: Impossible
Nomi is back, and he wants you to bring your most dangerous pots and pans to The Valley of the Four Winds for a new brawl in the kitchen. Look to your in-game calendar for round one of this cutthroat culinary conflict.
Battle Pets: There’s Gnome Place Like Gnomeregan
You’re called to an all-new pet dungeon experience
. Pick up your first quest to head to Gnomeregan from 라데크 퓨즈락
or 티지 기어졸트
. You'll find the new vendor 초소형 죽스
just outside Gnomeregan, offering four new companions: 기계 바퀴벌레
(a schematic for Engineers to craft and trade), and everyone's best friend, 충전식 자동경보멍멍 전지
- Completing the normal version of the pet dungeon rewards an 궁극의 전투 훈련석, and completing the 도전 version rewards your very own 꼬마 거미전차 pet.
- The Gnomeregan battle pet dungeon does not require that you have completed previous battle pet dungeons.
- If you’d like to compete head-to-head with other players, the PvP pet battle matchmaker has been improved. Now, players who are new to the PvP battle pet system are more likely to be matched up against other new PvP pet battlers.
Keep an eye out for new additions to many Professions, including new gear, new feasts for your raid and dungeon groups, new Jewelcrafting rings, inscription Contracts for increased Honorbound and 7th Legion reputation, and new craftable pets.
- Learn new 핏빛세포 recipes for 기계공학, 연금술, 마법부여, and 요리.
- Look out for the 마법부여 new pet: 마력 깃든 티키 가면.
- Level 111-120 gems can no longer be placed into the sockets of items from previous expansions.
- 다크문 축제 quest-based skillups now apply automatically to the most recent expansion profession progress that is not at its maximum.
- Professions-related World Quests now have a chance to reward 추출핵.
- Herbalism World Quests now have a chance to reward 닻풀.
- Night elves who complete the new Darkshore questline may earn a new custom appearance that may then be selected at barber shops throughout Azeroth.
- Partially collected transmog sets will now tell you more information about which missing appearances are relevant to your current character.
- Items with reputation requirements to acquire no longer require that reputation to apply as a transmog appearance, once acquired.
- Fist weapons can now be transmogrified over other types of one-handed melee weapons, and vice-versa.
- If your character’s race or faction cosmetically changes (such as in Battle of Dazar’alor or Mercenary Mode), any Horde or Alliance-centric armor and weapon appearances your character is wearing or has transmogrified to will update to appear as the enemy faction’s version. If you have a transmogrified appearance that isn’t considered valid for the race you change in to, the transmog will be removed and your equipped armor will show, subject to the same faction split.
- Dungeon from prior expansions will no longer appear when searching for Dungeon groups in the Premade Group Finder. For example, level 120 players will no longer see groups listed for Lower Blackrock Spire.
- Battle for Azeroth dungeons now automatically change you to a spec that matches the role you chose when you queued.
- Fixed issues that could prevent groups from using the Premade Group Finder to form or backfill groups for Timewalking raids.
- When an attempt to queue for an activity fails due to party member eligibility, the group leader is now informed which party members are not eligible.
Mobile Companion App
- Added new Missions and rewards.
- Added new World Quests and additional zones: Arathi Highlands and Darkshore.
- Fixed performance and disconnection issues.
- Fixed a bug where Azerite Armor Caches showed incorrect item level.
World and Questing
- Time to level from 1 to 110 has been reduced by approximately 25%.
- Legion World Quests for the Highmountain Tribe, Nightfallen, Army of the Light, and Argussian Reach now reward increased reputation.
- The initial chapters of the War Campaign now reward more reputation with the 7th Legion or Honorbound.
- Most world quests are no longer completable in a raid group, and Premade Group Finder groups for them will automatically delist upon reaching 5 players. Epic world boss quests are still raid-eligible.
- Rest areas have been added to Hook Point and The Mugambala.
- A new flight point has been added to The Mugambala.
- The flight maps in Eastern Kingdoms and Kalimdor have been updated to a higher resolution.
- Reputation rewards from world quests and missions now use quality to indicate their potency.
- Bag search will now help find new things including item quality, Azerite, specific Azerite powers, and stats appearing on an item.
- Items which have stats that scale with your character’s level (such as gems in the auction house) will now show their stats at the maximum value.
- Pending summons now show on party/raid frames.
- While the scrapper UI is open, scrappable items will be marked with an overlaid icon.
- The location of the scrapper will now show on your minimap.
- The Mythic Keystone Dungeon tab now shows the highest-level Mythic dungeon that was completed in time. Higher-level completions that were not in time are still stored and can be seen when mousing over a given dungeon in the interface.
- Inbound and outbound blocks (both melee and ranged) will now show in floating combat text.
- The responsiveness of the Communities UI has been improved.
- Upcoming calendar events are now shown in Community chat.
Area damage abilities such as 연쇄 번개 or 응징의 방패 can now properly destroy totems or 폭발성 orbs in 신화 쐐기돌 dungeons if the player targets them directly.
- Shield users can now block ranged physical attacks.
- Fixed pathing issues that could cause some spells such as Frozen Orb to become stuck.
- Troll 광폭화 reduced to 10% Haste for 12 seconds (was 15% Haste for 10 seconds).
- Blood Elf Arcane 비전 격류 cooldown increased to 2 minutes (was 1.5 minutes).
Azerite Fortification has been removed from all items, and is replaced with replaced with another trait that was not already present on the item.
- 찰나의 회복 redesigned. It now provides a mana gain when you go below 20% mana.
- 자체 의존 heal now activates when no enemies are within 12 yards (was 20 yards).
- 죽음의 일격 (Rank 2) now reduces the cost of 죽음의 일격 by 10 and increases its healing by 60% (was 40%).
- 3차 대전쟁의 역전용사 is now learned by all specs, providing 10% stamina to Frost and Unholy, and 60% to Blood Death Knights.
핏빛 룬검 (replaces 암흑사도의 은총) - When Crimson Scourge activates, you gain 259 Haste for 5 seconds, and immediately gain 5 Runic Power.
- 얼음 박힌 심장 - 얼음같은 인내력 heals for 1908 every second and its cooldown is reduced by 15 seconds.
- 새끼 서리고룡의 분노 (replaces 혹한 전염) - 얼음 기둥 summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 864 Frost damage. Each unique enemy hit by 새끼 서리고룡의 분노 grants you 35 Mastery for 6 seconds, up to 175.
- 지옥족쇄 (replaces 공포의 실험) - 어둠의 변신s links you and your pet with chains that deal 467 Fire damage every second to enemies between you for 15 seconds.
- 죽은 자의 학자 (replaces 썩어가는 파멸) - 대재앙 and 저주받은 자들의 군대 additionally summon a 죽은 자의 학자 who hurls 얼음 화살s and 어둠의 화살s at your foes, dealing 933 each.
- 뼈폭풍 now heals you for a maximum of 15% of your health.
- 연옥 no longer clears on death.
- 죽음의 요새의 결의 now reduces damage taken below 30% by 30% (was 35% reduction below 35% health).
- 모두 섬기리라 Skulker Shot damage reduced by 15%.
- 상처 폭발 now affects all nearby targets.
- 죽음과 부패's Necrotic Strike now also hits up to 3 additional targets.
- 혼돈의 낙인 now triggers from all damage (was only Fire/Chaos damage).
혼돈의 변신 (replaces 풀려난 혼돈) - 악마 칼날 / 악마의 이빨 deals 283 additional damage. When you activate 탈태, the cooldown of 안광 and 칼춤 is immediately reset.
- 수확의 시간 (replaces 집어삼킬 듯한 아귀) - Lesser Soul Fragments restore 467 additional health, and every 40 영혼 파편 you consume causes your next Soul Cleave to grant you a 영혼 방벽.
- 고통의 축연 now additionally causes Fiery Brand to last 10 seconds.
- New: 혼돈 속에서 번창하리라 - Each Fury / Pain spent heals you for 10 / 25 Health.
- 복수의 퇴각 is no longer subject to the global cooldown.
- 야생의 돌진 is no longer subject to the global cooldown.
비전 맥동 (replaces 폭염) - 별빛쇄도's damage is increased by 429. Every 9 Starsurges, gain 천체의 정렬 for 6 seconds.
- 고엽 healing reduced by 25%, and now increases 회복 duration by 1 second.
- 포악성 폭발 (replaces 울퉁불퉁한 나무껍질) - Consuming Gore grants you 104 mastery for 5 seconds and has a 15% chance to activate 들이받기.
- 이른 수확 (replaces 포자의 정수) - When Wild Growth expires, it heals the target for 291 if they are injured or it reduces the cooldown of 정신 자극 by 1 sec if they are not.
- 참혹한 난도질 damage increased by 400%.
- 석양이 진다 now increases 태양섬광 periodic damage instead (was direct damage).
- 밀림의 분노 (replaces Shredding Fury) - 호랑이의 분노 increases your critical strike by 339 and lasts 12 seconds.
- 달의 위력 now increases 달빛섬광 periodic damage (was direct damage), and now grants 달빛섬광 periodic damage a chance to grant 달 강화.
- Reawakening Absorption doubled, and now grants the target of your 환생 a 포만감 buff.
- New: 변화의 대가 - An ability from your chosen Affinity grants an additional bonus for 20 seconds.
- 길들지 않은 야성 (replaces 흉포한 갈퀴 발톱) - Combo-point generating abilities deal 86 additional instant damage and reduce the cooldown of 광폭화 by 0.3 seconds.
- Mastery: 별빛 now affects 별빛쇄도 and 태양 강화 at full value (was half value).
- 항성의 섬광 damage increased by 25%.
- 쌍둥이 달 damage bonus to 달빛섬광 reduced to 10% (was 20%).
- Feral spec aura no longer has a hidden 25% bonus to Haste.
- 특화: 날 선 발톱s now includes finishing moves.
- 흉포한 이빨 no longer refreshes the duration of 도려내기 if the target is below 25% health.
- Maim Energy cost reduced to 30 (was 35), and damage increased by 50%.
- New: 원시 분노 - Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
- 칼날 발톱 damage increased by 20%, and damage bonus from stealth reduced to 30% (was 50%).
- Rip Energy cost reduced to 20 (was 30), combo points now increase the duration (was damage), and lasts longer per combo point.
- 야생의 포효 now grants 10% damage (was 15%), and now grants 10% Energy regeneration rate.
- New: 피의 향기 - Each enemy hit by 난타 reduces the cost of 휘둘러치기 by 3 Energy for the next 6 seconds.
- All damage abilities increased 12%.
- At level 80, Guardian Druids now learn 쇄도의 포효 (Rank 2), which reduces the cooldown of 쇄도의 포효 by 1 minute.
- 우르솔의 회오리 (replaces 위협의 포효) - Conjures a vortex of wind for 10 seconds at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center.
- 평온 direct healing reduced by 10%, and heal-over-time healing reduced by 40%.
- 급속 성장 healing increased by 10%.
- 야수 연구 now shows spec and abilities.
- Many creatures that were previously untamable can now be tamed by 사냥꾼s.
- 사냥꾼 shots now visually fire from the correct attachment point.
- The spell visuals for 탄막 have been improved.
광포한 최후 (replaces 무리 우두머리) - 살상 명령 deals 525 additional damage, and has a chance to summon a 광포한 야수.
- New: 자연의 연고 - Exhilaration heals you for an additional 11505 health, and its cooldown is reduced by 15 seconds.
- 원시의 직감 (replaces Up Close and Personal) - Your maximum Focus is increased and 살쾡이의 이빨 / 랩터의 일격 increases your Critical Strike by 10 for 12 seconds, stacking up to 5 times.
- 쇄도 사격 (replaces 비전 질풍) - 속사 damage is increased per shot fired. This damage starts lower and increases per shot of 속사. 조준 사격 has a 15% chance to reset the cooldown of 속사.
- Your second 동물 친구 will now 죽은 체하기 and benefit from 야수 치료.
- 광포한 야수 now properly includes beasts from Kul Tiras and Zandalar.
- 조준 사격 damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target.
- 신비한 사격 damage increased 25%.
- 방출 사격 now snares for 6 seconds (was 4 seconds), can no longer be dodged, and knocks targets back much farther.
- Careful Aim is now a 100% chance to deal 50% increased Aimed Shot damage (was a 50% chance to deal 100% increased Aimed Shot damage).
- 철수 can now be used while using 속사 without breaking the channel.
- 폭발 사격 redesigned. Now fires an explosive shot at your target. After 3 seconds, the shot will explode, dealing Fire damage to all enemies within 8 yards
- 치명적인 사격 redesigned. 신비한 사격 and 일제 사격 have a 20% chance to reduce the cooldown of 속사 by 5 seconds.
- 고독한 늑대 now ramps up to maximum effect 20 seconds after dismissing your pet (was 50 seconds).
- 일제 사격 damage increased 25%, and radius increased to 10 yards (was 8).
- 관통 사격 now ignores armor and can no longer be blocked.
- 정밀 사격 bonus reduced to 75% (was 100%).
- 독사 쐐기 damage increased by 15%.
- 고정 사격 now also increases the duration of Concussive Shot on a target by 3 seconds.
- 능률적인 속사 additional 속사 duration reduced to 20% (was 30%).
- 교묘한 사격 additional damage increased to 50% (was 40%).
- 정조준 redesigned. Reduces the cooldown of your 조준 사격 and 속사 by 60%, and causes Aimed Shot to cast 50% faster.
- 연발 공격 now has a greater chance to activate and does less damage.
- 작살 is no longer subject to the global cooldown.
- 매서운 한파 can once again be used while in 얼음 방패.
묘안 now also makes 환기 grant 2 Arcane Charges immediately.
- 평형감 (replaces 변칙적 충돌) - When you are above 70% mana, 비전 작렬 deals 150 additional damage. When you are below 70% mana, 비전 작렬's cost is reduced by 190.
- 순간 빙결 (replaces 겨울의 손길) - Each of your 고드름 deals 897 additional damage, and when an Icicle deals damage you have a 3% chance to gain the 서리의 손가락 effect.
- New: 빠른 순발력 - Your instant cast damaging spells heal you for 784.
- 야생불 (replaces 예열) - 불덩이 작렬 deals 937 additional damage. When you activate 발화, you gain 768 Critical Strike, and up to 4 nearby allies gain 96 Critical Strike for 10 seconds.
- All damage increased by 3%.
- Blizzard now applies a 50% snare for 1.5 seconds (was 50% snare for 15 seconds) and range increased to 40 yards (was 35 yards).
- 혜성 폭풍 damage reduced by 10%.
- 얼음 화살 now applies a 50% snare for 8 seconds (was 50% snare for 15 seconds).
- 얼어붙은 구슬 now applies a 30% snare for 3 seconds (was 50% snare for 15 seconds).
- 비전 폭풍우의 의복 2-piece set bonus reduced to 4% crit damage (was 20%).
- 짜릿한 비취 번개 initial tick and damage per-tick reduced 20%.
생명의 만개 now additionally reduces the cooldown of 기의 고치 by 20 seconds.
- 츠지의 춤 (replaces 정점의 일격) - Spending Chi has a chance to make your next 회전 학다리차기 free and deal 2966 additional damage.
- New: 출구 전략 - Rolling grants you 73 Avoidance for 2 seconds. 획득 중 non-periodic damage in this time reduces the cooldown of 구르기 by 5 seconds.
- 쉬엔의 분노 (replaces 무쇠 주먹) - Your Combo Strikes grant you the 쉬엔의 분노, giving your next 분노의 주먹 a 2% chance to grant 1200 Haste and invoke 쉬엔, The White Tiger for 8 seconds.
- 영광의 여명 (replaces 날랜 돌려차기) - 해오름차기 has a chance to trigger a second time, dealing 11526 Physical damage and restoring 1 Chi.
- 비밀 혼합물 (replaces 활력보충주) - After using 집중의 천둥 차, your next spell gives 80 of a stat for 10 seconds.
- 잔이 차오른다 (replaces 니우짜오의 축복) - 무쇠가죽주 increases your Armor by 69, and has an 8% chance to not consume a charge.
- Base Stagger amount reduced to 105% of Agility (was 140%).
- 무쇠가죽주 increases 시간차 by 270% (was 250%).
- 흑우 조각상 threat radius reduced to 20 yards (was 30 yards).
- 포용의 안개 healing reduced by 13%.
- 위안의 안개 is no longer dispellable.
- All damage increased by 5%.
- 선한 업보 redesigned - 100% of the damage redirected by 업보의 손아귀 also heals you.
- 비취 돌풍 now has a 1 Chi cost, a 6 second duration, and 6 second cooldown.
- 절명의 손길 damage reduced to 35% of your maximum health (was 50%).
- 업보의 손아귀 damage redirected is now 70% of absorbed damage (was 100% of absorbed damage).
- Paladin Divine Steed glyphs from the Legion Order Hall are now accessible account-wide.
성스러운 계시 now additionally increases Infusion of Light-buffed Flashes of Light.
- New: 최고천의 수호물 - Lay on Hands grants the target 259 armor for 1 minute.
- 창공의 힘 (replaces 신권) - Your attacks have a chance to make your next 천상의 폭풍 free and deal 2559 additional damage.
- 빛의 자락 (replaces 순교자의 숨결) - 신성 충격 leaves a Glimmer of Light on the target for 30 seconds. When you 신성 충격, all targets with 빛의 자락 are damaged for 421 or healed for 730.
- 빛의 칙령 (replaces 열광) - Spending Holy Power during 응징의 격노 causes you to explode with Holy light for 1182 damage per Holy Power spent to nearby enemies. 응징의 격노's duration is increased by 5 seconds.
- 정의로운 신념 (replaces 불굴의 신앙) - Your Light of the Protector heals for 1290 additional healing, and is always increased by 200% during 응징의 격노.
- Holy Paladin spells and visuals have been updated.
- 수호자의 손길 bonus is now based on your target's missing health.
- 신성화 damage increased by 20%.
- Fixed a bug that prevented consecutive 신성한 목적 procs. To compensate, Diving Purpose damage and healing increased reduced to 20% (was 30%).
- 천상의 폭풍 damage increased by 20%.
- 상급 왕의 축복 absorption increased 19% and can no longer stack.
- 상급 지혜의 축복 no longer restores health, only mana, and can no longer stack.
- New Talent: 궁극의 응징 - When an ally within 40 yards falls below 25% health, you gain 응징의 격노 for 6 seconds. When an ally is slain within 40 yards of you, your 구원 spell can now be cast while in combat within the next 20 seconds, with a 6 second cast time. Using Divine Shield or Blessing of Protection on yourself will cancel this effect.
- 의지 집중 now stacks to a maximum of 1 (was 2).
- 후광 damage and healing reduced 6%.
- 신의 권능: 보호막 applies Weakened Soul, preventing the same caster from recasting it on the same target for 7.5 seconds.
New: 죽음 극복 - Leap of Faith absorbs the next 10,736 damage to the target within 10 seconds. While the shield holds, 신의의 도약 cools down 200% faster.
- 어둠의 깊이 healing bonus increased 100%, and now increases 속죄 duration, when applied by 어둠의 치유, by 2 seconds.
- 구원의 약속 (replaces 성스러운 불길) - For 10 seconds after you cast 빛의 권능: 평온, Heal and 순간 치유 heal for an additional 472, and reduce the cooldown of 빛의 권능: 평온 by an additional 1 seconds.
- 불타는 대화 now also causes Mind Sear to snare targets hit by 정신 불태우기 by 30% for 1 second.
- 경각의 계시 (replaces 용서의 선물) - 신의 권능: 광휘 has a 50% chance to cause your next Holy Nova to deal 1470 additional damage and reduce the cooldown of 신의 권능: 광휘 by 3 seconds.
- 정신 수확자 redesigned. 흡혈의 손길 damage is increased, and each time 흡혈의 손길 deals damage you have a chance to increase the damage of your next 정신 불태우기 within 20 seconds by 300%.
- 저주받은 자의 속삭임 redesigned. 정신 분열 now deals additional damage and generates additional Insanity on critical strikes.
- Damage of Smite and Shadow Word: Pain reduced by 11%.
- Damage of Shadowfiend, Mindbender, Purge the Wicked, Schism, and Power Word: Solace reduced 8%.
- 속죄 heals for 55% of damage done (was 60%).
- 육체와 영혼 no longer has a 6 second internal cooldown.
- 사도 cooldown increased to 90 seconds (was 75 seconds).
- 신의 권능: 보호막 cost increased to 2.65% of mana (was 2.5%).
- 환희 additionally allows you to ignore 약화된 영혼.
- 축도 proc rate decreased to 25% (was 30%).
- 결속의 치유 healing reduced to 67% of spell power (was 75%), and now costs 2.9% of mana (was 2.4%).
- 의지 집중 (rank 2) allows it to stack to 2.
- 상급 소실 now cancels when the 사제 takes a hostile action.
- Heal healing increased to 175% (was 160%)
- 빛의 권능: 구원 initial healing reduced to 110% (was 150%).
- 소생 healing increased by 15%.
- 빛의 흔적 now affects Heal as well as 순간 치유 and replicates 35% of the initial cast (was 40%).
- Shadow Priests now have 의지 집중.
- All damage reduced by 5%.
- 분산 damage reduction increased to 75% (was 60%), and now also increases movement speed by 50% for its duration.
- New: Intangibility (replaces 광증) - 분산 heals for 50% of your maximum health over its duration and has 30 seconds reduced cooldown.
- 환영 is now a passive ability for all Shadow Priests (was a PvP talent).
- 공허의 유산 now increases 공허의 형상's damage bonus by 5%.
- 정신 폭탄 duration increased to 6 seconds (was 5 seconds).
- 정신 불태우기 damage increased by 20%.
- 신의 권능: 보호막 no longer has a cooldown.
- 영혼의 절규 damage break threshold increased by 40% against non-players.
- 어둠의 형상 no longer provides 10% physical damage reduction.
- 광기에 굴복하라 cooldown reduced to 3 minutes (was 4 minutes), and Insanity generation penalty duration reduced to 15 seconds (was 30 seconds).
- 공허의 형상 now increases spell damage by 20% (was 10%), and Insanity drain increase reduced by 7.5%.
- Void Bolt Insanity generation increased to 20 (was 16).
- 공허의 격류 damage increased by 20%, now generates 25 Insanity over its duration, and no longer requires 공허의 형상.
그림자 속 칼날 now reduces the cost of 그림자 일격 by 2 Energy as a non-stacking bonus. Damage bonus reduced by 40%.
- 메아리치는 칼날 (replaces 칼날 뿌리기) - 칼날 부채 damage is increased by 321. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing 1282 damage to enemies within 8 yards.
- 심기일전 (replaces 폭풍 강철) - Each time an attack Blade Flurries, increase the chance for Sinister Strike to strike again by 2%. Additional strikes of 사악한 일격 deal 1844 more damage.
- New: 침착한 기다림 - While no enemy is within 12 yards, heal for 689 every second. While any enemy is within 12 yards, gain 173 속도.
- 악감정은 없다 (replaces 독 바른 철사) - 원한 poisons the target, dealing 11049 damage over 20 seconds, and grants you 40 energy over 20 seconds.
- 관통 급습 now reduces the cooldown of 어둠의 칼날 by 0.5 seconds when Backstabbing an enemy from behind.
- 복제의 그림자 (replaces Sharpened Blade) - Each combo point spent has an 2% chance to cause your Nightblade to deal 5843 Shadow damage and spread to a nearby enemy.
- 첫 번째 춤 redesigned. Activating Shadow Dance now grants you Combo Points and increases your Haste for its duration.
- Shuriken Combo (baseline passive) removed.
- 표창 폭풍 damage increased by 35%.
- 축전 토템 and 속박의 토템 range increased to 40 yards.
- 늑대 정령 is now available when you're dead.
New: 고대 십자가 부적 - While Reincarnation is off cooldown, your maximum health is increased by 2590. While you are at full health, 윤회 cools down 50% faster.
- 대지의 우레 (replaces 진동하는 떨림) - 지진 deals 596 Physical damage instantly, and has a 25% chance to make your next 연쇄 번개 be instant cast.
- 용솟음치는 영혼 healing reduced by 15%, and now increases 정신의 고리 토템 radius by 15%.
- New: 썬더란의 분노 - Stormstrike deals 271.5 additional damage, and has a 15% chance to summon 썬더란's Fury Totem, doubling the chance to activate 질풍의 무기 for 12 seconds.
- 변화하는 물결 (replaces 밀물과 썰물) - Both bonuses of 굽이치는 물결 are increased 5%, and spells affected by it heal for an additional 859.
- New: 천둥의 부름 - Your maximum 소용돌이 increased by 30, and the 소용돌이 cost of 대지 충격 and 지진 is reduced by 10.
- 대지 충격 damage reduced by 16%.
- 지진 range increased to 40 yards.
- 정기 작렬 overloads will now always grant a separate secondary stat buff from the primary spell and the overloaded spell.
- 화염 충격 duration increased to 24 seconds (was 18 seconds).
- 얼음격노 now generates 25 소용돌이 (was 15), overload generates 12 소용돌이 (was 8), now causes your next 4 냉기 충격s to generate 8 소용돌이, and bonus damage increased to 200% (was 100%).
- 원소의 대가 can now also buff your next Physical damage spell.
- 번개 화살 damage increased by 40%.
- 폭풍수호자 now also increases the damage of your next two 번개 화살s (and their overloads) by 150%.
- New: 마력의 쇄도 - Earth Shock also enhances your next spell cast within 15 seconds (화염 충격, 번개 화살, 용암 폭발, 냉기 충격).
- All damage increased by 5%.
- 바위주먹 damage increase is now 35% (was 20%).
- 몰아치는 폭풍 damage increased by 40%.
- 거센 바람 damage per stack reduced to 80% (was 100%).
- 바람의 격노 damage increased by 40%.
- 우박폭풍 damage increased by 50%.
- 산사태 proc chance increased to 40% (was 20%).
- 번개 보호막 overcharge no longer generates 소용돌이.
- 과충전 cooldown reduced to 9 seconds (was 12 seconds).
- Totem Mastery Storm Totem increased to 10% 폭풍의 일격 damage (was 5%).
- 연쇄 치유 healing increased 33%.
- 만조 redesigned. Every (40,000 at level 120) mana you spend brings a 만조, making your next 2 연쇄 치유s heal for an additional 20% and not reduce with each jump.
- 생명 폭발 now heals for 130% (was 110%), increases the next heal by 35% (was 45%), and costs 4% mana (was 5%).
- Players can now summon other players in their group who are present in the same dungeon.
- All Warlocks now have 악마의 은총 (passive) – Stamina increased by 10%.
- Imp Firebolt damage increased by 25%.
- Felhunter, Succubus, and Voidwalker damage increased by 15%.
불길한 기원 (replaces 금단의 지식) - Your Demonic Tyrant's Demonfire deals 375 additional damage, and summoning your 악마 폭군 instantly generates 5 영혼의 조각.
- 혼돈의 조각 (replaces 인화 촉진) - 소각 damage is increased by 198, and when you fill up a , you have a 5% chance to generate an additional full 영혼의 조각 over 2 seconds.
- 섬뜩한 부름 damage increased by 30%.
- 피할 수 없는 죽음 is now triggered by 고통 (was Corruption), and stacks up to 50 times (was 100).
- 역병의 기원 (replaces 죽음의 꽃) - Refreshing Corruption, Agony, or 생명력 착취 will deal 692 Shadow damage and has a chance to grant you a 영혼의 조각.
- New: 정신의 공포 - You steal 770 health every 1 second from targets affected by your Fear spell.
- 담즙스컬지 폭격 damage increased by 50%.
- 악마의 섭취 – each 날뛰는 임프 consumed now has a chance to proc 악마의 핵, and your Tyrant's damage bonus per energy consumed has been increased by 100%.
- The Demonic Tyrant's summon duration extension now also applies to any demons summoned from the 황천의 차원문.
- 지옥수호병 spell power scaling increased by 15%, and 군단의 일격 damage additionally increased by 20%.
- 황천의 차원문 duration changed to 15 seconds (was 20 seconds), and cost reduced to 1 soul shard (was 3). All pets that can come out of the 황천의 차원문 now deal 25% increased damage.
- 희생된 영혼 additional damage per demon reduced to 4% (was 5%).
- 불의 비 range increased to 40 yards (was 35 yards).
- Battle Shout now correctly increases auto-attack damage by 10%.
요새의 강인함 (replaces 강화 장갑) - 투신 increases your Mastery by 106 for 20 seconds, and instantly grants you 고통 감내.
- 혈기 어린 칼날 (replaces 피열풍) - 피의 갈증 critical strikes generate additional Rage and inflict a 상처 출혈 that leeches health over 6 seconds.
- 맹공 Slam damage increased to 10,800 (was 7,060).
- 휘몰아치는 폭풍 redesigned. Now while Bladestorming, you gain movement speed and strength, stacking.
- New: 위협적인 존재감 - Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 8109 damage they deal after 위협의 외침 ends.
- 모루를 때리는 망치 (replaces 집행자의 정밀함) - The Tactician effect improves your next Overpower, causing it to deal 902 additional damage and reduce the remaining cooldown of 필사의 일격.
- 걷잡을 수 없는 야성 (replaces 약자 짓밟기) - 광란 deals additional damage and has a 8% chance to grant you 무모한 희생.
- 돌진 is no longer subject to the global cooldown.
- 마무리 일격 now refunds 20% of Rage spent if the target doesn't die (was 30%).
- 돌진 is no longer subject to the global cooldown.
- 고통 감내 is no longer subject to the global cooldown.
- 봉쇄 is no longer subject to the global cooldown.
- 방패 올리기 recharge time reduced to 16 seconds (was 18 seconds).
- 선봉대 now increases Stamina by 45% (was 40%), and armor by 60% of Strength (was 50%).
Player versus Player
- The reward bonuses from War Mode can now scale above 10% when a faction was outnumbered over the course of the preceding week, up to a maximum of 30% additional quest rewards and experience.
- In War Mode, an outnumbered faction now has access to a weekly quest to slay 25 level 120 players of the opposing faction, rewarding a piece of item level 370 Arathi Warfront gear and 1000 Artifact Power.
- War Mode can now be disabled in any rested area. It can still only be enabled in 스톰윈드 or 오그리마.
- The Honor system reward vendor has been consolidated.
- Spoils of War - To assist characters beginning their adventures in PvP, Arenas and Rated Battlegrounds now reward 50% bonus Conquest for the first 8 weeks of the Conquest schedule.
- Strongboxes rewarded for unrated PvP have been improved. They now contain Marks of Honor, gold, PvP consumables, and profession materials. Strongboxes granted on victories contain greater amounts of these rewards.
- Rated Arenas and Rated Battlegrounds now grant an additional 50% conquest for all conquest reward weeks prior to week 9.
- Honor pet rewards have consolidated to new vendors in 스톰윈드 and 오그리마.
The relentless snow in 알터랙 계곡 has raised the height of Stonehearth graveyard, making it more challenging for the Horde to assault.
- 얼음군주 로크홀라 and 숲군주 이부스 are now eager for immediate battle, and no longer linger in the Field of Strife for 15 minutes after summoned.
- 부패의 오라 now only applies to Blood and Unholy Death Knights.
- 심정지 오라 now only applies to Blood and Frost Death Knights and decreases the cooldown recovery rate of abilities by 30% to enemies (was 20%).
- 어둠 복제 cost reduced to none (was 20 Runic Power) and cooldown decreased to 20 seconds (was 25 seconds).
- New PvP talent (Frost, Unholy): 투입. Generates 20 Runic Power and reduces the Runic Power cost of 죽음의 일격 by 50% for 7 seconds.
New PvP talent: 혹한의 겨울. After your 냉혹한 겨울 deals damage 5 times to a target, they are Stunned for 4 seconds, and your 냉혹한 겨울's cooldown is increased by 25 seconds and its radius is reduced to 5 yards.
- 몰아치는 한기 now deals up to 6% of the target's health in Frost damage (was 3%).
- 죽음의 한기 reworked. It is now applied by 냉혹한 겨울 and 얼음 결계 (was 죽음의 손아귀), and now roots the target in place for 4 seconds.
- 착란 now lasts for 15 seconds (was 8 seconds).
- New PvP talent: 리치의 혼. Become Undead for 10 seconds, all damage is reduced by 30%, and you are immune to Stun, Snare, Fear and Root effects. You cannot move faster than 50% of normal speed.
- New PvP talent: 생사의 갈림길. When targets afflicted by your 고름 상처 are healed, you are also healed for 10% of the amount. Your Virulent Plague now erupts for 400% of normal eruption damage when dispelled.
- New PvP talent: 강령술사의 거래. The cooldown of your 대재앙 is reduced by 45 seconds, your 대재앙 applies Crypt Fever to the target, and 지하 열병 deals up to 8% of the target's maximum health in Shadow damage over 4 seconds. Healing spells cast on this target will refresh the duration of 지하 열병.
- New PvP talent: 누더기골렘 되살리기. Raises an Abomination for 25 second which wanders and attacks enemies near where it was summoned, applying 고름 상처 when it melees targets, and affecting all those nearby with 악성 역병.
악마의 기원 no longer increases damage outside of 탈태.
- 마나 파괴 no longer increases damage based on missing mana, now increases the mana cost of spells by 30% for 10 seconds, and now costs 50 Fury.
- 마나의 균열 now has an 8 yard range (was 20 yards), now explodes after 2.5 seconds (was 2 seconds) and now costs 50 Fury.
- 악마의 짓밟기 now increases speed by 175% for 3 seconds, now shares charges and cooldown with 불지옥 일격, and targets can only be affected by its knockdown effect once every 45 seconds.
- 흉포한 이빨 deals 20% less damage when engaged in combat with enemy players.
깊은 뿌리 now increases the amount of damage required to cancel your 휘감는 뿌리 and 대규모 휘감기 by 400% (was 200%).
- 요정 떼 now disarms targets for 5 seconds (was 8 seconds).
- 달빛야수 오라 now causes Starsurge to grant 4% spell critical strike chance to 8 allies within 40 yards for 18 seconds, stacking up to 3 times.
- 밀림의 왕 now increases healing received (was damage done).
- New PvP Talent: 야생의 정수 - You become further adept in Caster Form and Bear Form.
- New PvP Talent: 무리의 우두머리 - While in 표범 변신, you increase the melee and ranged critical chance of all allies within 40 yards by 5%. Also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 seconds.
- 야생의 가속 now reduces the remaining cooldown of 호랑이의 분노, 쇄도의 포효, and 생존 본능 by 10 seconds.
- 무리의 자유로움 is now available to Guardian Druids.
- Mana regeneration reduced by 20% when engaged in combat with enemy players (was a 30% reduction).
- 새봄 now also grants 만개 when 급속 성장 heals 6 allies.
- New PvP talent: 야생의 징표 - Raid members take 15% less damage from Fire, Frost, and Arcane damage over time and area of effect spells and abilities.
- New PvP Talent: 변신의 대가 - Your Guardian, Balance, or 야성 친화 is amplified, granting an additional effect.
- 육성 has been redesigned and is now an active spell.
- 재생 healing increased by 15% in PvP.
- Eminence reduces the cooldown of 해탈 by 20 seconds (was 5 seconds), and is no longer available to Windwalker Monks.
- 갈고리 무기 cooldown reduced to 45 seconds.
번데기 reduces 기의 고치 by 45 seconds (was 30 seconds).
- New PvP talent: 범의 수장 - 파괴 중 new challengers with 범의 장풍 fills you with the spirit of Xuen, granting you 30% haste for 8 seconds. This effect cannot occur more than once every 30 seconds per target.
- 기의 파동 is no longer cloned by or has its damage reduced by 폭풍과 대지와 불.
- New PvP talent: 해악 역전 - Heals a friendly target for 8% of their maximum health and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi.
- 바람 타기 no longer increases the cooldown of 비룡차기.
- New PvP talent: 쾌속의 주먹 - 분노의 주먹 now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channeling 분노의 주먹.
- New PvP talent: 바람의 기상 - When you or allies are snared, the snare is instantly removed, and their movement speed is prevented from being reduced below 100% for 4 seconds.
축복받은 손길 now increases the amount of charges of 보호의 축복 and 자유의 축복 by 1 (was all of your 축복 spells).
- 약자 정화 now also removes Diseases and Poisons on targets healed by your 성스러운 빛.
- 신의 은총 cooldown reduced to 25 seconds (was 45 seconds)
- 천상의 시야 now also reduces Shadow damage by 15% dealt by damage over time and area of effect to allies within your aura.
- 빛의 섬광 healing increased by 15% in PvP.
- 성스러운 빛 healing increased by 25% in PvP.
- 수호자의 손길 healing reduced by 40% when cast on friendly players that are engaged in combat with enemy players.
- 사형 선고 damage reduced by 25% when engaged in combat with enemy players.
- 파멸의 재 damage reduced by 25% when engaged in combat with enemy players.
- 영광의 서약 healing reduced by 40% when engaged in combat with enemy players (was 20%).
Mana regeneration reduced by 15% when engaged in combat with enemy players (was a 20% reduction).
- 삼위일체 now also causes 성스러운 일격, 회개, and 어둠의 마귀 critical strike chance to be increased by 25% when you have Atonement on 3 or more allies.
- 어둠의 치유 healing increased by 25% in PvP.
- Heal healing increased by 50% in PvP.
- New PvP talent: 빛의 권능: 집중 - Blesses the ground in an 8 yard radius that causes allies who stand in it to be immune to silence and interrupt effects for 8 seconds.
- New PvP talent: 상급 치유 - Heals a target for 65% of their maximum health.
- 광기의 경계 now reduces damage taken by 5% (was 10%).
- 어둠의 치유 healing increased by 25% in PvP.
맹독 조합 removed.
- 독칼 now costs 35 Energy, and now applies Deadly, Wound, and Crippling Poison to the target.
Earth Fury (Honor Talent) removed.
- 번개 올가미 is no longer dispellable and deals damage of 48% of the target's health over 6 seconds.
- 갈래 번개 has been removed and it's functionality has been merged into 번개 기수.
- 번개 기수 now causes Stormstrike to cast a 연쇄 번개 when 3 enemy targets are nearby. If there aren't 3 enemies nearby the 주술사, lightning strikes the two furthest enemy targets within 40 yards.
- Static Cling (PvP Talent) has been removed.
- New PvP talent: 선조의 선물 - Activating Spiritwalker's Grace causes you to become immune to 침묵 and Interrupt effects for 5 seconds.
- 연쇄 치유 healing increased by 50% in PvP.
- New PvP talent: 정화의 물 - 연쇄 치유 and 치유의 비 have a 20% increased critical strike chance, and dispel all harmful magical effects from targets when they critically heal.
- 대지의 벽 토템 absorbs 30% less damage per attack when engaged in combat with enemy players.
- 치유의 파도 healing increased by 15% in PvP.
- 치유의 물결 healing increased by 25% in PvP.
- Rippling Waters (PvP Talent) has been removed.
- 무력화 저주 now reduces attack power (was physical damage), and its effect is increased to 30% (was 25%).
- Fear mana cost reduced to 5% of maximum mana (was 10%).
- Affliction, Destruction
New PvP talent: 악마의 갑옷 - Protects the caster, increasing maximum health by 10% and increases armor by 275%.
- 용의 돌진 is no longer subject to the global cooldown.
- 무장 해제 duration increased to 6 seconds (was 4 seconds).
- 최고 사령관 now also grants 15% additional health to your 재집결의 함성 when used.
결투 duration increased to 8 seconds (was 6 seconds).
- 무기 연마 duration increased to 6 seconds (was 4 seconds).
- Integrated new multi-threaded performance optimizations for clients using DirectX 12 and Metal.
- All systems that are capable of DirectX 12 now default to DirectX 12.