I would have thought Enhancement Shaman do provide high single target damage? They appear up the top in damage charts don't they?
I would like to take a moment to appreciate this amazing right up of the MDI, tbh not the biggest fan of trying to run the highest key I possibly can but love the MDI and this write up was top notch wowheadIdk who wrote it if it was sours or not but amazing job trully!
"The issue with the lack of class diversity in the MDI is not because of dungeon affixes, it is because of class tuning, and dungeon design."Well said. I really hope Blizzard has a good read of this article and change their view on the lack of class diversity being due to dungeon affixes. There are huge class imbalances in M+. Less and less people play the non-OP classes as they've re-rolled to play the OP classes in order to push higher keys.This season's MDI has shown how sad the state of M+ class balances currently are in WoW - it has the the most lack of class diversity in all of the MDIs.
My disc-priest is dead atm.....sad panda!
I believe balancing all classes across every aspect of the game (M+/Raiding/PvP) is an impossible task. The only possible solution is to homogenize everything and that's something they should avoid at all costs.
What do people who do very high level Mythic+ think about an increase to mob kill requirement to reduce the number of skips / how necessary / beneficial they are? Would this go any way to shift reality and/or perceptions about the mandatory nature of the current top picks at the highest keys?
I would understand changing Unstoppable Force's damage to 75% over 100%, and Booming Voice to 10% damage increase. But, if any nerfs go to defensive abilities for prot, including Demoralizing Shout, it would break the class. Prot is in a great place at the moment, and a small nerf to damage is understandable. This should be a wake up call to Blizzard about buffing the other tanks, especially Guardian Druid and Vengeance Demon Hunter. Completely nerfing one tank to the ground will not make the other tanks more powerful, just preferred.
they may be just need to disable shroud on MDI
The problem is that some classes have way more useful utility than others and the affixes don't matter while also doing the same (or more) damage than the classes that don't have said utility. As mentioned in the article, rogues are literally gods where doing a m+ without one usually means depleting a key. During necrotic week you see an increase in balance druids and elemental shamans but that is about all the affixes i can think of that i would prefer a class over the other. I play a paladin, both protection and retribution, no one wants a retribution paladin, I don't want a ret pala in my groups when i tank because even tho a ret pala can top the dps i would rather have that extra utility from a monk, druid, rogue or shaman. So to me i think it all comes down to utility.They can nerf/buff the numbers all they want when the fundamental reasons some classes are picked over the others are their utility, and you can't change that as simply as the damage/healing numbers.
Rogues and battle resses are hard to nerf because it is hard to balance every mob in the instance so that the % they give is exactly worth their difficulty and kill time and the skipping teams can pick their battles. I don't want them to make every dungeon a linear path where you have to kill every mob or you don't get the %, MDI should not be the main focus for designing M+.Shadowmeld should be fixed but I wouldn't go so far to remove shroud from the game because the ability is fun and requires group interaction. I'm not a big fan of death runs so they could do something to prevent those.Prot Warrior is FOTM for this patch, it will be something else after next or couple of patches. I think it is kind of fair because they were almost unplayable at the start of the expansion.
Disclaimer: I main a prot warrior.So sometime after 8.1, prot warriors went from no-one-loves-you to best-tank for mythic +.For what reason do we favour prot warriors nowadays? Huge DPS, good mitigation. What miracles happened between 8.0 and 8.1? What was the most significant changes for prot warriors? Ignore pain is not on the GCD anymore, a couple of minor tweaks (both buffs and nerfs), and better equipment (due to natural progression, and slowly climbing the meta). Funny thing is I was myself doing already huge amount of DPS prior to 8.1, I was already mitigating truckloads of (blockable, physical) damages. The change to Ignore pain did make my rotation feel better, but didn't change much how well I've been performing since BFA's launch.What changed big-time though, is the way prot warriors are envisioned by the rest of the community. Based on my own experience, I'm not sure that it really comes from rational thinking, facts and numbers, but mostly from an aggregate of butterfly effects, creating a trend, made of 90% snake-oil.And now we plague the meta. Nice.
At some point in time, they have to just disable racials in M+. Seeing only Nightelf - and having *all* runs paths compromised so that they require shadowmeld - is very bad for the game. Basically fans who want to watch MDI have to "go Nightelf or learn nothing". Pfft.As for tank imbalance, meh, BDK was left untouched as top dog for over 2 years, lets let prot warriors have this for the next year. :)
Feral druids weren't even worthy of a comment on why they aren't worthy of being in a M+ #sadkitty