Sandbox? 8.3 will have battle royale?
Am I the only one here who is worried about this Cyclotronic Blast trinket in the PvP ? :O PvP devs ? Seriously ? Imagine this in arenas when 3 people will have this, or 2 people in twos as well, when we already have insanely OP Maledicts. On Use: Channel a cyclotronic blast, dealing 21,010 damage every 0.5 sec for 2.5 sec. (Requires Revered with the Rustbolt Resistance faction) - this is 105k full proc and x 3 in arena this is 315k dmg in 2.5seconds, even not calculated with 50% bonus from Azerite Armor (WHAT THE *****) ? + Maledicts and you have Trinket PvP simulator 2019 - cg PvP dev team, good job :DPlease think about the game when you are releasing something like this. Either nerf it in PvP already or this game is just going to be one trinket button simulator. Please do something with it before release. And: "One of the new Azerite traits found on Mechagon gear increases the effectiveness of Red and Yellow Punch Card effects by 50%." - Does this mean that It will even increase the DMG bonus of it ? :D Guys really ? :D This is absolutely ridiculous news for PvP. Please show us that you care about the PvP too, this is not only PvE game.Can you please share with us who is the clever person who invented this ? Please be that kind and share his name with us lol :D
If you have played anything WotLK or older you would remember having to grind a level or 2 from monsters in order to be high enough to quest the next area. Or having to grind weapon skill points in order to use the new weapon you looted but haven’t learned yet. Grinding is and always has been in WoW and many other MMORPGs. Reputation grinds from dailies are one thing I miss from WotLK and BC. Makes it more interesting and have something to keep you busy coming back every day to work on. I hate the instant gratification system, get from 110-120 in a few hours, hit ilvl 360+ the same day, be finished with all quests and reputations in a week then no reason to come back to the game until something new comes out. That’s because I do not raid or dungeons anymore as I cannot stand the site of the same dungeons after leveling one toon. I wish they would split up the patches further, have 1 raid and 2-3 dungeons per patch, more quests, dailies and make crafting not tied to dungeons or raids.Vanilla is a prime example of how things should still be today. No flying, a month(4hr/day playtime) to reach max level, have to complete dungeon tier sets before raiding, a talent system that can make your character unique to millions of other players, just over all harder difficulty that forces you to talk to other players in the area to complete a quest at level. That’s what made the game fun for me.