I sold a Coin over a month ago for 20K they are always nice to list throughout the year. :D
I have made a decent sum from Holiday pets over the years, but the best I ever did was with Naxxy the year it came out. That year I sold 5 in total for an average of 50k each during that initial holiday. I find myself taking a bit of a break from WoW at this exact moment, so I haven't decided if the gold potential of (now) old pets is worth the resub this time around. Farming the Tricky Treats is time consuming even though you can do it while engaged in other activities and since changing jobs I find it's not as convenient as it used to be. I know I sold 1 Coin of Many Faces last year but I can't remember how much it fetched me. I still have a couple of Mid-Summer Fire Festival pets I've been posting but they haven't shown any signs of moving since the holiday ended. Then again, maybe it's still too close to that event for them to really be sought out yet.With 8.3 looking like it will be another couple of months away, I'm still feeling torn. Last month my gold revenue was noticeably lower than in past months, even though I sold more of my crafted mounts than ever before in a single month. Instead of making up 50% of my sales as before, the mounts made up almost 80% this time which means there wasn't much margin in all the other markets I've been working. With my job change my play time is more broken up so it's hard to post as often, etc.
Thanks for the tip on the Coin. I farmed one up for myself, and another my AH alt is holding for when prices go back up. I anticipate farming more, fortunately I don't mind mindlessly farming. :-)
On my server cluster, things like the coin sell infrequently and far lower than "usual sources" suggest. The only other person I know who traded in those big-ticket, slow-moving items has long gone into "to hell with AH mode". He's a coder, works from home, and tends to run wow with a barker app on one of his machines, just barking into Trade every now and then about whatever he's selling. He's been quite successful, too - I made him a few deals by passing items over and agreeing on a provision and payment when they sell.I was effectively taken out of business by Blizzard - I stopped relisting when I first saw my auctioneer toon gold going down, not up, which was a sure sign relisting costs are eating me up. The transmog collection was the first to bite the dust, for obvious reasons.Blizzard's lack of insight, leaving one-stackers unharassed and functionality unchanged for decades killed the auction house. When I visit, right now, even the current mats are hardly there on AH, and if they are, they are notably more expensive than on larger realms. And everywhere I turn, I hear "no, don't, just go farm it". Sure, giving gold a real-currency value may have had influence too, but I think the biggest issue is with market transparency. AH only displays asking prices, meaning rank-and-file players are left in the dark, not knowing if what they see is the reality (items actually SELL for however much they get listed for) or fiction. Can get people burned, too - I know someone who believed the AH, put a pile of gold when things seemed on the low side, and then got ruined when they relisted high and in volume later, only to see auctions return unsold for weeks.Sure, that leaves more room for less savory Goblins to thrive in... but it also kills player trust. With more long-time players inevitably ending with flock of alts, that leads to self-sufficiency also being quite attainable for someone with a bit of will and time.I only know one person who keeps buying, never looking too much at the prices - they belong to a boosting community, and can make 6-7 digit amount of gold in a single weekend day, so no surprise there... and they actually were complaining about things not even being on the AH :)
"With the new search, can we wildcard a search for weapons without the “…of the tiger”? e.g. Notorious Combatant’s Intuitive Staff* would search all types of that item regardless of secondary stats."This is something that needs to be implemented. When I played SWToR, all you had to do was shift-click the item to put into the market search and hit enter, it would then search for all items that had the same "first name", it didn't matter if it had an identifier like "of the falcon" or "of the tiger". If they can make the backpack have more slots when they said it would literally destroy the game, something like this shouldn't be that hard to do.I guess this is what happens when you fire most of your workforce and focus on mobile games.