"Improved" is subjective... I liked the old style, with the banners and such. : /
Paladins would be better served by their Blackrock Foundry Mythic mog with that purple hammer from Gruul's Lair honestly.
Ah, my favourite monk armor.
That salmon colored paladin set is literally the ugliest of all the sets. :D
Wow, I love these! Some of the characters at first glance don't even look like WoW characters, it's such a refreshing change!
Ugh the UI looks like a cheap mobile game. Plllease don't go with this eyesore!
the new one looks like crap.
I guess they are phasing out some of us older players. Blizzard used to use their fantastic art for flourishes, borders, buttons, icons, extra action bars, menus, etc. The circular icons, while possibly looking 'modern' (not always a good thing, and not fitting in this case), not only lack the blizzard art and style we all love, they replace our tried and true blizzard art in a less charming, less iconic, failing to capture the player's experience of creating a character in a fantasy setting and be welcomed into the game, way. Use materials found in and around azeroth/in a fantasy setting; wood, stone, rope, parchment, metal flourishes / gilded gold, thick knots, chunky nuts, bolts, nails, steel plating, feathers, cloth, tapestry, banners, crystals, bones, etc. Character creation is a unique and should be an immersive experience, both exciting the player to imagine their own toon while welcoming them into the setting of azeroth and to the game. It should be a fun and immersive experience, connecting the player to the world they're about to jump into and of course to their character. Character creation is also an invitation, inviting the player to get excited for their adventures ahead and offering a glimpse of the world they're about to embark in. This new display is detached, cold even. The auction house suffers from lack of any azeroth materials, and looks like bland and void of any warmth or heart or passion, it does not look as thought it exists on azeroth but rather it looks empty, jarring even. 'Sleek' and 'new' have no place in our game - unless it's the cybernetic stuff of mechagnomes - which are still within blizzard's tried and true art style. There's nothing welcoming about this menu nor it's buttons, sliders, etc. The thin lines around the races are off-putting and should be thicker, made of wood or steel or plate, the sliders don't feel like azeroth, they feel like a phone or tablet and should at least have some kind of visual linking them to the fantasy world; feathered arrowheads, a gem as the center toggle, etc. The glowing neon yellow 'icons' on the customization screen have no place in wow and look like app buttons and further separates us from the world, drag the player away from azeroth and distance us from immersion instead of drawing in. Why not use fantasy realm, wooden shop signs?Sorry if I sound negative, I'm more concerned and feel thrown away like a piece of trash, but I've been playing since 2004 and the rts games before that and blizzard has always adorned their games, in-game itself and out of game (even on the product boxes, awesome blizzcon host desks, manuals, etc) with their impressive, immersive, memorable art. Their flourishes, icons, backgrounds, graphics and elements always reel you in. They always tie in with their themes and/or setting. This menu does none of those things, and worse, it pushes the player away. What do floating heads, thin frames, gross gradient shadows have to do with welcoming you to your character and your character to the world? Dismal. Forgettable. No experience to be had.This isn't blizzard's memorable art style. It forsakes and replace blizzard's memorable, often meaningful visuals and aesthetic with a passionless, no forethought, playstation menu. This character select screen with it's way-over-shading, personality-less, disconnected, ill befitting slider/scrollers, nebulous floating heads, looks like a microwave control panel. And not something warm and inviting with ties to azeroth. The outfits, while I'm not sure what's going on there (though I shudder in anticipation as it appears like us older folks / long-time fans of blizzard and warcraft are being let go of), feels like another phasing-out of older players. Why get rid of our tried and true iconic signature outfits? The original monk outfit holds all the charm and relatability and fond memories / exciting invitation of our traditional monks. create culture-appropriate outfits if anything, not use 'newer' sets, especially ones that are very divided on whether or not they fit the class or race. ug! Imagine if you go to the mailbox (made of fantasy world elements such as wood, stone, rope, etc, mind you) and open up mail and it's a black screen with cold white text - a command line interpreter with command prompt, or open up your spell book and it looks void of life or flourishes or that warm, rustic feel, lacking leather and parchment and is instead cold and bleak like the auction house, black screen with no connection to azeroth or to your class or culture. This 'new' style isn't good just because it's new. If you like it, that's on you to decide if you're being truthful with yourself, but I'd ask you to consider if you genuinely like it and think it helps the game or are you simply looking at something new and modern, which may excite you for a moment because it's new and different, but may realize it's a missed opportunity to provide a fun, immersive, unique experience and fails to invite the player to a fantasy setting and to wow. I feel it doesn't do the game or it's world justices when they have such an amazing art team and passionate world-creators who create menus using in-game-world materials to tie you into the world/experience/immersion, but decide, for whatever treason, on this empty, heartless, forgettable appearance (or lack of any appearance, even).pokemon uses cute, fitting menu icons such as for items in your inventory and on various screens that each connect you to the world and don't jar you out of the game.mortal kombat reels you in with it's deadly themed elements, borders, and sound even effects - exciting the player to jump in, and provides immersion while navigating. animal crossing has simple, colorful versions that fit within it's world.I'm worried that after the tearing down and reconstruction of our ah using materials found in a digital mainframe, and now our character creation screen stripped and then spritzed with opacity filters, neon, and thin lines, our mail and spellbooks and action bars are next. I know addons can replace action bars, but having the statues and steel/stone boxes ties in with the setting. Having parchment mail and fantasy font is fitting. having spellbook with stains and tears is immersive. Eventually, we may have nothing but black screens. sounds extreme but this is how it starts. and it's already started with the AH and now the character creation screen.I can't say any of these new, sleek, modern, empty, cold, forgettable buttons, icons, sliders, shadows, floating heads, etc, provide any immersion, nor connection for the player to the game, nor do they invite the player into an experience - they're just kind of - there. There is no warmth, no in-world materials, nothing to tie to azeroth. Waste of talent and blizzard's artists and from a storytelling standpoint - an mmo being one of the only ways to truly play inside another world, it's a missed opportunity and awful, ridiculous step in the wrong direction. why play in a fantasy world when it starts looking like command prompt? If they did a starcaraft mmo, you know they'd use stars and neon-lit glass paneling and tech and space-stuff in their menus. You're world-builders, blizzard! who is this for, it's not for us nor you. do better!
Night Elves and Worgens removed form Alliance?Damn, pre-patch gonna be intense.Press F for Glenn.
I still feel like the buttons should be square... and there should be blue and red banners under the respective factions.
Wonder if they'll add the choice to use either new or old feature.
When Sylvanas/The forsaken go to war with a race they go to war,completely wiping them out even from the character screen my God, F's for the Nightelves n Worgens.
I do hope this is still early on in development. I know this makes it MUCH easier for them to add new options later, but removing the banners and stylised buttons really does pull away from the RPG aspect of it all.