Solid write up; much respect to both parties for doing this. Liked the mentioning of Fury of Xuen and Glory of the Dawn as talents, although Fury of Xuen with Rank 2 "Gale Burst" from Invoke Xuen sounds a bit... If they ever got around to making the level 15 talents spec specific for Monks, my vote goes to Glory of the Dawn or Tornado Kicks or 2 charges of Rising Sun Kick (always fancied the idea of the ability having 2 charges and merry's up to how BrM and MW have charges on some of their abilities); spec needs more ways to enhance or augment abilities imo. Would say Glory of the Dawn definitely fits more than Eye of the Tiger given that Chi Burst provides Chi the same way it does (or has a chance to) as well as the room to make it stronger if competing with the former Trait, not to mention Xuen's Battlegear synergy.Some random thoughts: 1) Think the Whirling Dragon Punch window bug could be fixed if it gave the condition when the abilities were used rather than being on cooldown (if it doesn't already work like that). Sort of how the Meticulous Scheming trait or the Mechagon Ring of using 3 different abilities just checks for ability usage and not cooldowns. Stands to make Haste less of an enemy, especially with the Monk Legendary giving 12% Haste during Invokes.2) Tiger Strike's, the old passive that gave WW 4 additional auto attacks, would help to solve some of the Auto Attack problems with Fists of Fury. Could even make it something akin to Celestial Fortune for Brewmaster (or Lightning Strikes via Guardian) and have the passive scale with a secondary stat Here's to hoping Blizz gives Monk some rather deserved recognition. (obligatory: make Whirling Dragon Punch baseline.)
Can we also mention that Storm, Earth, and Fire images could go right through walls in Tol Dagor if you used them outside at a bad timing (between the two canons, before 3rd boss) ? And ended up being hold by some players because of the fear of a potential agro despite there is a f*king wall and you have no sight on what's inside the building.And BTW: +1 for the Karma touch : you shouldn't have a def CD that you make you feel obliged to stand in flames for a dps increase. The damage part should be a PVP talent. Easy fix.I'm not a hardcore gamer, I'm not playing the WW anymore, but I'm still rank 2146 all star in Ny'alotha. No mythic raid anymore, an average 2200+ RIO in MM+. I think i'm in the average pop of the monk....still, I actually like trying to make out the best of my class. And Touch of Karma designed AS-IS is clearly begging at us to use it by taking intentional damage in PVE content and that's a real problem. Making another def CD that on top of that increase the HP won't fix anything at all. We would put it at the same time for more damage. Either put away the Karma damage reflect in PVP talent, or delete the HP boost in Fortifying brew. But the best thing would be to move the damage reflect in my opinion.Oh and, good article BTW, thanks for writing this. I think this sums up pretty well the odd state in which the spec is ATM. It's fun, but it feels like it's useless compared to other classes in some situations.
i like monk for the flavour but i find there talent "tree" really meh...i'm a fan of serenity but it feel counter synergic, we have many abilities giving chi so why having our spell costing no chi?i'm disapointed by this legendary in general, feel weak (with some execptions).A legendary should change your gameplay, Gladiator's stance could have been a lreal legendary item and for monk we could have a ranged WW monk like Zen archer in pathfinder/D&D an archetype changing your typical monk to a ranged archer, having ranged fist of fury i.e
I have some issues with Storm, Earth, and Fire. My first problem is that it specifically forces you to control the Storm Spirit. It's an arbitrary part of the tooltip with no real purpose. At minimum, I'd like to see the ability to control different spirits with each cast, just so you get to see them in action. Really, though, I'd like to see some real changes to the ability. I would love if Storm, Earth, and Fire worked more like its WC3 counterpart. Like, your Earth Spirit was durable and taunted stuff, your Fire Spirit did tons of DPS, and your Storm Spirit gained utility and burst damage. You would control Storm Spirit since it has the most impactful abilities--something like a dispel, an interrupt, a CC, and a defensive. It would replace your toolbar temporarily.It could also function like I just said, but instead of replacing your toolbar it could just augment certain abilities. It would work like Tree of Life does for Druids. Alternatively (or perhaps in addition), a talent row that alters the ability. Each talent would change the ability's overall purpose. One could cause your abilities to slow movement, attack, and casting speeds. One could cause you to split damage between your spirits (like a spirit link totem for yourself), and heal for a portion of the damage you deal. One could cause an increase in stats for DPS. Or something. Each talent would change which spirit you controlled.Another idea would be making the ability baseline for all specs, with each spec controlling a different spirit by default and gaining a different benefit from it. Something similar to how Guardian of Ancient Kings worked for paladins back in Cataclysm. Similarly, each Spirit could have augmenting powers, and you could pick which spirit you controlled each time you cast it. There could either be 3 buttons (in a button bag thing like hunter pets), or it could change depending on what ability you most recently used, with the default being based on spec.Basically I just feel like this ability is an amazing thematic, iconic, flavorful ability. I love the idea. But the execution is boring, and it basically has no relation to Storm, Earth, and Fire. The spirits have no relation to the elements they are named for. So why call it after elements? My final suggestion would be to leave it as it is now functionally, but rename the ability to something like "Spirit Warrior--You focus your inner Chi and split into 3 spirits of pure energy..." The spirits would just be that greenish color of Transcendence. That would free Storm, Earth, and Fire up thematically for something that better matches its roots of actually being an elemental-based ability.
Why still immunes clears my Touch of Karma shield. Please tell blizz... sigh..