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라이브
PTR
10.2.7
PTR
10.2.6
베타
어둠땅 베타 빌드 36086 직업 및 주문 변경점 - 성약의 단 능력 밸런스 조정
어둠땅
2020/09/30 시간 23:59
에
Squishei
에 의해 작성됨
어둠땅 베타 빌드 36086의 직업 및 주문 변경점으로는 다양한 성약의 단 능력의 대거 변경점 등이 있습니다.
개요
:
죽음의 기사의
흉물 사지
가 이제 혈죽에겐 뼈 보호막을, 냉죽에겐 단단한 얼음을, 부죽에게는 룬 부패를 제공하나 같은 대상은 이제 매 4초마다만 끌어당길 수 있게 됩니다.
드루이드의
야생의 영혼
과
굶주린 광란
이 너프되었습니다.
사냥꾼의
죽음의 회전 표창
과
야생 영혼
이 너프되었습니다.
마법사의
고문의 거울
은 이제 6초 내에는 다시 발동하지 않습니다.
수도사의
맥주통 휘두르기
가 5명 이상의 적에게도 피해를 입히며,
질서의 무기
는 더 이상 해오름차기의 재사용 대기시간을 초기화시키지 않고
페이 지맥 울리기
의 경우 공격력 상한선이 생겼으며 적중한 5명의 아군을 즉시 치유합니다
성기사의
집중의 오라
가 공포의 효과를 감소시켜 줍니다.
암흑 사제의
굶주린 공허
가 특성이 되었으며,
공허의 유산
은 삭제되었습니다.
사제의
승천자의 은혜
가 너프되었습니다.
도적의
살육
이 재디자인되고, 이름 또한
채찍질
로 변경되었습니다.
주술사의
연쇄 치유
,
페이 수혈
및
태고의 물결
이 너프되었고,
연쇄 수확
의 공격력이 감소하되 치유량이 증가하며
만과 토템
의 공격력이 감소했습니다.
흑마법사
학살의 화살
,
다가오는 대재앙
,
헌금 갈취
가 너프되었습니다.
전사의
규탄
이 분노의 경우 너프, 무기의 경우 상향되었으며
하나된 분노
또한 상향되었습니다.
Complete the following special encounters in Ardenweald.
Removed criteria: Astra, As Azshara
Removed criteria: Mi'kai, as Argus
Removed criteria: Glimmerdust, As Kil'jaeden
Removed criteria: Senthii, As Gul'dan
Removed criteria: Glimmerdust, As Jaina
Removed criteria: Dreamweaver, As N'Zoth
Removed criteria: Niya, As Xavius
Complete the following special encounters in Maldraxxus.
Removed criteria: Gieger
Complete the following special encounters in Revendreth.
Removed criteria: Forgemaster Madalav
Removed criteria: Harika the Horrid
Kill 510 Rare or Rare Elite enemies in The Maw.
Kill 1 Rare or Rare Elite enemy in The Maw.
Collect all of the Maw Lore items in The Maw.
Find and pet all of the kittens in Maldraxxus.
New reward: Reward: Jiggles's Favorite Toy
NEW Account Wide
Toss a Faintly Glowing Seed at Gwynceirw, The Winter Wolf, during or after combat with the mire boggart.
New criteria: Seed Tossed
Discover the hidden treasures of Bastion.
Removed criteria: Vesper of the Silver Wind
Discover the hidden treasures of Maldraxxus.
Removed criteria: Sword of Oonar
Discover the hidden treasures of Revendreth.
Removed criteria: Blanchy Assisted
Better to be Envied
Earn Envied friendshipTrading Partners
Earn Appreciated reputation with Ve'nari in The Maw.
Removed criteria: Ve'nari reputation is Envied.
NEW
Shared Achievement for Tracking Twisting Corridors Unlock. Hidden
Complete an adventure.
New criteria: Criteria Type 173 Id 123
Collect all 12 adventurers from your Covenant.
New criteria: Ardenweald
New criteria: Bastion
New criteria: Maldraxxus
New criteria: Revendreth
Complete the following Maw adventures.
New criteria: Breach the Planes
New criteria: Ghelak's Revenge
New criteria: Coalescing Stygia
New criteria: Topple the Giants
New criteria: Dark Skies, Darker Prospects
New criteria: Dravok's Plot
New criteria: Grandiose Designs
New criteria: Cutting the Threads
New criteria: Shades of Despair
New criteria: Krala, Wings of Woe
Level an adventurer to level 20.
New criteria: Criteria Type 184 Id 1
Complete 10 adventures.
New criteria: Criteria Type 173 Id 123
Level an adventurer to level 40.
New criteria: Criteria Type 184 Id 1
Complete 100 adventures.
New criteria: Criteria Type 173 Id 123
Level an adventurer to level 60.
New criteria: Criteria Type 184 Id 1
Raise three soulbinds to level 60 in Adventures.
New criteria: Adventurers
Complete each of the Trials of Zo'Sorg victorious 10 tiimes within the Shadowlands while within War Mode.
New criteria: Trial of Strength
New criteria: Trial of the Hunt
New criteria: Trial of Combat
Removed criteria: Complete a Trial of Zo'Sorg victorious within the Shadowlands while within War Mode.
Obtain the Sinful Gladiator's Soul Eater from Shadowlands Season 1.
Ferocity
Rot and WitherPvP TalentRequires Death Knight (Blood)
Requires honor level 40Your
Death's Due
Death's Due
Death and Decay rots enemies each time it deals damage, absorbing healing equal to 100% of damage dealt.
Tenacity
Chill StreakPvP Talent40 yd rangeAttack speed45 sec cooldownRequires Death Knight (Frost)
Requires honor level 40Deals30Deals (100% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Cunning
Necrotic StrikePvP TalentMelee Range
Instant
Requires Death Knight (Unholy)
Requires honor level 40Requires Melee Weapon
A vicious strike that deals (30% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing up to 4% of the target's maximum health in healing received.30Requires Melee Weapon
A vicious strike that deals (30% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing up to 4% of the target's maximum health in healing received.
Ferocity
ThornsPvP Talent18.0% of base mana40 yd rangeInstant45 sec cooldownRequires Druid (Balance, Feral, Restoration)
Requires honor level 40Sprout35Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals (120% of Spell power) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.
Tenacity
ThornsPvP Talent18.0% of base mana40 yd rangeInstant45 sec cooldownRequires Druid (Balance, Feral, Restoration)
Requires honor level 40Sprout35Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals (120% of Spell power) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.
Cunning
Sharpened ClawsPvP TalentRequires Druid (Guardian)
Requires honor level 40Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec.
Ferocity
Temporal ShieldPvP Talent3.0% of base manaInstant45 sec cooldownRequires Mage (Arcane)
Netherwind ArmorPvP TalentRequires Mage (Arcane, Fire, Frost)
Requires honor level 40Envelops you in a temporal shield for 4 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Tenacity
Temporal ShieldPvP Talent3.0% of base manaInstant45 sec cooldownRequires Mage (Arcane)
40Reduces the chance you will suffer a critical strike by 15%.
Tenacity
Netherwind ArmorPvP TalentRequires Mage (Arcane, Fire, Frost)
Requires honor level 40Envelops you in a temporal shield for 4 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Cunning
Temporal ShieldPvP Talent3.0% of base manaInstant45 sec cooldownRequires Mage (Arcane)
40Reduces the chance you will suffer a critical strike by 15%.
Cunning
Netherwind ArmorPvP TalentRequires Mage (Arcane, Fire, Frost)
Requires honor level 40Envelops you in a temporal shield for 4 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.40Reduces the chance you will suffer a critical strike by 15%.
Ferocity
Hot TrubPvP TalentRequires Monk (Brewmaster)
Requires honor level 40Purifying30Purifying Brew deals 20% of your purified staggered damage as Fire, divided between all enemies within 10 yards.yards.
Tenacity
ChrysalisPvP TalentRequires Monk (Mistweaver)
Requires honor level 27Reduces the cooldown of Life Cocoon by 25 sec.
Cunning
Reverse Harm40 Energy10 yd rangeAttack speed10 sec cooldownRequires Monk
Requires level 1Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards.
Generates 2 Chi.
Ferocity
Divine FavorPvP TalentInstant25 sec cooldownRequires Paladin (Holy)
Requires honor level 40Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
Tenacity
Steed of GloryPvP TalentRequires Paladin (Protection)
Requires honor level 40Your Divine Steed lasts for an additional 2 sec.
While active you become immune to movement impairing effects, and you knock back enemies that you move through.
Cunning
Unbound FreedomPvP TalentRequires Paladin (Protection, Retribution)
Requires honor level 40Blessing22Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.
Ferocity
PremonitionPvP Talent0.5% of base manaInstant12 sec cooldownRequires PriestApplies Atonement to yourself and heals up to 4 injured allies with your Atonement active within 40 yards for (55% of Spell power).
Shortly after, you deal (35% of Spell power) Shadow damage to yourself for each target healed, and increases the duration of your Atonements on targets healed by 3 seconds.PurificationPvP TalentRequires Priest (Discipline)
Requires honor level 40Purify now has a maximum of 2 charges.
Tenacity
Holy WardPvP Talent0.9% of base mana40 yd rangeInstant30 sec cooldownRequires Priest (Holy)
Requires honor level 40Wards the friendly target against the next full loss of control effect.
Cunning
Void ShiftPvP Talent40 yd rangeInstant5 min cooldownRequires Priest (Shadow)
Requires honor level 40You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.
Ferocity
Lightning LassoPvP Talent20 yd rangeInstant30 sec cooldownRequires Shaman (Elemental)
Requires honor level 40Grips35Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Tenacity
ThunderchargePvP Talent40 yd rangeInstant45 sec cooldownRequires Shaman (Enhancement)
Requires honor level 40You call down bolts of lightning, charging you and your target's weapons. The cooldown recovery rate of all abilities is increased by 30% for 10 sec.
Cunning
Ancestral GiftPvP TalentRequires Shaman (Restoration)
Requires honor level 40You44You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.
Ferocity
Rot and DecayPvP TalentRequires Warlock (Affliction)
Requires honor level 40Each time your Drain Life deals damage, it increases the duration of your Unstable Affliction, Corruption and Agony on the target by 1 sec.
Tenacity
Nether WardPvP Talent1.0% of base manaInstant45 sec cooldownRequires Warlock (Affliction, Demonology, Destruction)
Requires honor level 40Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
Cunning
Demon Armor
1.0% of base mana
Instant
Requires Warlock (Affliction, Destruction)
Requires honor level 30Protects the caster, increasing maximum health by 5% and increases armor by 90%.
Rank 1 Minor Power
Your spells and abilities have]have chance to refund 50% of the charges consumed]] spent on them] and heal you for .
Source: Nazjatar
Quest: "A Brief Respite"
Questgiver: Lady Jaina Proudmoore
Location: Mezzamere / Nazjatar
Quest: "Down into Nazjatar"
Questgiver: Lor'themar Theron
Location: Newhome
Rank 3,4 Minor Power
Your spells and abilities have]have chance to refund 50% of the charges consumed]] spent on them], heal you for , and increase your Versatility by 181 for 8 sec.
Source: Nazjatar
Achievement: "Aqua Team Murder Force"
Vendor: Speaker Utia
Location: Mezzamere / Nazjatar
Achievement: "Aqua Team Murder Force"
Vendor: Atolia Seapearl
Location: Newhome
Rank 2 Minor Power
Your spells and abilities have]have chance to refund 50% of the charges consumed]] spent on them] and heal you for .
Source: Nazjatar
Quest: "Friends In Need"
Questgiver: Lady Jaina Proudmoore
Location: Mezzamere / Nazjatar
Quest: "Down But Not Out"
Questgiver: Lor'themar The'ron
Location: Newhome
Rank 3,4 Major Power
Clear your mind and attune yourself with the Heart of Azeroth, increasing your ] generation rate by 100% and your Leech by 245 for 15 sec.
Source: Nazjatar
Achievement: "Aqua Team Murder Force"
Vendor: Speaker Utia
Location: Mezzamere / Nazjatar
Achievement: "Aqua Team Murder Force"
Vendor: Atolia Seapearl
Location: Newhome
Rank 1 Major Power
Clear your mind and attune yourself with the Heart of Azeroth, increasing your ] generation rate by 100% for 12 sec.
Source: Nazjatar
Quest: "A Brief Respite"
Questgiver: Lady Jaina Proudmoore
Location: Mezzamere / Nazjatar
Quest: "Down into Nazjatar"
Questgiver: Lor'themar Theron
Location: Newhome
Rank 2 Major Power
Clear your mind and attune yourself with the Heart of Azeroth, increasing your ] generation rate by 100% for 15 sec.
Source: Nazjatar
Quest: "Friends In Need"
Questgiver: Lady Jaina Proudmoore
Location: Mezzamere / Nazjatar
Quest: "Down But Not Out"
Questgiver: Lor'themar The'ron
Location: Newhome
Activating your Kyrian class ability increases your Mastery by 5% for 20 sec and occasionally expels Sorrowful Memories.
Walking through Sorrowful Memories extends this effect by 3 sec. Combat Meditation may only occur once every 1 min.
Activating your Necrolord class abilityFleshcraft increases your maximum health by 5% for 30 sec.
After using 60 spells or abilities, your next Fleshcraft will deal Shadow damage to up to 5 nearby enemies over the duration, and heal up to 5 nearby allies for .Activating your Necrolord class ability increases your <Primary Stat> by 5% and nearby allies' primary stat by 2% for (10 * 1) sec. You gain 5% additional <Primary Stat> for each ally affected, up to 15%.
Name changed from Embody the Construct to Lead by Example
After landing 10 critical strikes, you gain 20%12% increased chance to critical strike for 2010 sec. May only occur once per 6050 sec.
Healing or dealing damage has a chance to grant you a stack of Redirected Anima, up to 10. ActivatingActivating your Night Fae class ability grants you 1% maximum health and 332 Mastery per stack for 30 sec.
When at least 2 allies are within 8 yd, your Versatility increases by 5%3% for 5 sec. When this expires, 2 nearby allies gain 40%33% of this effect for 5 sec before passing it back to you.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
PvP Talents (4)
Increases the spell damage reduction effect of your Anti-Magic Zone by 60%.
Required level is now 48, changed from 40
Required level is now 48, changed from 40
Required level is now 48, changed from 40
Reduces the cooldown and duration of your Dancing Rune Weapon by 50%.
Required level is now 35, changed from 40
All enemies within 8 yards take 8% increased magical damage.
Required level is now 35, changed from 40
Required level is now 35, changed from 40
Required level is now 35, changed from 40
Shadowy tendrils constrict an enemy's throat, silencing them for 5 sec.
Required level is now 30, changed from 40
PvP Talents (2)
Deals (100% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Required level is now 30, changed from 40
Decreases the cooldown recovery rate of abilities by 30% to all enemies within 8 yards.
Required level is now 50, changed from 40
Soulbind Conduits (1)
(Potency Conduit) Empower Rune Weapon recharges 10% fastertakes 10% less time to recharge and grants 5.0% additional Haste.
Talents (1)
Strike an enemy for (34% of Attack power) Shadow damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing an additional (156% of Attack power) Shadow damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
PvP Talents (2)
A vicious strike that deals (30% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing up to 4% of the target's maximum health in healing received.
Required level is now 30, changed from 40
Raises an Abomination for 25 sec which wanders and attacks enemies near where it was summoned, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
Required level is now 45, changed from 30
Covenant Abilities (6)
Blood:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Initial:
The first time the limb pulls an enemy gain 3 Bone Shield charges
Abomination Limb can only pull the same enemy once every 4 sec.
Initial:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Frost:
The first time the limb pulls an enemy gain
Abomination Limb can only pull the same enemy once every 4 sec.
Frost:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Unholy:
The first time the limb pulls an enemy gain Rime
Abomination Limb can only pull the same enemy once every 4 sec.
Unholy:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption
Abomination Limb can only pull the same enemy once every 4 sec.
A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%.
Deals (20% of Attack power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of (30 / 10 * 5) Runic Power.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.2250.2576)
A heavy mist surrounds you for 8 sec, increasing your Dodge by 10%.
Deals (20% of Attack power) Shadow damage every 1 sec to enemies within 10 yds. Every time it deals damage you gain 3 Runic Power, up to a maximum of (30 / 10 * 5) Runic Power.
Effect #1 School Damage
Value: 0 (AP mod: 0.2250.2576)
Blood:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Initial:
The first time the limb pulls an enemy gain 3 Bone Shield charges
Abomination Limb can only pull the same enemy once every 4 sec.
Initial:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Frost:
The first time the limb pulls an enemy gain
Abomination Limb can only pull the same enemy once every 4 sec.
Frost:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Unholy:
The first time the limb pulls an enemy gain Rime
Abomination Limb can only pull the same enemy once every 4 sec.
Unholy:
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain Runic Corruption
Abomination Limb can only pull the same enemy once every 4 sec.
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all nearby enemies and pulls an enemy to your location if they are further than 8 yds from you.
Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175%201.25% of Attack power) Arcane damage over 14 sec.
While Shackle the Unworthy is active on an enemy, each Rune spent with attacks reduces its cooldown by 4 sec.your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.
Class Tools
Havoc
Talents
Vengeance
Talents
PvP Talents (4)
Imprison's PvP duration is increased by 2 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 60 sec.
Required level is now 35, changed from 40
You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Required level is now 30, changed from 40
Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Required level is now 30, changed from 40
Required level is now 30, changed from 40
Taking magical damage causes you to gain
Vengeance
Pain
Havoc
Fury
<brFury, with larger attacks granting more
Vengeance
Pain
Havoc
Fury
Fury.
Soulbind Conduits (3)
(Potency Conduit) Blade Dance has a 5.0% chance to apply Essence Break.
Rank changes:
5.0%
6.0%
7.0%
8.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
20.0%
5.0%
6.0%
6.0%
7.0%
7.0%
8.0%
8.0%
9.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
(Potency Conduit) Demon's Bite increases the damage of other abilities by 3%.Chaos Strike has a 5.0% chance to trigger a second Chaos Strike.
Name changed from Demon's Touch to Relentless Onslaught
Rank changes:
3%
4%
4%
5%
5%
6%
6%
7%
7%
8%
8%
9%
9%
10%
10%
5.0%
6.0%
6.0%
7.0%
7.0%
8.0%
8.0%
9.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
(Potency Conduit) Enemies hit by Throw Glaive take 8.0%10.0% increased damage from Eye Beam.
Rank changes:
8.0%
9.0%
9.0%
10.0%
10.0%
11.0%
11.0%
12.0%
12.0%
13.0%
13.0%
14.0%
14.0%
15.0%
15.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
25.0%
Specialization (1)
Your tattoos reduce all damage taken by 5% and physical damage taken by 5%.]
Spells (2)
Your tattoos reduce magic damage taken by
Viscous Ink
13
5%.5%.
Engulf yourself in flames, radiating Fire damage over 6 sec.
Burning Hatred
Generates 50 Fury over 6 sec.
Vengeance
Generates 20 Fury over 6 sec.
Anima Powers (3)
Initial:
cooldown is reduced by 85%60% when used during Metamorphosis.
Havoc:
Eye Beam cooldown is reduced by 85%60% when used during Metamorphosis.
Vengeance:
Fel Devastation cooldown is reduced by 85%60% when used during Metamorphosis.
Initial:
cooldown is reduced by 85%60% when used during Metamorphosis.
Havoc:
Eye Beam cooldown is reduced by 85%60% when used during Metamorphosis.
Vengeance:
Fel Devastation cooldown is reduced by 85%60% when used during Metamorphosis.
You automatically trigger Darkness when you fall below 35% health. This effect can only occur once every 2 min.
Cast Time changed from None to Instant
Soulbind Conduits (1)
(Endurance Conduit) Demonic Wards
Vengeance
also
reduces magic damage taken by
Havoc
an additional
8%.
Rank changes:
8%
9%
9%
10%
10%
11%
11%
12%
12%
13%
14%
15%
8%
9%
9%
10%
10%
11%
11%
12%
12%
13%
14%
15%
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
PvP Talents (6)
Sunfire and Moonfire generate 3 Astral Power when they are dispelled.
Required level is now 30, changed from 40
Cyclone leaves the target reeling, reducing their damage by 25% for 4 sec.
Required level is now 48, changed from 40
Required level is now 48, changed from 40
Required level is now 48, changed from 40
Required level is now 48, changed from 40
$?Entering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
Required level is now 40, changed from 20
Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.
Required level is now 30, changed from 40
Entangling Roots
Mass Entanglement
and Mass Entanglement deal
deals (50%100% of Spell power) damage every 2 sec.
Sprout thorns for 12 sec on the friendly target. When victim to melee attacks, thorns deals (120% of Spell power) Nature damage back to the attacker.
Attackers also have their movement speed reduced by 50% for 4 sec.
Required level is now 35, changed from 40
Required level is now 35, changed from 40
Required level is now 35, changed from 40
PvP Talents (3)
Your Stampeding Roar clears all roots and snares from yourself and allies.
Required level is now 43, changed from 40
Required level is now 43, changed from 22
For every enemy you have Rip active on, your movement speed and healing received is increased by 5%. Stacks to 3 times.
Required level is now 21, changed from 40
Instantly applies Rake and Rip to the target.
Required level is now 25, changed from 40
PvP Talents (3)
You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times.
Your melee attacks refresh the duration of Focused Assault.
Required level is now 25, changed from 40
You bolster nearby allies within 15 yards, increasing their maximum health by 15%.
Required level is now 30, changed from 40
Your Frenzied Regeneration also generates 60 Rage over 3 sec.
Required level is now 21, changed from 40
Legendary Item Effects (1)
In Bear Form, Thrash has a 15% chance to trigger an additional Thrash.
Thrash grants you an absorb shield for 100%75% of all damage it deals.
Inventory Type: Legs, Back
Specialization (1)
Restoration Druid core passive
Effect #2 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 31%
Affected Spells:
REMOVED
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 31%
Affected Spells:
REMOVED
PvP Talents (6)
Efflorescence removes all snare effects from friendly targets when it heals.
Required level is now 40, changed from 27
Wild Growth is now instant cast, and when you heal 6 allies with Wild Growth you gain Full Bloom. This effect has a 30 sec cooldown.
Full Bloom
Your next Wild Growth applies Lifebloom to all targets. Lasts for 30 sec.
Required level is now 34, changed from 19
Reduces the mana cost of your Lifebloom by 8%, and your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 8%. Stacks up to 3 times.
Required level is now 21, changed from 40
Protects allies, causing all damage taken from Nature, Fire, Frost and Arcane damage over time and area of effect spells to be reduced by 15%. Lasts for 1 hour.
Required level is now 25, changed from 40
Your Guardian, Balance or Feral Affinity is amplified granting an additional effect.
Guardian Affinity
Chance to be critically hit by melee attacks reduced by 10% while in Bear Form.
Balance Affinity
After you enter Moonkin Form, the cast time of your Wrath and Starfire is reduced by 30% and their damage is increased by 20% for 10 sec.
Feral Affinity
While in Cat Form, your bleed damage is increased by 30%.
Required level is now 30, changed from 40
Casting Rejuvenation grants the target 2 charges of Revitalize.
RevitalizeReactive Resin.
Reactive Resin will heal the target for (72% of Spell power) after taking a melee critical strike, and increase the duration of Rejuvenation by 3 sec.
Name changed from Revitalize to Reactive Resin
Anima Powers (5)
Growl increases the target's damage taken by 30%15% for 8 sec.
Growl increases the target's damage taken by 30%15% for 8 sec.
Entangling Roots deals (50%100% of Spell power) Nature damage every 2 sec.
When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 100%60%
Starsurge, Swiftmend, Ferocious Bite, and Thrash deal 30%20% increased damage and healing.
Covenant Abilities (14)
Balance, Feral, Initial:
Empower the bond for 10 sec:
Damager
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Healer Partner
They focus on you, replicating 30% of all healing they deal onto you.
Balance, Feral, Initial:
Empower the bond for 10 sec:
Damager
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Tank Partner
They protect you, redirecting 40% of damage you take to them, for 10 sec or until they fall below 20% health.
Balance, Feral, Initial:
Empower the bond for 10 sec:
Damager
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Damager Partner
They energize you, granting you 30%25% of their damage as additional Arcane damage, healing, or absorption.
Restoration:
Empower the bond for 10 sec:
Healer
Focus on your bonded partner, replicating 30% of all healing you deal onto them.
Damager Partner
They energize you, granting you 30%25% of their damage as additional Arcane damage, healing, or absorption.
Guardian:
Empower the bond for 10 sec:
Tank
Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
Damager Partner
They energize you, granting you 30%25% of their damage as additional Arcane damage, healing, or absorption.
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Balance, Feral, Initial:
Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
Damager
Kindred Empowerment
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Balance, Feral, Initial:
Damager
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Balance, Feral, Initial:
Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
Damager
Kindred Empowerment
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Balance, Feral, Initial:
Form a connection with your inner self. Every 1 min, you may empower the connection for 10 sec, granting you an effect based on your role.
Damager
Kindred Empowerment
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
For 2015 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.
For 2015 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.
Soulbind Conduits (1)
(Finesse Conduit) For 2.03.0 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
Rank changes:
2.0
2.2
2.4
2.6
2.8
3.0
3.2
3.4
3.6
3.8
4.0
4.2
4.4
4.6
4.8
3.0
3.3
3.6
3.9
4.2
4.5
4.8
5.1
5.4
5.7
6.0
6.3
6.6
6.9
7.2
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Specialization (1)
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for (10.9512% of Attack power) Physical damage
Beast Mastery (Level 32)
and triggering Beast Cleave
PvP Talents (2)
The next hostile spell cast on the target will cause hostile spells for the next 3 sec. to be redirected to your pet.
Your pet must be within 10 yards of the target for spells to be redirected.
Required level is now 30, changed from 19
Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
Required level is now 25, changed from 40
Required level is now 25, changed from 40
Required level is now 25, changed from 40
Specialization (1)
Fires several missiles, hitting your current target and up to 5 enemies within 10 yards for (37.5% of Attack power) Physical damage.
Talents (2)
A two-headed shot that hits your primary target and another nearby target, dealing (79.092%for (65% of Attack power)% Nature damage to one and (79.092%and another nearby target for of Attack power)% * (Frost damage to the other.0.5)] Frost damage.
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (188.5% of Attack power) Fire damage to up to 6 enemies within 8 yards.
PvP Talents (2)
Take a sniper's stance, firing a well-aimed shot dealing 20% of the target's maximum health in Physical damage and increases the range of all shots by 40% for 6 sec.
Required level is now 30, changed from 40
Reduces the cooldown of Trueshot by 20 sec, and Trueshot also restores 100% Focus.
Required level is now 35, changed from 40
Legendary Item Effects (1)
When Aimed Shot hits multiple targets from the Trick Shots effect, 3 enemies struck by the Aimed Shot also get hit by an Arcane Shot.
Chimaera Shot
Chimaera Shot
Arcane Shot.
Inventory Type: Shoulder, Finger
Specialization (1)
A sweeping attack that strikes up to 5 enemies in front of you for (28% of Attack power) Physical damage.
Survival (Level 32)
Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5
Talents (1)
Kill Command increases the damage of your next Raptor
Mongoose Bite
Mongoose Bite
Raptor Strike by 25%, stacking up to 3 times.
PvP Talents (2)
Enemies who stand in your
Caltrops
Caltrops
Tar Trap for 3 sec have their gear coated with tar, slowing melee attack speed by 80% for 5 sec.
Required level is now 21, changed from 40
Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net.
Required level is now 35, changed from 40
Spells (1)
Take direct control of your pet and see through its eyes for 1 min.
Covenant Abilities (6)
Throw a deadly chakram at your current target that will rapidly deal (50%25% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.450.35)
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Legendary Item Effects (1)
Launching a Flare into your Tar Trap causes allup to 5 enemies inside of the Tar Trap to burn for (210% of Attack power) Fire damage over 12 sec.
Inventory Type: Head, Shoulder
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
PvP Talents (3)
Spellsteal now has a 30 sec cooldown, but steals all spells from the target.
Required level is now 40, changed from 27
Required level is now 40, changed from 27
Required level is now 40, changed from 27
Reduces the cooldown of Greater Invisibility by 45 sec.
Required level is now 48, changed from 26
Envelops you in a temporal shield for 4 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.
Required level is now 30, changed from 40
Legendary Item Effects (1)
Increases the damage done by Arcane Missiles by 10%.
Each time Arcane Missiles hitstime Arcane Missiles hits an enemy, the damage of your next Arcane Barrage isnext Arcane Barrage is increased by 2%. This effect stacks
Inventory Type: Shoulder, Handsup to 100 times..
Inventory Type: Shoulder, Hands
Specialization (2)
Calls down a pillar of fire, burning all enemies within the area for (57.5% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Getting two direct-damage critical strikes in a row with Fire spells will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
PvP Talents (2)
Your Fireball reduces the cooldown of your Combustion by 5 sec.
Required level is now 30, changed from 40
After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards.
This effect stacks up to 5 times and lasts for 5 sec.
Required level is now 30, changed from 40
PvP Talents (3)
Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.
Required level is now 40, changed from 24
Your Frostbolt deals 150% additional damage to Frozen targets.
Required level is now 30, changed from 40
Your body turns into Ice, increasing your Frostbolt damage done by 30% and granting immunity to stun and knockback effects. Lasts 12 sec.
Required level is now 30, changed from 40
Anima Powers (1)
Initial:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed
Arcane:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed you gain 4% mana
Frost:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed you gain Brain Freeze
Fire:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec
Covenant Abilities (1)
Initial:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed
Arcane:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed you gain 4% mana
Frost:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed you gain Brain Freeze
Fire:
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (2)
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Brewmaster (Level 58)
for (16.38% of Attack power) plus 25% of Stagger damage recently purifiedyou have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Smash a keg of brew on the target, dealing (85.995% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec.
Deals reduced damage beyond 5 targets.
Grants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 4 sec.3 sec.
PvP Talents (6)
Your next Keg Smash deals 50% additional damage, and stuns all targets it hits for 3 sec.
Required level is now 21, changed from 40
The cooldown of Zen Meditation is reduced by 75%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
Zen Meditation is no longer cancelled when being struck by a melee attack.
Required level is now 34, changed from 26
Purifying Brew deals 20% of your purified staggered damage as Fire, divided between all enemies within 10 yards.
Required level is now 30, changed from 40
Increases the radius and damage of Breath of Fire by 100%, causing it to disorient all targets it strikes for 4 sec, but its cooldown is increased by 100%.
Required level is now 29, changed from 40
Reduces the cooldown of Fortifying Brew by 50%.
Required level is now 28, changed from 23
Drinking a Purifying Brew will dispel all snares affecting you.
Required level is now 23, changed from 40
Specialization (1)
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for 180%30% of Spell power) * 6 / 1] over 6 sec, and increasing the healing they receive from you by 10%.
PvP Talents (4)
Reduces the cooldown of Life Cocoon by 25 sec.
Required level is now 27, changed from 40
Renewing Mist heals for 135% more when the target is affected by a magical damage over time effect.
Required level is now 30, changed from 40
Reduces the cooldown of your Transcendence: Transfer by (20)) sec.
Required level is now 32, changed from 30
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (140% of Spell power) and dispelled of all harmful periodic magic effects.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
Required level is now 25, changed from 40
Specialization (1)
Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Empowered Tiger Lightning
Every 4 sec, the effigy of Windwalker (Level 58)
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
PvP Talents (5)
Disable now has a 10 yard range.
Required level is now 34, changed from 40
NEW
Killing a player with Touch of Death reduces the remaining cooldown of Touch of Karma by 60 sec.
Touch of Death now instantly kills targets at or below 10% health and its cooldown is instantly reset when targets die from Touch of Death's damage or with Touch of Death active.
Removed
Category changed from PvP Talents to Uncategorized
Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.
For each 3 Chi you consume, you gain a stack of Tigereye Brew.
Required level is now 30, changed from 40
When you or allies with your Windwalking are snared, the snare is instantly removed and their movement speed is prevented from being reduced below 100% for 4 sec.
This effect cannot occur more than once every 30 sec per target.
Required level is now 20, changed from 18
Soulbind Conduits (1)
(Potency Conduit) Serenity
Serenity's damage bonus is increased by 7.0%
WhenAfter your Storm, Earth, and Fire spirits fixate on the same target, they deal 7.0% increased damage.
Specialization (1)
Rising Sun Kick deals 70% increased damage.
Now a Windwalker/Mistweaver spell
Category changed from Uncategorized to Specialization
Anima Powers (2)
REMOVED
Weapons of Order does not incur a cooldown for the first 2 minutes of any Torghast floor.
NEW
Crane Style increases your Mastery and Versatility by the total of your Critical Strike and Haste.
Tiger Style increases your Critical Strike and Haste by the total of your Mastery and Versatility.
Roll switches between Crane Style and Tiger Style.
Covenant Abilities (10)
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
NEW
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker, Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.912.1)
Mistweaver:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and healing alliesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. Up to 5 allies caught in the faeline are healed with an Essence Font bolt
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Brewmaster:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and igniting enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline are ignited with Breath of Fire
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage and ripping Chi and Energy Spheres out of enemiesto up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Initial:
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds. caught in the faeline suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Windwalker:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilitiesreduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Windwalker:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilitiesreduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Windwalker:
For the next 30 sec, your Mastery is increased by (1.25 * 10)%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilitiesreduces Chi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec.
Soulbind Conduits (1)
(Finesse Conduit) When Paralysis ends, your target's movement speed is reduced by 380.0%38.0% for 5 sec.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
An efficient spell, healing a friendly target for (240%260% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.42.6)
Cost changed from 16.0% of base mana to 15.0% of base mana
PvP Talents (4)
Your Blessing of Protection and Blessing of Freedom spells now have 1 additional charge.
Required level is now 30, changed from 40
Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times.
Required level is now 34, changed from 40
Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom.
Blessing of Protection
Physical damage reduced by 30% for 6 sec.
Blessing of Freedom
Cleared of all movement impairing effects.
Required level is now 25, changed from 40
Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.
Required level is now 35, changed from 24
Specialization (1)
Interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
PvP Talents (3)
Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.
Required level is now 40, changed from 27
Reduces the cooldown of your Blessing of Protection and Blessing of Sacrifice by 33%.
Required level is now 32, changed from 24
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Unbound Freedom also causes any Blessing of Freedom applied to yourself to be undispellable.
Required level is now 22, changed from 40
Required level is now 22, changed from 40
Specialization (3)
Your auto attacks have a 8% chance to reset the cooldown of Blade of Justice.
Generates 1 additional Holy Power.
Lash out at your enemies, dealing (315% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Damage reduced on secondary targets.
Demon and Undead enemies are also stunned for 5 sec.
Generates 3 Holy Power.
Spells (1)
Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
Pure Concentration
Fear effects are also reduced
Anima Powers (3)
Turn Evil will not break while the target is above 75% health.Judgment has a 30% chance to allow Hammer of Wrath to be cast on any target for 5 sec.
NEW
Hammer of Wrath makes your next Holy Power spending ability 100% more effective.
Divine Steed duration increased by 23 sec.
Covenant Abilities (1)
Retribution:
Throws a hammer at your target dealing (112%170% of Spell power) Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm
Holy:
Throws a hammer at your target dealing (112%170% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn
Protection, Initial:
Throws a hammer at your target dealing (112%170% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.121.7)
Soulbind Conduits (1)
(Finesse Conduit) CrusaderConcentration Aura reduces the duration of incoming Fear effects on your allies by 30.0%20.0%.
Name changed from Stalwart as a Crusader to Pure Concentration
Rank changes:
30.0%
34.0%
36.0%
38.0%
40.0%
42.0%
44.0%
46.0%
48.0%
50.0%
52.0%
54.0%
56.0%
58.0%
60.0%
20.0%
22.0%
24.0%
26.0%
28.0%
30.0%
32.0%
34.0%
36.0%
38.0%
40.0%
42.0%
44.0%
46.0%
48.0%
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Discipline Priest core passive
Effect #5 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: -320%
Affected Spells:
Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -1919.1%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -1919.1%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -45-19.1%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 47%
Affected Spells:
Discipline:
Corrosive shadow energy radiates from the target, dealing 21.8%14.824% of Spell power) * 6] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Shadow:
Corrosive shadow energy radiates from the target, dealing 21.8%14.824% of Spell power) * 6] Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Generates 6 Insanity over the duration per target hit.
PvP Talents (2)
Reduces the cooldown of
Luminous Barrier
Luminous Barrier
Power Word: Barrier by (90)) sec.
Luminous Barrier
Luminous Barrier absorbs an additional 25% damage
Power Word: Barrier reduces damage taken by an additional 25%.
Required level is now 44, changed from 27
Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec.
Can only be used on Humanoids with mana. If you're unable to find a spell to steal, the cooldown of Thoughtsteal is reset.
Required level is now 50, changed from 40
Required level is now 50, changed from 40
Required level is now 50, changed from 40
Soulbind Conduits (1)
(Potency Conduit) Pain Suppression also heals your target for 10.0%12.0% of their maximum health.
Rank changes:
10.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
25.0%
12.0%
13.0%
14.0%
16.0%
17.0%
18.0%
19.0%
20.0%
22.0%
23.0%
24.0%
25.0%
26.0%
28.0%
29.0%
Specialization (1)
Holy Priest core passive
Effect #3 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: -45-19.1%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 47%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 47%
Affected Spells:
PvP Talents (4)
Prayer of Mending now heals the target for 10% of their maximum health, ignoring any healing reduction effects.
Required level is now 43, changed from 22
Reduces the cooldown of Leap of Faith by 45 sec, and Leap of Faith removes all movement impairing effects.
Required level is now 49, changed from 25
Fade out, removing all threat, increasing your movement speed by 50% and causing most melee, ranged and spells to miss you. Lasts 4 sec or until you take a hostile action.
Required level is now 40, changed from 20
Required level is now 40, changed from 20
Your Spirit of Redemption is now an active ability with a 3 minute cooldown, but the duration is reduced by 8 sec and you will no longer enter Spirit of Redemption upon dying.
Required level is now 29, changed from 40
Specialization (7)
Afflicts the target with a disease that instantly causes (125%85% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
Assaults the target's mind with Shadow energy, causing (222.72%151.44% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Shadow (Level 14)
Generates 18 Insanity over the duration.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -320%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -320%
Affected Spells:
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (25%17% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt.
Shadow (Level 48)
If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec
Generates 5 Insanity.
Effect #4 School Damage
Value: 0 (SP mod: 1.551.054)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant4.5 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (120%81.6% of Spell power) Shadow damage
Legacy of the Void
refreshing the duration of Devouring Plague on the target
Shadow (Level 37)
and extending the duration of Shadow Word: Pain and Vampiric Touch on all nearby targets by 3 sec
Requires Voidform.
Generates 15 Insanity.
Releases an explosive blast of pure void energy, activating Voidform and causing 95%64.6% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Talents (8)
If a target dies within 76 sec after being struck by your Shadow Word: Death, you gain 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
Your second Void Bolt cast on the same target will deal 1%25% more damage, cause the target to receive 1%15% more damage from you for until cancelled, and extend the duration of your Void Form by 1 sec. If your Void Bolt critically hits, your Void Form is extended by 1 sec.
Now a Shadow spell
Category changed from Uncategorized to Talents
Voidform no longer has a duration, but your Insanity will drain increasingly fast until it reaches 0, causing Voidform to end.
While in Voidform, you gain 1% haste every 2 sec and your Void Bolt will also refresh the duration of your Devouring Plague on the target.
Removed
Category changed from Talents to Uncategorized
Instantly deals (75%51% of Spell power) Shadow damage to enemies around the target and afflicts them with Shadow Word: Pain. If the enemy is already afflicted by your Shadow Word: Pain, Searing Nightmare's damage is increased by 100%.
Only usable while channeling Mind Sear.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.750.51)
Hurl a bolt of slow-moving, far-reaching Shadow energy at the destination, dealing (125%85% of Spell power) Shadow damage to all targets within 8 yards.
If Shadow Crash hits a lone target, they suffer 35% increased damage from your next Shadow Crash within 15 sec. Stacks up to 2.
Generates 8 Insanity.
Deals 95%64.6% of Spell power) * 2] Shadow damage to the target and activates Voidform.
For the next 25 sec, your Insanity-generating abilities generate 100% more Insanity and you can cast while moving.
If the target does not die within 25 sec of using Surrender to Madness, you die.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (155%105.4% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Channel a torrent of void energy into the target, dealing (500%340% of Spell power) Shadow damage over 4 sec. While channelling, all of your Shadow damage over time effects are refreshed on the target.
Generates 30 Insanity over the duration.
PvP Talents (2)
While Voidform is not active, being attacked will reduce the cooldown of Void Eruption by 3 sec.
Required level is now 23, changed from 40
Void Eruption is now instant cast.
Required level is now 23, changed from 40
Legendary Item Effects (1)
Mind Blast and Shadow Word: Death cause your
Mindbender
Mindbender
Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
* (300% of Spell power)] Shadowflame damage. Each time a rift is triggered, the duration of
Mindbender
Mindbender
Shadowfiend is increased by 1.5 sec.
Inventory Type: Head, Hands
Spells (3)
Discipline:
Shadow
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage, preventing the next damage they deal
Discipline , Holy , Initial
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage, preventing the next damage they deal
Holy, Initial:
Shadow
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage
Discipline , Holy , Initial
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage
Shadow:
Shadow
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage
Generates 8 Insanity.
Discipline , Holy , Initial
Blasts the target's mind for (144%97.92% of Spell power) Shadow damage
Generates 0 Insanity.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.440.9792)
Holy, Shadow, Initial:
A word of dark binding that inflicts (125%85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Damage increased by 150% to targets below 20% health.
Discipline:
A word of dark binding that inflicts (125%85% of Spell power) Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.
Damage increased by 150% to targets below 20% health.
Does not trigger Atonement.
Effect #1 School Damage
Value: 0 (SP mod: 1.250.85)
Discipline, Holy, Initial:
A word of darkness that causes (19%12.92% of Spell power) Shadow damage instantly, and an additional (84.6%57.528% of Spell power) Shadow damage over 12 sec.
Shadow:
A word of darkness that causes (19%12.92% of Spell power) Shadow damage instantly, and an additional (84.6%57.528% of Spell power) Shadow damage over 12 sec.
Generates 4 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 0.190.1292)
Anima Powers (6)
Mindgames has a 101%3% chance to infect an enemy when they strike you.
Holy:
Casting Mind BlastHoly Fire will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent casts of Mind Blast or Holy Fire will remove this effect.
Discipline, Shadow, Initial:
Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent casts of Mind Blast or Holy Fire will remove this effect.
Holy:
Casting Mind BlastHoly Fire will no longer remove the Mindblasted effect.Dazzled effect.
Discipline, Shadow, Initial:
Casting Mind Blast will no longer remove the Mindblasted effect.Dazzled effect.
Holy:
Casting Mind BlastHoly Fire on a target that is feared triggers Pandemonium, fearing all enemies near your target
Discipline, Shadow, Initial:
for 10 sec.
Discipline, Shadow, Initial:
Casting Mind Blast on a target that is feared triggers Pandemonium, fearing all enemies near your target for 10 sec.
Holy:
100% of healing done by Flash Heal and Heal empowers your next Mind BlastHoly Fire Stored damage cannot exceed 200% of your maximum health.
Discipline, Shadow, Initial:
100% of healing done by Shadow Mend empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Holy:
100% of healing done by Flash Heal and Heal empowers your next Mind BlastHoly Fire Stored damage cannot exceed 200% of your maximum health.
Discipline, Shadow, Initial:
100% of healing done by Shadow Mend empowers your next Mind Blast Stored damage cannot exceed 200% of your maximum health.
Covenant Abilities (5)
Blasts the enemy with pure Anima, causing (260%179% of Spell power) Arcane damage and healing a nearby ally for 100%120% of the damage done.
Grants 5 stack of Boon of the Ascended.
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]
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.61.79)
Blasts the enemy with pure Anima, causing (260%179% of Spell power) Arcane damage and healing a nearby ally for 100%120% of the damage done.
Grants 5 stack of Boon of the Ascended.
$?c3
]
Release a powerful burst of anima, dealing 69%up to (74% of Spell power) Arcane damage, to all enemies and (38%based on the number of enemies, and (24% of Spell power) healing to up to 6 allies within 8 yds.
Grants 1 stacks of Boon of the Ascended for each target damaged.
Effect #1 School Damage
Value: 0 (SP mod: 0.690.74)
Release a powerful burst of anima, dealing 69%up to (74% of Spell power) Arcane damage, to all enemies and (38%based on the number of enemies, and (24% of Spell power) healing to up to 6 allies within 8 yds.
Grants 1 stacks of Boon of the Ascended for each target damaged.
Effect #1 Heal
Value: 0 (SP mod: 0.380.24)
Shadow:
Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing Mind Flay with Ascended Blast, and increasing movement speed by 50%.
Upon expiration, releases an Ascended Eruption:
Explode for up to (352%210% of Spell power) Arcane damage to enemies and (222%159% of Spell power) healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
Discipline, Holy, Initial:
Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing Smite with Ascended Blast, and increasing movement speed by 50%.
Upon expiration, releases an Ascended Eruption:
Explode for up to (352%210% of Spell power) Arcane damage to enemies and (222%159% of Spell power) healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
Soulbind Conduits (3)
(Endurance Conduit) Casting Power Word: Shield on an ally also shields you for 10.0% of the amount for 10 sec.
Rank changes:
10.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
25.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
(Endurance Conduit) Desperate Prayer heals you for an additional 5.0% of your maximum health over 5 sec.
Rank changes:
5.0%
7.0%
8.0%
9.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
5.0%
6.0%
6.0%
7.0%
7.0%
8.0%
8.0%
9.0%
9.0%
10.0%
10.0%
11.0%
11.0%
12.0%
12.0%
(Endurance Conduit) For the first 5 sec of Fade, you take (-- 5)% reduced damage.
Rank changes:
(-- 5)%
(-- 6)%
(-- 6)%
(-- 7)%
(-- 8)%
(-- 9)%
(-- 9)%
(-- 10)%
(-- 11)%
(-- 11)%
(-- 12)%
(-- 13)%
(-- 14)%
(-- 14)%
(-- 15)%
(-- 5)%
(-- 6)%
(-- 6)%
7.0%
(-- 7)%
(-- 8)%
(-- 8)%
(-- 9)%
(-- 9)%
(-- 10)%
(-- 10)%
(-- 11)%
(-- 11)%
(-- 12)%
(-- 12)%
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (3)
Garrote the enemy, causing (108% of Attack power) Bleed damage over 18 sec.
Assassination (Level 46)
Silences the target for 3 sec when used from Stealth
Awards 1 combo point.
Attack with both weapons, dealing a total of Physical damage.
Awards 2 combo point.
Sinister Strike's energy cost is reduced by 5.
PvP Talents (3)
Your Envenom applies Creeping Venom, dealing Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Required level is now 30, changed from 40
Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
Required level is now 25, changed from 40
Required level is now 25, changed from 40
Required level is now 25, changed from 40
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (21.6% of Attack power) Nature damage, and reduces their movement speed by 90% for 2 sec.
Required level is now 22, changed from 40
Specialization (3)
Finishing move that deals damage with your pistol, increasing your critical strike damagechance against the target by 20%.
Outlaw (Level 44)
Critical strikes with this ability deal four times normal damage
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
Deeper Stratagem
6 points: damage, 18 sec
Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
Viciously strike an enemy, causing Physical damage.
Outlaw (Level 38)12)
Has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 1 combo point each time it strikes.
Talents (1)
Strike at an enemy, dealing (95% of Attack power) Physical damage and empowering your weapons for 10 sec, causing your Sinister Strike,
Ghostly Strike
Ghostly Strike
SlaughterFlagellation
Slaughter
Echoing Reprimand
Echoing Reprimand
Serrated Bone Spike
Serrated Bone Spike
Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
PvP Talents (3)
When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.
Required level is now 35, changed from 40
Slice and Dice
Slice and Dice
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Required level is now 29, changed from 40
Your Tricks of the Trade now increases your and the friendly target's damage by 10% for 6 sec.
Required level is now 48, changed from 27
Soulbind Conduits (1)
(Potency Conduit) Ambush
SlaughterFlagellation
Slaughter
and Dispatch have a 7.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
Duration and chance tripled while Stealthed.
Specialization (5)
Stab the target, causing Physical damage. Damage increased by 20% when you are behind your target
Subtlety (Level 46)
and critical strikes apply Find Weakness for 6 sec
Awards 1 combo point.
Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage.
Subtlety (Level 58)
Targets with your Find Weakness suffer an additional 50% damage as Shadow
1 point : 7%6% of Attack power) * 1] damage
2 points: 7%6% of Attack power) * 2] damage
3 points: 7%6% of Attack power) * 3] damage
4 points: 7%6% of Attack power) * 4] damage
5 points: 7%6% of Attack power) * 5] damage
Deeper Stratagem
6 points: 7%6% of Attack power) * 6] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.070.06)
Strike the target, dealing (69.8802%87.35% of Attack power) Physical damage.
Subtlety (Level 38)
WhileWhile Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
Awards 2 combo point..
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.6988020.8735)
Range changed from Melee Range to 25 yd range
Shadowstrike deals 25% increased damage and will now teleport you to a target up to 25 yards away when used while Stealth is active.
Category changed from Specialization to Uncategorized
Throws a shuriken at an enemy target for -- 2H, DW / Attack power] Physical damage.
Awards 1 combo point.
PvP Talents (2)
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Required level is now 35, changed from 40
The cooldown of your Vanish spell is reduced by 45 sec, but your maximum health is reduced by 15%.
Required level is now 25, changed from 21
Spells (3)
Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.
Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 40%
Elusiveness
and all other damage taken by 0%
for 5 sec.
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.1294% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Anima Powers (1)
NEW
Flagellation causes the tormented target to be lashed 1 additional time every 1 sec.
Covenant Abilities (12)
Deal (135% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 3 combo point.
Deal (135% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 3 combo point.
Deal (135% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 3 combo point.
Deal (60%135% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point
for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge deal damagefunction as if they consumeconsumed 7 combo points.
Awards 3 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.61.35)
Cost changed from 30 Energy to 10 Energy
Lash the target with Anima 3 times, each dealing (68% of Attack power) Shadow damage, condemning them for 1 min. Each combo point you spend causes an additional lash.
Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 1 min.
Effect #1 School Damage
Value: 0 (AP mod: 0.10.05)
Range changed from 100 yd range to 30 yd range
NEW
Lash the target with Anima 3 times, dealing Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing (5% of Attack power) Shadow damage.
Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec.
Lash the target with Anima 3 times, each dealing (68% of Attack power) Shadow damage, condemning them for 1 min. Each combo point you spend causes an additional lash.
Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 1 min.
Lash the target with Anima 3 times, each dealing (68% of Attack power) Shadow damage, condemning them for 1 min. Each combo point you spend causes an additional lash.
Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 1 min.
Effect #1 School Damage
Value: 0 (AP mod: 0.10.05)
Range changed from 100 yd range to 30 yd range
REMOVED
Lash the target with Anima 3 times, each dealing (68% of Attack power) Shadow damage, condemning them for 1 min. Each combo point you spend causes an additional lash.
Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 1 min.
Embed a bone spike in the target, dealing (60%30% of Attack power) damage and (10% of Attack power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike.
Refunds 1
Refunds a charge when target dies or is healed to full.
Awards 1 combo point per active bone spike.
Effect #1 School Damage
Value: 0 (AP mod: 0.60.3)
Cost changed from 10 Energy to 15 Energy
Embed a bone spike in the target, dealing (60%30% of Attack power) damage and (10% of Attack power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike.
Refunds 1
Refunds a charge when target dies or is healed to full.
Awards 1 combo point per active bone spike.
Slaughter the target, dealing (95.472%Lash the target with Anima 3 times, dealing of Attack power) * Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes.
Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
Awards 2 combo point.3] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing (5% of Attack power) Shadow damage.
Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.954720.05)
Name changed from Slaughter to Flagellation
Cost changed from 50 Energy to 20 Energy
Cooldown changed from None to 25 sec cooldown
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (3)
Summons an Air Totem with 50 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.
Required level is now 30, changed from 40
Required level is now 30, changed from 40
Required level is now 30, changed from 40
Grips the target in lightning, stunning and dealing (700% of Spell power) Nature damage over 5 sec while the target is lassoed. Can move while channeling.
Required level is now 35, changed from 40
Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.
Required level is now 49, changed from 40
Soulbind Conduits (1)
NEW
(Potency Conduit) Earth Shock has a 15.0% chance to extend the duration of your Flame Shock on the enemy by 4 sec.
Ranks:
15.0%
17.0%
18.0%
20.0%
21.0%
23.0%
24.0%
26.0%
27.0%
29.0%
30.0%
32.0%
33.0%
35.0%
36.0%
PvP Talents (2)
You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec.
Use Ethereal Form again to shift out.
Required level is now 42, changed from 23
Your
Heroism
Heroism
Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
In addition,
Heroism
Heroism
Bloodlust is no longer affected by
Heroism
Exhaustion
Sated.
Required level is now 48, changed from 32
Specialization (2)
An efficient wave of healing energy that restores (329%300% of Spell power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 3.293)
Restorative waters wash over a friendly target, healing them for (97%170% of Spell power) and an additional (132% of Spell power) over 18 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.971.7)
Talents (1)
Increases the initial heal from Riptide by 30%20%.
PvP Talents (6)
You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.
Required level is now 44, changed from 40
Your Chain Heal and Healing Rain spells have a 20% increased chance to critically heal, and when they critically heal the target is dispelled of all harmful magical effects.
Required level is now 21, changed from 14
When you successfully Purge a beneficial effect, the enemy suffers (60% of Spell power) Nature damage over 3 sec.
Required level is now 39, changed from 25
You link yourself and two closest allies within 15 yards together. When linked targets take damage, 25% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 24 sec.
Required level is now 43, changed from 24
Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Required level is now 21, changed from 40
Reduces the cooldown of your Hex spell by 20 sec.
Required level is now 41, changed from 19
Spells (4)
Heals the friendly target for (255.5%225% of Spell power), then jumps to heal the 2 most injured nearby allies. Healing is reduced by 30% with each jump.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.5552.25)
Enhancement:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Elemental, Restoration, Initial:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Effect #1 School Damage
Value: 0 (SP mod: 1.40.94)
Enhancement:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Elemental, Restoration, Initial:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 100%60% of normal healing
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal damage
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lava Burst will also hit all targets affected by your Flame Shock for 100%80% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Effect #1 Heal
Value: 0 (SP mod: 0.65)
Covenant Abilities (16)
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.5553.15)
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
This is a test.
0
0
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 4.143.1)
Enhancement:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Elemental, Restoration, Initial:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Enhancement:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Elemental, Restoration, Initial:
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 100%60% of normal healing
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal damage
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lava Burst will also hit all targets affected by your Flame Shock for 100%80% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 100%60% of normal healing
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal damage
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lava Burst will also hit all targets affected by your Flame Shock for 100%80% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 100%60% of normal healing
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal damage
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lava Burst will also hit all targets affected by your Flame Shock for 100%80% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Effect #1 School Damage
Value: 0 (SP mod: 0.65)
Restoration:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Your next Healing Wave will also hit all targets affected by your Riptide for 100%60% of normal healing
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100% of normal damage
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lava Burst will also hit all targets affected by your Flame Shock for 100%80% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power + 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)65% of Attack power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100% of normal damage
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Effect #1 School Damage
Value: 0 (SP mod: 0.810.64)
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Soulbind Conduits (1)
(Potency Conduit) Earth Shock and Elemental Blast's damage are increased by 7.0% for each stack of Fulmination they discharge.
Category changed from Soulbind Conduits to Uncategorized
Tier 3 Azerite Powers (Item Level 430) (1)
RockbiterFlame Shock causes your next melee ability, other than Rockbiter to deal an additional 664 Nature damage.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (3)
Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 sec.
Required level is now 49, changed from 40
Required level is now 49, changed from 40
Required level is now 49, changed from 30
Unstable Affliction can now be applied to up to 3 targets.
Required level is now 30, changed from 14
Consumes all of your Corruption effects on the 5 nearest enemies within 40 yards, dealing 10% of their maximum health in Shadow damage.
For each enemy hit by Soulshatter, you gain a Soul Shard.
Required level is now 40, changed from 30
PvP Talents (1)
Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage.
Your Imp must be your current active Pet to use Singe Magic.
Required level is now 30, changed from 40
PvP Talents (2)
Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane. Lasts 10 sec.
Required level is now 30, changed from 40
Conflagrate deals up to an additional 3% of the target's maximum health in Fire damage if the target is affected by your Immolate.
Required level is now 30, changed from 40
Covenant Abilities (10)
Destruction:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 IncineratesShadow Bolts by 200%.Incinerates by 100%.
Decimating Bolt's damage, and the bonus to IncinerateShadowIncinerate Bolt] both increase as your target's health decreases.
Affliction, Initial:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt] both increase as your target's health decreases.
Demonology:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt] both increase as your target's health decreases.
Destruction:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 IncineratesShadow Bolts by 200%.Incinerates by 100%.
Decimating Bolt's damage, and the bonus to IncinerateShadowIncinerate Bolt] both increase as your target's health decreases.
Affliction, Initial:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt] both increase as your target's health decreases.
Demonology:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt] both increase as your target's health decreases.
Destruction:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 IncineratesShadow Bolts by 200%.Incinerates by 100%.
Decimating Bolt's damage, and the bonus to IncinerateShadowIncinerate Bolt] both increase as your target's health decreases.
Affliction, Initial:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt] both increase as your target's health decreases.
Demonology:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt] both increase as your target's health decreases.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.50.3)
Destruction:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 IncineratesShadow Bolts by 200%.Incinerates by 100%.
Decimating Bolt's damage, and the bonus to IncinerateShadowIncinerate Bolt] both increase as your target's health decreases.
Affliction, Initial:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt] both increase as your target's health decreases.
Demonology:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt] both increase as your target's health decreases.
Destruction:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 IncineratesShadow Bolts by 200%.Incinerates by 100%.
Decimating Bolt's damage, and the bonus to IncinerateShadowIncinerate Bolt] both increase as your target's health decreases.
Affliction, Initial:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt] both increase as your target's health decreases.
Demonology:
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Demonbolts by 200%. by 100%.
Decimating Bolt's damage, and the bonus to Shadow Bolt and Demonbolt] both increase as your target's health decreases.
Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100%20% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (210%105% of Spell power) Shadow damage over 12 sec to all nearby enemies.
Deal (80%60% of Spell power) Arcane damage instantly, and (114%90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate
Affliction
5
Demonology
5
Destruction , Initial
5
Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
Deal (80%60% of Spell power) Arcane damage instantly, and (114%90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate
Affliction
5
Demonology
5
Destruction , Initial
5
Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
Deal (80%60% of Spell power) Arcane damage instantly, and (114%90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate
Affliction
5
Demonology
5
Destruction , Initial
5
Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
Effect #1 School Damage
Value: 0 (SP mod: 0.80.6)
Deal (80%60% of Spell power) Arcane damage instantly, and (114%90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate
Affliction
5
Demonology
5
Destruction , Initial
5
Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
Soulbind Conduits (1)
(Endurance Conduit) Anyone that consumes your Healthstone infuses you with 5.0%10.0% leech for 8 sec.
Rank changes:
5.0%
6.0%
6.0%
7.0%
7.0%
8.0%
8.0%
9.0%
9.0%
10.0%
10.0%
11.0%
11.0%
12.0%
12.0%
10.0%
11.0%
12.0%
13.0%
14.0%
15.0%
16.0%
17.0%
18.0%
19.0%
20.0%
21.0%
22.0%
23.0%
24.0%
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (1)
Your auto attacks generate 10% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Specializations changed from Arms/Fury to Arms
PvP Talents (4)
Reduces the cooldown of your Shattering Throw by 2 min.
Required level is now 41, changed from 40
Required level is now 41, changed from 40
Required level is now 41, changed from 40
Cooldown of Rallying Cry reduced by 2 min, and grants 15% additional health.
Required level is now 46, changed from 30
Required level is now 46, changed from 30
When you intervene an ally, they gain Spell Reflection for 5 sec or until a spell is reflected.
Required level is now 45, changed from 40
Required level is now 45, changed from 40
Required level is now 45, changed from 40
Reduces the cooldown of
Ravager
Ravager
Bladestorm by 33%, and
Ravager
Ravager
Bladestorm now also applies Mortal Wound to all targets you hit.
Required level is now 38, changed from 26
Specialization (1)
While dual-wielding a pair of one-handed weapons, your damage done is increased by 8%10% and your movement speed is increased by 5%.
Talents (2)
Rampage has a 20% chance to immediately refund 4020 Rage.
NEW
Your auto attacks generate 20% more Rage.
Killing an enemy instantly generates 10 Rage, and increases your movement speed by 30% for 8 sec.
Tier 1 Talent, in place of
PvP Talents (1)
For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown.
Increases the damage done by your Heroic Leap by 200%.
Required level is now 33, changed from 40
Specialization (2)
Reduces the damage enemies deal to you by an additional 10%.
Hardened by battle, your Stamina is increased by 25%, and your armor is increased by 50%60% of your Strength.
PvP Talents (3)
Reduces the cooldown of Demoralizing Shout by 15 sec, and Demoralizing Shout now reduces the damage enemies deal to all targets, not just you.
Required level is now 27, changed from 21
Reflecting spells causes them to deal 33% extra damage back to the attacker.
Required level is now 47, changed from 27
When landing with Heroic Leap, all targets are stunned for 3 sec.
Required level is now 33, changed from 40
Legendary Item Effects (1)
The first Intercepted attackattack you intercept with Intervene grants you Ignore Pain and makes your next Revenge cost no Rage.
Inventory Type: Legs, Feet
Covenant Abilities (9)
Fury, Initial:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, Protection:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Fury, Initial:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, Protection:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.9221.035)
Arms, Protection, Initial:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Fury:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Generates 0 Rage.
Arms, Protection, Initial:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Fury:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Generates 0 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.20.829)
Fury, Initial:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, Protection:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Arms, Protection, Initial:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing damage they would deal to you.
Fury:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing damage they would deal to you.
Generates 0 Rage.
Fury, Initial:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, Protection:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing up to damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Arms, Protection, Initial:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Fury:
Condemn a foe to suffer for their sins, causing 120%82.9% of Attack power)% + (135%93.3% of Attack power)%] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
Generates 0 Rage.
Effect #1 School Damage
Value: 0 (AP mod: 1.350.933)
Fury, Initial:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
Arms, Protection:
Condemn a foe to suffer for their sins, causing up to 92.2%103.5% of Attack power)] Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing up to damage they would deal to you.
If your foe survives, 20% of the Rage spent is refunded.
Legendary Item Effects (1)
Spell Reflection lasts 200%60% longer, and applies to your party.
Inventory Type: Neck, Chestnearest ally.
Inventory Type: Neck, Chest
Casting Mind Blast will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent
Holy (Level 19)
Holy Fire
Discipline , Shadow , Initial
Mind Blast
will daze the target, reducing the target's movement speed and chance to hit by 20% for 1 min.
Subsequent casts of Mind Blast or Holy Fire will remove this effect.
Name changed from Mindblasted to Dazzled
Increase maximum health by 20%15%.
Increase maximum health by 40%30%.
Increase maximum health by 60%45%.
Increase Versatility by 5%3%.
Increase Versatility by 10%6%.
Increase Versatility by 15%9%.
Increase critical strike chance by 5%3%.
Increase critical strike chance by 10%6%.
Increase critical strike chance by 15%9%.
Increase mastery by 5%3%.
Increase mastery by 10%6%.
Increase mastery by 15%9%.
Increase haste by 5%3%.
Increase haste by 10%6%.
Increase haste by 15%9%.
NEW
Interrupting with Disrupt deals 10% of the target's maximum health as damage, up to maximum of (3 * Total health).
Range changed from None to 40 yd range
Your Fire, Frost, and Arcane spells cause the target to take 50%30% increased damage from your other two elements for 8 sec.
Sprout an additional limb for 12 sec. Every 1 sec, it deals (22.5%25.76% of Attack power) Shadow damage to all5 nearby enemies and pulls an enemy to your location if they are further than 8 yds from you. The first time the limb pulls an enemy gain
Blood
3 Bone Shield charges
Frost
Rime
Unholy
Runic Corruption
Abomination Limb can only pull the same enemy once every 4 sec.
Draw upon the power of the Ascended for 10 sec, granting you access to Ascended Nova, replacing
Shadow
Mind Flay
Discipline , Holy , Initial
Smite
with Ascended Blast, and increasing movement speed by 50%.
Upon expiration, releases an Ascended Eruption:
Explode for up to (352%210% of Spell power) Arcane damage to enemies and (222%159% of Spell power) healing to allies within 15 yds, based on number of targets. Damage and healing increased by 3% for each stack of Boon of the Ascended.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (414%310% of Spell power) Shadow damage to up to 5 enemies, and restores (255.5%315% of Spell power) health to up to 5 allies.
For each target critically struck, the cooldown of Chain Harvest is reduced by 5 sec.
Throw a deadly chakram at your current target that will rapidly deal (50%25% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
196HurlHurl bolts of decimating magic at your target, dealing 50%30% of Spell power)] Shadow damage and increasing the damage of your next 3
Destruction
Incinerates
Drain Soul
Drain Soul
Shadow Bolts
Demonology
or Demonbolts
by 200%. by 100%.
Decimating Bolt's damage, and the bonus to
Destruction
Incinerate
Drain Soul
Drain Soul
Shadow Bolt
Demonology
and Demonbolt
<br] both increase as your target's health decreases.
Deal (60%135% of Attack power) Arcane damage to an enemy, extracting their anima to Animacharge a combo point
for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge deal damagefunction as if they consumeconsumed 7 combo points.
Awards 3 combo point.
Transfer the life force of up to 4 enemies in the targeted area, dealing 140%94% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Enhancement
Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon
Pressing Fae Transfusion again within 20 sec will release 15% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Strike the ground fiercely to expose a faeline for 30 sec, dealing (91% of Attack power) Nature damage
Brewmaster
and igniting enemies to up to 5 enemies, and restores (91% of Spell power) health to up to 5 allies within 30 yds.
Mistweaver
Up to 5 allies
caught in the faeline
Brewmaster
are ignited with Breath of Fire
Mistweaver
and healing alliesare healed with an Essence Font bolt
Windwalker
and ripping Chi and Energy Spheres out of enemies
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline. , Initial
suffer an additional (210% of Attack power) damage
Your abilities have a 6% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
Call forth a cloud of chaotic anima that travels to the target enemy, dealing (100%20% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (210%105% of Spell power) Shadow damage over 12 sec to all nearby enemies.
Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
Guardian
Tank
Kindred Protection
Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.
Restoration
Healer
Kindred Focus
Focus on your bonded partner, replicating 30% of all healing you deal onto them.
Balance , Feral , Initial
Damager
Kindred Empowerment
Energize your bonded partner, granting them 30%25% of your damage as additional Arcane damage, healing, or absorption.
Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
Whenever a mirror is consumed
Arcane
you gain 4% mana
Fire
your Fire Blast cooldown is reduced by 4 sec
Frost
you gain Brain Freeze
Blast your target with a Primordial Wave, dealing (65% of Spell power) 65% of Attack power) Shadow damage and apply Flame Shock to an enemy, or
Restoration
heal an ally for (65% of Spell power) 65% of Attack power) and apply Riptide to them
Elemental , Enhancement , Initial
heal an ally for (65% of Spell power)65% of Attack power)
Your next
Elemental
Lava Burst
Enhancement
Lightning Bolt
Restoration , Initial
Healing Wave
will also hit all targets affected by your
Elemental
Flame Shock
Enhancement , Restoration , Initial
Riptide
for
Restoration
100%
Elemental
100%60%
Elemental
80%
Enhancement , Initial
100%
of normal
Restoration
healing
Elemental , Enhancement , Initial
damage
For 2015 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking.
If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 1% of your health per stack, stunning you for 1 sec, and ending.
Deal (80%60% of Spell power) Arcane damage instantly, and (114%90% of Spell power) over 18 sec. If the enemy dies while affected by Scouring Tithe, you generate
Affliction
5
Demonology
5
Destruction , Initial
5
Soul Shard. If they survive, Scouring Tithe's cooldown is refreshed.
Embed a bone spike in the target, dealing (60%30% of Attack power) damage and (10% of Attack power) Bleed damage every 3 sec until they die. Deals (60% of Attack power) damage and generates 1 Combo Point per active bone spike.
Refunds 1
Refunds a charge when target dies or is healed to full.
Awards 1 combo point per active bone spike.
Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (175%201.25% of Attack power) Arcane damage over 14 sec.
While Shackle the Unworthy is active on an enemy, each Rune spent with attacks reduces its cooldown by 4 sec.your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.
Slaughter the target, dealing (95.472%Lash the target with Anima 3 times, dealing of Attack power) * Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes.
Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target.
Awards 2 combo point.3] Shadow damage. They remain tormented for 45 sec, causing a lash for each Combo Point you spend, dealing (5% of Attack power) Shadow damage.
Once the target has been lashed at least 25 times, reactivating Flagellation cleanses their torment, increasing your Mastery by 10% for 25 sec.
Name changed from Slaughter to Flagellation
Throws a hammer at your target dealing (112%170% of Spell power) Shadow damage, and empowering your next
Retribution
Templar's Verdict to automatically trigger Divine Storm
Holy
Word of Glory to automatically trigger Light of Dawn
Protection , Initial
Word of Glory to automatically trigger Shield of the Righteous
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (81%64% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
Mistweaver
(4.19999981 * 10)
Windwalker , Initial
(1.25 * 10)
%. Additionally,
Windwalker
Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi AbilitiesChi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec
Mistweaver
Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell power) health on channel start and end
For the next 30 sec, your Mastery is increased by
Brewmaster
(1 * 10)
Mistweaver
(4.19999981 * 10)
Windwalker , Initial
(1.25 * 10)
%. Additionally,
Windwalker
Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi AbilitiesChi costs by 1 for 5 sec, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec
Mistweaver
Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell power) health on channel start and end
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 sec.
While the Wild Spirits are active, each damaging ability you or your pet use against a target in the area will strike up to 5 nearby targets for (45%35% of Attack power) Nature damage.
Dealing damage has a high chance to release a blast of spiritual energy for 0 HolyShadow damage. If another ally who bears the Judgment of the Arbiter is within 5-20 yards of you, the blast will also arc to them, dealing 0 HolyShadow damage to enemies in the arc.
Inventory Type: Wrist, Hands, Finger
Your secondary stats are all increased by 49.while your Corruption Level is 25 or higher.
When you generate a combo point from Revealing Strike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by
Subtlety (Level 16)14)
2
Blindside
6
15 Stacks up to 5 times.
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Name changed from Baby Sinfall Screecher to Sinfall Screecher
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Name changed from Bloodlouse Hatchling to Feasting Larva
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SummonRight Click to summon and dismiss your Dredger Butler.
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Category changed from Companions to Uncategorized
NEW
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Name changed from Corpselouse Hatchling to Corpselouse Larva
NEW
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Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Name changed from Decaying Oozewalker to Invertebrate Oil
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Name changed from Downfeather Ragewing to Cloudfeather Fledgling
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Category changed from Companions to Uncategorized
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Name changed from Emotional Leecher to Wrathling
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Name changed from Foulwing Hatchling to Foulwing Buzzer
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Category changed from Companions to Uncategorized
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Category changed from Companions to Uncategorized
NEW
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NEW
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NEW
Right Click to summon and dismiss this companion.
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Right Click to summon and dismiss this companion.
Category changed from Companions to Uncategorized
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Category changed from Companions to Uncategorized
Right Click to summon and dismiss your Pocket Colossus.this companion.
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Name changed from Plaguelouse Hatchling to Plaguelouse Larva
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Name changed from Primordial Sludge to Primordial Bogling
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Name changed from Reanimated Plague to Iridescent Ooze
Teaches you how to summon this companion.Right Click to summon and dismiss this companion.
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Name changed from Rose Spiderling to Blushing Spiderling
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Category changed from Companions to Uncategorized
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NEW
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Name changed from Summon Ashen Chomper to Ashen Chomper
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Name changed from Summon Carpal to Carpal
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Name changed from Summon Char to Char
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Name changed from Summon Companion to Tower Deathroach
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Name changed from Summon Companion to Hissing Deathroach
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Name changed from Summon Death Seeker to Death Seeker
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Name changed from Summon Deathsworn Cockroach to Undying Deathroach
Right Click to summon and dismiss this companion.
Name changed from Summon Decaying Mawrat to Decaying Mawrat
Right Click to summon and dismiss this companion.
Name changed from Summon Dread to Dread
Right Click to summon and dismiss this companion.
Name changed from Summon Frenzied Mawrat to Frenzied Mawrat
Right Click to summon and dismiss Grubby.this companion.
Name changed from Summon Grubby to Grubby
Right Click to summon and dismiss this companion.
Name changed from Summon Maw Crawler to Maw Crawler
Right Click to summon and dismiss this companion.
Name changed from Summon Remornia to Will of Remornia
Right Click to summon and dismiss this companion.
Name changed from Summon Severs to Severs
Right Click to summon and dismiss this companion.
Name changed from Summon Sharpclaw to Sharpclaw
Right Click to summon and dismiss this companion.
Name changed from Summon Slime Cat to Jiggles
Right Click to summon and dismiss this companion.
Name changed from Summon Stalker to Maw Stalker
Right Click to summon and dismiss this companion.
Name changed from Summon Torghast Lurker to Torghast Lurker
Right Click to summon and dismiss this companion.Micromancer.
Name changed from Suspended Corpse to Micromancer
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Name changed from Thumbbiter to Devouring Animite
Right Click to summon and dismiss this companion.
Category changed from Companions to Uncategorized
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Right Click to summon and dismiss this companion.
Category changed from Companions to Uncategorized
New reagent required:
x1.
Reagent
amount decreased from 4 to 3.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 5 to 4.
Reagent
amount decreased from 15 to 12.
Reagent
amount decreased from 9 to 6.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 12 to 9.
Reagent
amount decreased from 10 to 8.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 9 to 6.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 5 to 4.
Reagent
amount decreased from 10 to 7.
Reagent
amount decreased from 9 to 6.
Reagent
amount decreased from 9 to 6.
Reagent
amount decreased from 6 to 5.
Reagent
amount decreased from 8 to 6.
Create a Relic of the Past I.
Reagent removed:
.
New reagent required:
x5.
Create a Relic of the Past II.
Reagent removed:
.
New reagent required:
x5.
Create a Relic of the Past III.
Reagent removed:
.
New reagent required:
x6.
New reagent required:
x4.
Permanently enchant a ring to increase Critical Strike by 9. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Haste by 9. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Mastery by 9. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Versatility by 9. Cannot be applied to items above level 140.
Permanently enchants a weapon to sometimes increase your healing received by $324226% for 10 sec when taking damage.
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Agility by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Critical Strike by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Critical Strike by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Critical Strike by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Haste by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Haste by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Haste by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Intellect by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Mastery by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Mastery by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Mastery by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Strength by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Versatility by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Versatility by 3. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Versatility by 3. Cannot be applied to items above level 60.
Permanently enchants shoulders with the Scavenging enchantment, allowing the wearer to obtain Scavenged Cloth from the corpses of their enemies. Cannot be applied to items above level 60.
Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Cannot be applied to items above level 140.
Permanently enchant a weapon to sometimes increase Critical Strike by 5 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 58 Critical Strike for 10 sec. Cannot be applied to items above level 140.
Permanently enchant bracers to increase dodge by 3. Cannot be applied to items higher than level $eci50.
Permanently enchant a weapon to occasionally increase Strength or Agility by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Reduced materials.
Permanently enchant a weapon to occasionally increase Strength or Agility by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Greatly reduced materials.
Permanently enchant a weapon to occasionally increase Strength or Agility by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Permanently enchant a weapon to sometimes increase your attack speed by 15% for 15 sec when using melee or ranged attacks and abilities. Cannot be applied to items above level 140.
Permanantly enchants gloves to increase the speed of herb gathering in the Broken Isles and Argus. Cannot be applied to items above level 60.
Permanantly enchants gloves to increase the speed of mining in the Broken Isles and Argus. Cannot be applied to items above level 60.
Permanantly enchants gloves to increase the speed of skinning in the Broken Isles and Argus. Cannot be applied to items above level 60.
Permanantly enchants gloves to increase the speed of archaeological surveying in the Broken Isles. Cannot be applied to items above level 60.
Permanently enchant a weapon to occasionally increase Intellect by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Permanently enchant a weapon to occasionally increase Intellect by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Reduced materials.
Permanently enchant a weapon to occasionally increase Intellect by 81 and Mastery, Haste, or Critical Strike by 47 for 15 sec. Your highest stat is always chosen. Cannot be applied to items above level 140.
Greatly reduced materials.
Permanently enchants a necklace to sometimes heal a nearby ally for (100% of Spell power). Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes heal a nearby ally for (100% of Spell power). Cannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to sometimes heal a nearby ally for (100% of Spell power). Cannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 14 for 6 sec. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 14 for 6 sec. Reduced materials. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes increase Critical Strike and Haste by 14 for 6 sec. Greatly reduced materials. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Critical Strike by 3. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to increase Critical Strike by 3. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to increase Critical Strike by 3. Cannot be applied to items above level 60.
Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level 60.
Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level 60.
Permanently enchants a necklace to periodically summon a rain of arrows upon your target. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes increase armor by 43 for 10 sec. Greatly reduced materials. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes increase armor by 43 for 10 sec. Reduced materials. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes increase armor by 43 for 10 sec. Cannot be applied to items above level 60.
Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to sometimes summon a satyr that will fire a nightmare bolt at your enemy, dealing damage. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Mastery by 3. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Mastery by 3. Cannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to increase Mastery by 3. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to increase Haste by 3. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to increase Haste by 3. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Haste by 3. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to increase Mastery by 108. Cannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to increase Mastery by 10. Reduced materials8. Cannot be applied to items above level 60. Reduced materials.
Permanently enchants a necklace to increase Mastery by 108. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Versatility by 3. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchants a necklace to increase Versatility by 3. Cannot be applied to items above level 60.
Permanently enchants a necklace to increase Versatility by 3. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchant a weapon to sometimes increase Mastery by 5 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 58 Mastery for 10 sec. Cannot be applied to items above level 140.
Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 81 for 15 sec.
AdditionallyAdditionally, while active, your skin is covered in thick scales, allowing you to absorb 15000 damage.
Greatly reduced materials.1573 damage. Cannot be applied to items above level 140.
Greatly reduced materials.
Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 81 for 15 sec.
AdditionallyAdditionally, while active, your skin is covered in thick scales, allowing you to absorb 15000 damage.
Reduced materials.1573 damage. Cannot be applied to items above level 140.
Reduced materials.
Permanently enchant a weapon with a naga spell of protection. When you Block, Dodge, or Parry, you have a chance to increase Strength or Agility by 81 for 15 sec.
AdditionallyAdditionally, while active, your skin is covered in thick scales, allowing you to absorb 15000 damage.1573 damage. Cannot be applied to items above level 140.
Permanently enchant a weapon to occasionally increase Intellect by 81 for 15 sec, and restore 122 mana. Cannot be applied to items above level 140.
Reduced materials.
Permanently enchant a weapon to occasionally increase Intellect by 81 for 15 sec, and restore 122 mana. Cannot be applied to items above level 140.
Permanently enchant a weapon to occasionally increase Intellect by 81 for 15 sec, and restore 122 mana. Cannot be applied to items above level 140.
Greatly reduced materials.
Permanently enchant a ring to increase Critical Strike by 6. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Haste by 6. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Mastery by 6. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Versatility by 6. Cannot be applied to items above level 140.
Permanently enchant a weapon to sometimes increase Haste by 5 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 58 Haste for 10 sec. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Critical Strike by 4. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Haste by 4. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Mastery by 4. Cannot be applied to items above level 140.
Permanently enchant a ring to increase Versatility by 4. Cannot be applied to items above level 140.
Permanently enchant a weapon to increase your Leech by 15. Cannot be applied to items above level 140.
Permanently enchant gloves to increase Skinning skill by 05. Cannot be applied to items higher than level 50
Permanently enchant a weapon to sometimes increase Armor by 5 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 64 Armor for 10 sec. Cannot be applied to items above level 140.
Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Cannot be applied to items above level 140.
Permanently enchant a weapon to sometimes increase Versatility by 5 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 58 Versatility for 10 sec. Cannot be applied to items above level 140.
Permanently enchant a cloak to increase Agility by 2. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Agility by 2. Cannot be applied to items above level 60. Reduced materials.
Permanently enchant a cloak to increase Agility by 2. Cannot be applied to items above level 60. Greatly reduced materials.
Permanently enchant a ring to increase Critical Strike by 2. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Critical Strike by 2. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchant a ring to increase Critical Strike by 2. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchant a ring to increase Haste by 2. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Haste by 2. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchant a ring to increase Haste by 2. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchant a cloak to increase Intellect by 2. Cannot be applied to items above level 60.Greatly reduced materials.
Permanently enchant a cloak to increase Intellect by 2. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Intellect by 2. Cannot be applied to items above level 60. Reduced materials.
Permanently enchant a ring to increase Mastery by 2. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Mastery by 2. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchant a ring to increase Mastery by 2. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Permanently enchant a cloak to increase Strength by 2. Cannot be applied to items above level 60.
Permanently enchant a cloak to increase Strength by 2. Cannot be applied to items above level 60. Reduced materials.
Permanently enchant a cloak to increase Strength by 2. Cannot be applied to items above level 60. Greatly reduced materials.
Permanently enchant a ring to increase Versatility by 2. Cannot be applied to items above level 60.
Permanently enchant a ring to increase Versatility by 2. Reduced materialsCannot be applied to items above level 60. Reduced materials.
Permanently enchant a ring to increase Versatility by 2. Greatly reduced materialsCannot be applied to items above level 60. Greatly reduced materials.
Reagent removed:
.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x1.
Reagent removed:
.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x1.
Reagent removed:
.
New reagent required:
x2.
Reagent
amount decreased from 5 to 3.
Reagent removed:
.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
New reagent required:
x1.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x1.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x1.
Reagent
amount increased from 1 to 5.
Reagent
amount decreased from 3 to 1.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x1.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 25 to 15.
Reagent
amount decreased from 50 to 3.
Reagent
amount decreased from 50 to 3.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 35 to 25.
Reagent
amount decreased from 60 to 6.
Reagent
amount decreased from 60 to 6.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 45 to 35.
Reagent
amount decreased from 70 to 9.
Reagent
amount decreased from 70 to 9.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 55 to 45.
Reagent
amount decreased from 80 to 12.
Reagent
amount decreased from 80 to 12.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 55 to 45.
Reagent
amount decreased from 80 to 12.
Reagent removed:
.
New reagent required:
x12.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 45 to 35.
Reagent
amount decreased from 70 to 9.
Reagent removed:
.
New reagent required:
x9.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 35 to 25.
Reagent
amount decreased from 60 to 6.
Reagent removed:
.
New reagent required:
x6.
Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item.
Reagent
amount decreased from 25 to 15.
Reagent
amount decreased from 50 to 3.
Reagent removed:
.
New reagent required:
x3.
Reagent removed:
.
New reagent required:
x1.
New reagent required:
x2.
New reagent required:
x1.
New reagent required:
x5.
Reagent
amount increased from 3 to 6.
Reagent
amount decreased from 6 to 3.
Reagent
amount increased from 2 to 5.
Reagent
amount increased from 2 to 10.
Reagent
amount increased from 4 to 7.
Reagent
amount increased from 5 to 15.
Reagent
amount increased from 3 to 15.
Reagent
amount increased from 2 to 10.
Reagent
amount increased from 5 to 12.
Reagent
amount increased from 1 to 5.
Reagent
amount increased from 2 to 5.
Reagent
amount increased from 2 to 10.
Reagent
amount increased from 4 to 7.
Reagent
amount increased from 4 to 15.
Reagent
amount increased from 3 to 15.
Reagent
amount increased from 2 to 10.
Reagent
amount increased from 5 to 12.
Reagent
amount increased from 1 to 5.
Allows the blacksmith to smelt a chunk of elethium oreminer to smelt several elethium nuggets into an elethium ingotore. Smelting requires a forge.
Allows the miner to smelt a chunk of laestrite oreseveral laestrite nuggets into a laestrite barore. Smelting laestrite requires a forge.
Allows the miner to smelt a chunk of oxxein oreseveral oxxein nuggets into a oxxein barore. Smelting oxxein requires a forge.
Allows the miner to smelt a chunk of phaedrum oreseveral phaedrum nuggets into a phaedrum barore. Smelting phaedrum requires a forge.
Allows the miner to smelt a chunk of sinvyr oreseveral sinvyr nuggets into a sinvyr barore. Smelting sinvyr requires a forge.
Allows the miner to smelt a chunk of solenium oreseveral solenium nuggets into a solenium barore. Smelting solenium requires a forge.
Reagent
amount increased from 5 to 50.
Reagent
amount increased from 10 to 100.
NEW
Craft a Lightless Silk Pouch.
Reagent
amount increased from 3 to 30.
Reagent
amount increased from 8 to 12.
Reagent
amount decreased from 8 to 7.
Reagent
amount increased from 8 to 10.
Reagent
amount increased from 5 to 10.
Reagent
amount increased from 8 to 15.
Reagent
amount increased from 10 to 15.
Reagent
amount increased from 10 to 12.
NEW
Craft a Shrouded Cloth Bag.
Reagent
amount decreased from 3 to 2.
Reagent
amount decreased from 3 to 2.
Reagent
amount decreased from 5 to 3.
Reagent
amount increased from 3 to 4.
Reagent
amount decreased from 8 to 6.
Reagent
amount decreased from 8 to 5.
Reagent
amount decreased from 5 to 4.
Reagent
amount increased from 5 to 6.
The Felguard charges an enemy, causing Physical damage and increasing its movement speed by 30% for 8 sec.
Auto-Cast:
Use anytime the Felguard's target is further than 8 yards away.
(Right - Click to toggle)
Range changed from 8 - 25 yd range to 6 - 25 yd range
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