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Best Vengeance Demon Hunter Talent Tree Builds - Dragonflight 10.2.6
Itamae (이)가 작성함
마지막 업데이트:
2024/04/23
변경 기록
패치: 10.2.6
목차
평점: 4.2/5
(
29
표)
가이드 내비게이션
평점: 4.2/5
(
29
표)
Here are all the best Vengeance Demon Hunter Talent Tree builds in the for both raids and Mythic+, which includes export links to transfer these builds directly into the game quickly.
For recommended talent builds for each raid boss and Mythic+ dungeon, check out our Raid Pages and
Mythic+ page
Mythic+ Talent BuildsVault of the Incarnates Talent BuildsAberrus Talent BuildsAmirdrassil Talent Builds
S4 Season 4
S4 Cheat Sheet
S4 Mythic+
S4 Vault Tips
S4 Aberrus Tips
S4 Amirdrassil Tips
S4 Talent Builds
S4 Rotation
S4 Support Buffs
S4 Gear
S4 Tier Set Bonus
Overview
Abilities & Talents
Advanced Concepts
Stats
Consumables
Macros & Addons
WeakAuras
Common Terms
Mythic+
Common Questions
Leveling
Simulations
Hotfixes
PvP Overview
PvP Builds
Mage Tower
About the Author
This guide is written by Itamae, Vengeance Demon Hunter TheoryCrafter and Moderator from the
Fel Hammer
Demon Hunter discord.
Best Vengeance Demon Hunter Talent Import Codes
Spec
Import Codes
Utility Raid Build
Standard Raid Build
Mythic+ Build
How to Import Talent Loadouts
Vengeance Demon Hunter Raid Talent Build
We typically refer to any variation of the Raid builds that run
불꽃의 잠식
as
Heretic
builds.
Utility Raid build
This build is used for general group utility. It trades a minor bit of damage (less than 0.5%) for
어둠
to help reduce some damage at critical points.
You will want to play this whenever there are large raidwide damage events that your raid can stack nearby for. In Amirdrassil specifically, some examples would be the
고통 어린 비명
on Gnarlroot or
저주의 낙인
on Smolderon.
Some potential talent swaps are noted in the Annotated section for different situations, but check the Raid guide for full explanations of each talent build on different bosses.
]
Legend
Talents can be swapped for adds
Pick one depending on preference
Can swap into
쐐기 연장
for slightly more physical defensive uptime at the cost of consistent magic, mobility, and damage.
Pick 2 of 3,
불피우기
+
영혼 저미기
for damage,
불피우기
+
암흑시선의 은혜
for simpler play and balance,
영혼 저미기
+
암흑시선의 은혜
for defensiveness
In the class tree,
혼돈의 질주
and
악마성
give us more uptime on
탈태
.
사냥
gives us lots of burst and strong self-sustain.
In the spec tree,
약화
and its associated talents, all the way down to
영혼분쇄
are what makes us strong in Dragonflight.
뜨거운 최후
gives us huge burst windows which line up with our main cooldowns.
I've highlighted potential talent swaps depending on preference and situation.
If you happen to need
어둠
or
석회 쐐기
, you can feel free to spec into them.
Finally,
최후의 수단
is an ok option for all progression content, as it is a cheat death. You will be giving up significant amounts of defensive value for it, so it's better to use the trinket instead, but you can play it if you haven't gotten access to it early.
Standard Raid Build
This build is used once you're comfortable with the raid and don't need the extra utility.
]
Legend
Talents can be swapped for adds
Pick one depending on preference
Can swap into
쐐기 연장
for slightly more physical defensive uptime at the cost of consistent magic, mobility, and damage.
Pick 2 of 3,
불피우기
+
영혼 저미기
for damage,
불피우기
+
암흑시선의 은혜
for simpler play and balance,
영혼 저미기
+
암흑시선의 은혜
for defensiveness
In the class tree,
혼돈의 질주
and
악마성
give us more uptime on
탈태
.
사냥
gives us lots of burst and self-sustain.
In the spec tree,
약화
and its associated talents, all the way down to
영혼분쇄
are what makes us strong in Dragonflight.
뜨거운 최후
gives us huge burst windows, which are up very often and line up with our burst cooldowns.
If you happen to need
어둠
or
석회 쐐기
, you can feel free to spec into them.
Vengeance Demon Hunter Mythic+ Talent Builds
For Mythic+, Vengeance has one primary build used for all situations, with minor variations depending on utility needed for the week or personal preference. These builds which run
빛나는 인장
are generally called
Sigilweaver
.
Vengeance Demon Hunter Standard Mythic+ Talent Build
This is the build played for the majority of keys. It does high damage while maintaining good survivability. There are minor variations you can swap based on need. Groups of talents that can be swapped are in the Annotated Talents tab.
In the class tree, we've defaulted to
혼돈의 파편
and
전투검에 의지한 삶
due to the extra Souls and Fury they provide consistently throughout a dungeon. In addition,
글레이브의 용사
has been selected due to QoL, giving us our only spell with a 40 yd cast range for pulling packs.
감금
should be taken only if needed for an extra skip or on
무형
. Similarly,
마법 삼키기
should only be taken as needed when there are powerful buffs that need to be removed from enemies.
More specific information on when to take each talent can be found in the Mythic+ guide for this season.
In the spec tree, we've got a few more optional swaps.
Choose between
석회 쐐기
and
승천의 불길
in the upper tier. We've taken
승천의 불길
since it's a nice snap threat and damage increase, but taking
석회 쐐기
for a roughly 4% consistent DR is also an option.
Choose among
불안정한 화염의 피
,
영혼의 용광로
,
사슬의 인장
, and
고통 인도자
in the middle tier. We've defaulted to focusing on damage here, since
불안정한 화염의 피
provides consistent Fury and
영혼의 용광로
is a 4-5% damage boost on its own. If you feel like you need more control over enemies, you can swap one point into
사슬의 인장
. At higher keys, you'd spend both points in
고통 인도자
instead, since it's a substantial defensive boost (~10% DR in ST and ~20% in AoE on average).
In the capstone tier, you have one flex point that can be moved around. Default is
속박의 순환
since it provides CDR on all our sigils, which is useful for both control from our utility sigils and defensiveness through the bonus parry from
빛나는 인장
.
영혼 저미기
provides better priority target damage and a bit of defensiveness through bonus soul generation (it's between 5-10% of our soul generation and therefore healing), so it's a good balanced option.
불피우기
is an option if you are doing easier content and want to focus on AoE damage, while
악마의 먹이
is a purely defensive option that allows you to spend your
악마 쐐기
charges more freely without having to conserve them.
]
Legend
Any 3 of these 5 talents are optional for utility
Pick one for defensiveness or damage
Spend 2 points here for utility/damage/defense
Any of these talents are optional for damage/defense
In the class tree,
혼돈의 질주
and
악마성
give us more uptime on
탈태
.
사냥
gives us lots of burst and self-sustain.
혼돈의 회오리
gives us mob control and survivability as well.
In the spec tree,
약화
and its associated talents, all the way down to
영혼분쇄
are what makes us strong in Dragonflight.
뜨거운 최후
gives us huge burst windows, which are up very often, and
빛나는 인장
allows for some flexibility in damage, survivability and utility.
You can swap among any of the marked nodes in the same color, depending on the situation. In the default build, we've generally gone for a bit more damage, but you can pick more utility or defense as needed.
Vengeance Demon Hunter Survival Talent Build
This build is for dungeons you're unfamiliar with, or when pushing extremely difficult progression content. You will be giving up a substantial amount of damage for this build, so only play it if you absolutely need to.
]
Legend
Required Talents
In the class tree,
혼돈의 질주
and
악마성
give us more uptime on
탈태
.
사냥
gives us lots of burst and self-sustain.
혼돈의 회오리
gives us mob control and survivability as well.
In the spec tree,
약화
and its associated talents, all the way down to
영혼분쇄
are what makes us strong in Dragonflight.
뜨거운 최후
gives us huge burst windows, which are up very often.
악마의 먹이
and
최후의 수단
allow for some more survivability at the cost of damage, but survival is the name of the game in the hardest content.
Vengeance Demon Hunter Fortified Survival Talent Build
This build is for extremely high fortified keys for extra uptime. You will be giving up a substantial amount of damage as well as ST survivability for this build, so it's generally better only on Fortified weeks.
]
Legend
Required Talents
In the class tree,
혼돈의 질주
and
악마성
give us more uptime on
탈태
.
사냥
gives us lots of burst and self-sustain.
혼돈의 회오리
gives us mob control and survivability as well.
In the spec tree, we give up
약화
and its associated talents, all the way down to
영혼분쇄
which provide strong ST surv, but are less powerful in AoE.
뜨거운 최후
gives us huge burst windows, which are up very often.
악마의 먹이
and
최후의 수단
allow for some more survivability at the cost of damage, but survival is the name of the game in the hardest content.
Our Vengeance Demon Hunter guides are always updated with the latest information from in-game experience, simulations, and logs; make sure to check our changelog to this page, by clicking on
View Changelog
at the top of the page. If you are interested in more in-depth Vengeance Demon Hunter guides for , make sure to browse the
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below, and our list of
Related Guides
just beneath the
Table of Contents
.
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